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Reader Comments (15)

Posted: Jun 19th 2011 7:49PM (Unverified) said

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I understand the need to set good precedent for how the company handles their IP, they definitely need to work on their definition of "commercial".

Accepting donations does not a commercial entity make.

Posted: Jun 19th 2011 11:30PM Nandini said

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@(Unverified)

In many countries, soliciting or accepting a "donation" is a commercial enterprise.

For example, if it wasn't commerce, prostitutes in the United States could simply accept donations for the valuable services they provide to the community.
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Posted: Jun 19th 2011 9:34PM psycros said

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Just another example of how CCP management holds EVE back, and why it will never have more than a tiny niche audience.

Posted: Jun 19th 2011 10:03PM Alex Oglitchkin said

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@Tempes Magus I don't think anyone will know those answers until these actions take place. Since they aren't sent in stone yet it means we don't know any of this.

Posted: Jun 19th 2011 10:59PM tralamazza said

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### DOES NOT COMPUTE ###

Charging someone yearly (hey! they have to be sure you didn't change from last year) to develop for free something that will attract and benefit EVE players is simply NOT logical.

I'm halting a pet project because of this.

Posted: Jun 20th 2011 2:51AM (Unverified) said

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@tralamazza

They aren't charging anyone who's making stuff for free, only people who are profiting off of their Intellectual Property.
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Posted: Jun 20th 2011 4:58AM SgtBaker1234556 said

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@(Unverified)

They want charge you if you
1) Take donations in real *or* in-game currency (ISK)
2) Have outward facing website that uses EVE IP.

Most corps and alliance have outward facing websites with EVE IP, it sort of comes with the territory.
Most corps take either in-game donations or plex referrals in order to give something back to the people who hosts the stuff and codes the pages.

So on top of that CCP wants $99 bucks a year.

The real kick in the teeth are the words *donation* and *ISK*.
The first being voluntary, the second being.. well, not real.
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Posted: Jun 19th 2011 11:58PM XOR said

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Capsuleer was awesome, still have it on my phone despite it's reduced usefuleness -- but now I can't live without Dusk, iClone and EVEUniverse apps.

Posted: Jun 20th 2011 12:21AM Beags said

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and so begins the selling-out of CCP

they had a good run

Posted: Jun 20th 2011 1:18AM myself337 said

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$99 is not going to break the bank. They cant give it [the right to make money from their product] out for free, or a fee that means they don't make much, due to copyright laws. Whats really worrisome is if someone makes a killer app for the api that's damn near necessary to enjoy the game. One, the company who made it could charge a hefty premium for it, and two if CCP decided it wasn't in the spirit of the game they'd want to *fix* the api to prevent it, thus killing some poor slobs attempt to make a buck.

Posted: Jun 20th 2011 3:02AM tralamazza said

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You do know that the vast majority of Google ad supported sites, specially to a niche game like EVE, can barely break even ?

And what if a developer receives a donation, through paypal or even in game ISK ?

Lets also not forget that just like every other player, a developer pays for his sub.

I find CCP's move hard to explain, if they want to foster new 3rd party content, well what huge #fail there. If they want to protect their IP, I guess they just managed to weaken it.
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Posted: Jun 20th 2011 3:56AM Bedazzled said

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Ok first of all a history lesson. The API was a direct response to the multitude of fan made applications that were screen scraping their data. The API being computationally less intensive that generating a web page just for it to be fed in to curl/wget or a. n. other. headless downloader.

Now for $99 a year to develop my, hypothetical app, for which I solicit donations of in game currency (yes, asking for ISK requires a commercial license) I'm going to have to pass that cost on to my users.

However for $99 I expect the current API to do far more than it already does. For a commercial license I expect to be able to push back in to the EVE universe; such as changing skills, sending eve-mails, market transactions and such.

Currently CCP seem to have zero intention of adding that functionality to the API for commercial developers. I have zero intention of developing an app for EVE online (because if I solicit ingame currency, which is sufficient for a hobby, I need to pay $99 a year).

Also for $99 a year I'd expect an exception to the "if it goes wrong we're banning you" rule they made.

Posted: Jun 20th 2011 4:39AM SgtBaker1234556 said

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I have to wonder what prompted this at CCP. It's missing couple of very important things.

1) Community.
EVE has a kickass rocking community (despite what many people believe).
A lot of stuff has been done by the community for the community. Free of charge. Yeah, the peeps are not getting filthy rich by doing it, but just because Capsuleer couldn't support itself dosn't mean everyone else is hungry for quick cash. It's a hobby

2) Which leads me to Support
If you're going to charge for your API, then you need to be able to offer a hell of a lot more than the current "well duh, you're on your own". I need documentation, push/pull API, better dev tools (think libraries) - and professional support. In this sense compare it to MSDN and other commercial dev contracts.

3) Dumbass licencing deal
Is going to kill a lot of in-game effort that is done wit ISK donations (like EVE Univ).

But mostly 1
Someone at CCP is a more than a bit alienated from the community.

Posted: Jun 20th 2011 5:56AM Bedazzled said

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@SgtBaker1234556

The someone is alienated thing has been brewing for a very long time. First the proposed carrier nerf, then carriers were going to have to be on grid to send fighter support.

Next the 0.0 nerf with Sanctum's being limited to high end systems only making ISK harder to get. Add on to that jump bridge changes and you've got some serious problems.

CCP might well play their game but they do not play it in the same way as the players do. Frankly it is starting to kill the game.
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Posted: Jun 20th 2011 10:29AM UnknownUser said

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@Tempes Magus

I don't see 1 and 2 as being too much of a concern. Look at all of the free software available on download.com....and all of the purchasable software everywhere. Free and for profit have existed side by side in software for ages now. Neither seem to be going anywhere.

3 is another story. Fans with programming skills will continue to produce free apps no matter what. It's their nature. $99 isn't much of a risk for folks looking to make a profit. The real risk I see is that the potential of having to pay $99 to release free apps (necessary for donation support) is liable to tick off the potential developers enough that they won't even bother.

It's not just apps either. If I'm reading this right even guides like Halada's Mining Guide which is advertising and donation supported would have to cough up $99 to continue operating the way they have been. Again, I don't see a hundred bucks as a real barrier....but it could be enough to drive away a potential guide author...or worse drive him to Spugnort's.

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