Between licensing issues and the general way of the internet, we've gotten used to the idea that MMO services outside of the company don't cost anything. World of Warcraft
players might rely on Wowhead
's database services, but that's free to anyone who knows where to look. But with the recent EVE Online move to allow third parties to make money on applications and services
, there are some interesting questions to be asked about the way things work now.
On the one hand, charging money for services means that it's possible for good services and databases to go professional, helping to ensure a higher level of quality. On the other hand, no one likes paying money for something that used to be free, and the idea that said free services may not always be free is a bitter pill to swallow. So what do you think? Are you happy with the idea that independent developers can make money off of a game, or does the EVE Online
change fill you with apprehension?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!