Star Wars: The Old Republic separates itself from other MMORPGs by introducing the element of -- say it with me -- story. But how deep exactly is this wormhole? BioWare Writer Ian Ryan explains to us in the latest developer diary that a TOR writer's work is not done once the last word is penned. "Armed with [our] knowledge, we set out to provide feedback on each planet's art as it relates to story," Ryan reveals. The writers log into the game and play the levels they created story for. It is a collaborative effort. The writers attempt to give the environmental artist a clear picture of what best sets the scene for the stories they have created.
In the gallery below, we have some before-and-after renders of the Promenade on Nar Shaddaa and the Blastfield Shipyards on Corellia. Both of these areas received major overhauls after the writers witnessed the first incarnation of the environments.
Following the before-and-after pictures is a new piece of concept art of Corellia released for the fans. Lastly, we have featured some new pieces of art created by the SWTOR fans Micah_Vale, CuriousOne, and SkinRuder77. Enjoy.
Reader Comments (22)
Posted: Jun 17th 2011 6:56PM slickie said
The story and art for this game look great, but after seeing the gameplay footage from E3, I'm hoping they work on that aspect of the game a bit harder.
Posted: Jun 17th 2011 7:23PM slickie said
@Jikarta
It rubbed me the wrong way that the only quest they showed off for millions to see at E3 was "Kill dozens of sandpeople".
Up until recently I had been hoping that TOR would be moving MMO gameplay into the future at least a little bit, instead of just MMO story.
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It rubbed me the wrong way that the only quest they showed off for millions to see at E3 was "Kill dozens of sandpeople".
Up until recently I had been hoping that TOR would be moving MMO gameplay into the future at least a little bit, instead of just MMO story.
Posted: Jun 17th 2011 7:35PM eyeball2452 said
@slickie
EA needs to back down the hype meter. TOR will be good, but it's not going to deviate too far from the beaten path in terms of game mechanics. At least none of the major game news/blog sites have indicated that it will, thus far.
Personally, I understand that many players enjoy the tried and true MMO game model, but if there's nothing terribly new, TOR will just be another ~2.5 month diversion depending on how fast the leveling curve is.
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EA needs to back down the hype meter. TOR will be good, but it's not going to deviate too far from the beaten path in terms of game mechanics. At least none of the major game news/blog sites have indicated that it will, thus far.
Personally, I understand that many players enjoy the tried and true MMO game model, but if there's nothing terribly new, TOR will just be another ~2.5 month diversion depending on how fast the leveling curve is.
Posted: Jun 17th 2011 10:30PM C Rose said
@eyeball2452
Yeah exactly it's going to be a great MMO, but it won't b groundbreaking. Bioware and EA have been pretty straight-forward with the fact they are not being too risky with their design. Aside from a tremendous story-line for each of the 8 classes and 100's of hours of gameplay for EACH class, it's going to be a typical MMO.
Quests (full-voiced or not) are still quests. Skills will be very WoW/EQ-like, just look at some for example. (Charge, skills that increase attack speed for "x"% for "x" seconds.)
Talent trees that strictly adhere to the tried and true MMO structure.
But I'm fine with all that. I don't need this MMO to re-invent the genre. It just has to be polished (check), have an immersive storyline (double check), and continue to be grown as time goes on.
TOR will be what will all expect it to be and nothing more. That's alright with me too.
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Yeah exactly it's going to be a great MMO, but it won't b groundbreaking. Bioware and EA have been pretty straight-forward with the fact they are not being too risky with their design. Aside from a tremendous story-line for each of the 8 classes and 100's of hours of gameplay for EACH class, it's going to be a typical MMO.
Quests (full-voiced or not) are still quests. Skills will be very WoW/EQ-like, just look at some for example. (Charge, skills that increase attack speed for "x"% for "x" seconds.)
Talent trees that strictly adhere to the tried and true MMO structure.
