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Reader Comments (18)

Posted: Jun 16th 2011 4:01PM Space Cobra said

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"Anyone who's played Fallen Earth knows there are three core groups -- sometimes always at odds with one another -- that form the basis of the community: PvP players, PvE players, and roleplayers. The design priorities for the future will look towards building specific features and content aimed at each group, making the world much more robust and, we hope, exciting to experience," Willmon writes.

Daaamn!

I always got the impression PvE and Roleplayers got along, more or less, because there goals are mostly similar. What kinda game is this to cause such a division? ;p

Posted: Jun 16th 2011 5:17PM Ghostspeaker said

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@Space Cobra

IME roleplayers aren't really allied or opposed to the other groups because their needs don't really intersect with the others' very much, if we're going to talk about them as if they're non-overlapping groups (which they aren't). They're just sort of orthogonal to the PvE-PvP plane. RP is about way more than combat while PvE and PvP are pretty much all about combat, just against different opponents.
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Posted: Jun 17th 2011 1:57PM JuliusSeizure said

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@Space Cobra

The division is in differing desires from the development team. PvPers want combat balances and new PvP content. PvEers want more crafting possibilities and new PvE content. Roleplayers want housing, social tools and immersive content. The developers only have so much they can accomplish in a given period, so not everyone can get everything they want all at once.
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Posted: Jun 16th 2011 4:12PM supercarioca said

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Many PVE dont care about roleplaying, and many roleplayers do PvP too.
They are not excludents.

Posted: Jun 16th 2011 4:20PM Enikuo said

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It sounds like they are not going to offer an la cart type option where you can buy your way around the free player restrictions. For example, the blog states that free players will be blocked from sending items through the mail, but makes no mention of a way to remove that restriction - in the previous sentence regarding the chip limit.

So, I guess they are just offering an extended free trial, as they said, and not an alternate payment method where you can buy stuff piecemeal from the cash shop? I'm a little confused on that point.

Posted: Jun 16th 2011 4:25PM Enikuo said

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@Enikuo sorry...copy/past error...in the last sentence of the first paragraph, I meant to say as they had explained in the previous sentence regarding chip limit. That is to say, they specifically mentioned the the chip limit is removed when you purchase anything from the store. However, made no mention of any way to buy your way out of the mail limitations.
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Posted: Jun 16th 2011 4:43PM Vagrant Zero said

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@Enikuo Don't jump to conclusions. Wait for more info. What is with this internet mentality of "if it's not mentioned it simply cannot exist"?
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Posted: Jun 16th 2011 5:25PM Fakeassname said

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@Vagrant Zero

welcome to the modern net where assumptions are as good as facts.
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Posted: Jun 16th 2011 5:39PM Enikuo said

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@Vagrant Zero I would think all the qualifications of "it sounds like" and "I'm confused by," would make it clear that I'm not assuming it IS that way, but rather probing for clarification.

So, I guess I could just turn that around on you two and tell you to take your own advice - don't jump to conclusions.
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Posted: Jun 16th 2011 5:42PM Enikuo said

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@Enikuo There's also a question mark for goodness sake. Seriously. Is it also the modern net where punctuation is considered mere decoration and not a contextual clue?
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Posted: Jun 16th 2011 5:53PM Enikuo said

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@Fakeassname This is exactly the quality of feedback and level of commentary I've come to expect on Massively. Heaven forbid someone link to extra information or give their own impression of how they are interpreting the content of the announcements.

No, it's easier to make some smug comment.
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Posted: Jun 16th 2011 5:23PM Ghostspeaker said

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"You can download the game and start playing, and as long as you’ve got electricity and internet, you don’t have to pay a dime. This might sound counter-intuitive when compared to some of the current implementations of free-to-play, but we have a feeling they’ll come around soon!"

Actually, that doesn't sound counter-intuitive at all. It sounds like for the first time someone in a AAA MMO actually gets what F2P is and why it works.

Sounds like they've got good heads on their shoulders and are taking a smart route with the change. I look forward to giving FE a whirl when the changeover's finished. :)

Posted: Jun 16th 2011 10:26PM Darkstryke said

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@Ghostspeaker Did you just equate fallen earth with the status of a "AAA" title?

Are you really that much of a delusional F2P fanboy that you think a brown paper bag full of dogshit is really golden chocolate in disguise?

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Posted: Jun 17th 2011 1:06AM Fakeassname said

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@Darkstryke

yes he did and yes Fallen Earth would count as AAA.
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Posted: Jun 20th 2011 4:04AM placebonation said

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@Fakeassname As someone that has played 71 mmos and counting. Yes Fallen Earth is considered an AAA. The marketing for the game is fail. Honestly the biggest reason the game has a lack of following is simply due to the fact that people know little about it. Even right now the homepage looks like F2P game. People have no idea that the first zone in the game is probably slightly smaller than all the content in World of Warcraft. Yes that is including the expansions.

Also the crafting system is better than even Star Wars Galaxies. Which many sandbox players would agree is necessary in a game as big as this. A from scratch crafting system which means every piece item in the game can be crafted.

What exactly makes this not a AAA product?
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Posted: Jun 20th 2011 4:31AM placebonation said

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@Fakeassname I think I sent that response to the wrong person.

Hey Fake did i pvp with you last night? My name was Placebo Nation.
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Posted: Jun 16th 2011 5:36PM Fakeassname said

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Jeff, you really should make better clippings from off site stuff, I mean ... you know most people aren't actually gonna go read it so you reall should put things in a little bit better context.

here is the entire section that last bit about PVP, PVE, and RP:
"Question the Fifth: What are the design priorities during and after the switch to free-to-play?

Anyone who’s played Fallen Earth knows there are three core groups— sometimes always at odds with one another—that form the basis of the community: PvP players, PvE players, and Roleplayers. The design priorities for the future will look towards building specific features and content aimed at each group, making the world much more robust and, we hope, exciting to experience.

To that end, I offer you these enigmatic, fortune-cookie-like bits to make you salivate until a future blog expands upon them!

To the PvPers: Factions matter. Clans matter.
To the PvEers: Hope you brought your keys, because it’s time for you to drive this economy.
To the RPers: You are a beautiful snowflake. There’s no reason you can’t be a deadly snowflake too.

... they are talking about combat, crafting, and clothes (respectively). or in other words: Items tailored for each playing style, not pitting each against the other in some kind of three way cock fight.

Posted: Jun 17th 2011 10:25AM Yukon Sam said

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@Fakeassname

I think you're right. Currently there's no "cosmetic" options in Fallen Earth. You wear the best armor you can make or scrounge, and you usually look like a patchwork hobo. It has a certain post-apocalyptic flair, but you tend to look similar to all the other patchwork hobos at roughly the same level.

It's not really an RP enhancement. Plenty of RPers hate cosmetic appearence options because it breaks immersion for them; if somebody is armored like a main battle tank, he or she shouldn't look like they're dressed for the beach.

Personally, I'd like to make that decision for myself, thanks. Sorry about the immersion. Here, have a cookie.
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