But I'm fine with all that. I don't need this MMO to re-invent the genre. It just has to be polished (check), have an immersive storyline (double check), and continue to be grown as time goes on.
TOR will be what will all expect it to be and nothing more. That's alright with me too.
Posted: Jun 17th 2011 7:12PM Rho said
It looks like a Buddha statue, except... it's a giant golden Hutt instead of a Buddha. o.O;
Posted: Jun 17th 2011 7:14PM PacketBurner said
The dev diary reads a bit like "pimp my nardasha" to me but its good the writers get to put in a few pennies worth before it ships. To be honest i have found the tf2 dev blogs and diaries more interesting than the tor ones.
I wouldn't quite have the balls of steel to type that on swtor.com those... fanboi frenzy!
I wouldn't quite have the balls of steel to type that on swtor.com those... fanboi frenzy!
Posted: Jun 17th 2011 7:41PM startruck said
The more of I see of TOR the less interested I get, I think it's just the same old combat with a new skin on it, I don't think I can bring myself to kill ten more mobs, rinse repeat and activate hotbars anymore.
Shooter mechanics and active combat like in DCUO, fallen earth or even STO's combat upgrade seem more fun to me, for this IP better faster combat would have been a no brainer....Plus the space combat on rails is a deal breaker, I really wanted to have a ship and fly around where I wanted to.
Shooter mechanics and active combat like in DCUO, fallen earth or even STO's combat upgrade seem more fun to me, for this IP better faster combat would have been a no brainer....Plus the space combat on rails is a deal breaker, I really wanted to have a ship and fly around where I wanted to.
Posted: Jun 17th 2011 7:52PM dudes said
Jabba is evil Buddha. I knew it!
Posted: Jun 17th 2011 9:30PM Dunraven said
The more I see the "core MMO gamer" (read as Raid or Die assbonnets) get turned off by TOR, the more I like this game.
Posted: Jun 18th 2011 12:51AM (Unverified) said
@Dunraven I'm not ashamed to say that I love you.
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Posted: Jun 19th 2011 2:25PM Mystal said
@Dunraven How will you feel when you get to "the end" of TOR and, because the game is the same old same old MMO fare, you realize that the only thing the developers know how to cater to is the "raid or die assbonnets?"
Or, to put it another way: I think you're greatly confused about the identity of those who are criticizing the game. "Raid of Die" types don't have anything to worry about, because they are the status quo when it comes to MMOs, and TOR looks like more of the status quo.
It's the people who enjoy virtual WORLDS, who want something other than the shallow "Quest until it's time to raid" paradigm who are being left in the cold.
But hey, I guess it's easier to be snarky to cover up your massive ignorance than to give any thought to what the real conversation is about.
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Or, to put it another way: I think you're greatly confused about the identity of those who are criticizing the game. "Raid of Die" types don't have anything to worry about, because they are the status quo when it comes to MMOs, and TOR looks like more of the status quo.
It's the people who enjoy virtual WORLDS, who want something other than the shallow "Quest until it's time to raid" paradigm who are being left in the cold.
But hey, I guess it's easier to be snarky to cover up your massive ignorance than to give any thought to what the real conversation is about.
Posted: Jun 17th 2011 9:57PM real65rcncom said
I'm just looking foward to a game without row after row after row after row after row of useless, repetitive, boring character skills when one bar's worth should do. Most of them just repeat what two other do anyways in a different way.
I hope SWTOR doesn't have that.
Was playing Rift and you can set 8 hotbars on your screen. Do they think that's some kind of innovation?
Who in the world needs 8 hotbars of skills and crap?
I hope SWTOR doesn't have that.
Was playing Rift and you can set 8 hotbars on your screen. Do they think that's some kind of innovation?
Who in the world needs 8 hotbars of skills and crap?
Posted: Jun 18th 2011 12:52AM (Unverified) said
@real65rcncom Yeah, it's get pretty damn ridiculous pretty quick. By level 25 I was hopelessly awash in skill icons. Half of which, I never used.
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Posted: Jun 17th 2011 10:15PM The Minn said
Will this game be alt-friendly? As in, will you want to re-read all of the text/etc. again? will you be able to skip it?
Posted: Jun 17th 2011 11:25PM WyattEarp89 said
@The Minn Each class has a different story to it so you will not be going over the same text.
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Posted: Jun 18th 2011 1:32AM Taawa said
I'd like to be able to explore that universe without feeling like I'm following train tracks. I'm not demanding a vast open world like Fallen Earth. But I don't want to be hemmed in either. I hope SWTOR will be open enough for me to wear my explorer hat.
It's a very nice developer diary. It's nice to see the writers can collaborate with the art team, that the two units aren't isolated from each other. It gives me hope that the art team and other parts of production will have enough understanding and feel for the story and setting, that they'll create a living, interesting world.
I'll be forwarding the link to my guild.
It's a very nice developer diary. It's nice to see the writers can collaborate with the art team, that the two units aren't isolated from each other. It gives me hope that the art team and other parts of production will have enough understanding and feel for the story and setting, that they'll create a living, interesting world.
I'll be forwarding the link to my guild.
Posted: Jun 18th 2011 2:31AM FrostPaw said
TOR will be an avolution of massive multiplayer into single player story telling with massive multiplayer options. People still expecting a new wheel really should just not bother. They spent so much money on writing and voice acting they aren't going to risk dozens of other new game mechanics alongside it because they don't want those new game mechanics to overshadow the story and voice cting and become a crutch that stops people enjoying the game. Innovate in areas and let other games innovate in areas never try to innovate everything at once, that's just stupid and bound to fail.
Posted: Jun 18th 2011 7:21AM Valentina said
@Frostpaw
That's actually correct, if they are too innovative than it will be too overwhelming for the majority of potential players. They definitely take ToR to the next "level", and it is very much a "next generation" game, really the first of them to be honest. Any game that's made a significant impact on any genre chose one or two things to innovate, and made the rest "better" by those innovations but still familiar and easy to pick up and get into for your average gamer. They would be stupid, as Frost paw said, to overhaul every mechanic of the game for the sake of innovation alone and anyone expecting them to do that, especially right off the bat, is setting themselves up for disappointment not only with BioWare and SW:TOR, but any other game that will come out in the future. Evolution is a slow process, and something that happens right at the beginning of the new generation of anything. Piece by piece, rome was not built in a day..ETC. This is not to say that there are not more parts of the game that are innovative and we have just not heard about it, or the fact we're making assumptions about gameplay based off videos and peoples 1-17 hour testimonials of the earliest parts of the game.
Also, MMO's are always a work in progress. There will be updates and expansions and you might be surprised what they come up with and how they create a much more enjoyable gaming experience for MMO players with what they bring to us in the future.
That's actually correct, if they are too innovative than it will be too overwhelming for the majority of potential players. They definitely take ToR to the next "level", and it is very much a "next generation" game, really the first of them to be honest. Any game that's made a significant impact on any genre chose one or two things to innovate, and made the rest "better" by those innovations but still familiar and easy to pick up and get into for your average gamer. They would be stupid, as Frost paw said, to overhaul every mechanic of the game for the sake of innovation alone and anyone expecting them to do that, especially right off the bat, is setting themselves up for disappointment not only with BioWare and SW:TOR, but any other game that will come out in the future. Evolution is a slow process, and something that happens right at the beginning of the new generation of anything. Piece by piece, rome was not built in a day..ETC. This is not to say that there are not more parts of the game that are innovative and we have just not heard about it, or the fact we're making assumptions about gameplay based off videos and peoples 1-17 hour testimonials of the earliest parts of the game.
Also, MMO's are always a work in progress. There will be updates and expansions and you might be surprised what they come up with and how they create a much more enjoyable gaming experience for MMO players with what they bring to us in the future.









