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Reader Comments (44)

Posted: Jun 15th 2011 10:19PM (Unverified) said

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They need to focus on make a better game, but this crap. With the limited success Eve has had with several hundred thousand subscriptions, it could be a top contender with millions. Eve is not friendly to new players. The community is very good, however basic game systems need to be overhauled. Death penality, training, and story-growth structure need to be majorly changed. This however rubs long time players the wrong want, they don't want their baby touched. CCP needs to choose between dragging existing players kicking and screaming into a new generation of Eve, or eventually crashing and burning.

Incarna - Dust will bring a very different player, the first person shooter, that doesn't mean Dust players will blend and also play EVE. The two games will have drasticially different player personality types, to the point it seems problematic Focus shouldn't shift away from Eve development wise for new ventures, but towards it by revamping basic game structure.

EVE has always had the potential to be so much more, it's time for the next step.

Posted: Jun 15th 2011 10:35PM Raikulxox said

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@(Unverified) No.
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Posted: Jun 15th 2011 10:52PM ScottishViking said

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@Raikulxox

Hmm...you present a compelling argument, sir. Well played.
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Posted: Jun 15th 2011 10:55PM (Unverified) said

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@(Unverified)

Just because YOU don't like the game doesn't mean it's bad. Can you name another game that has been consistently growing since its release? By what metric is a "several hundred thousand subscriptions" limited success? The offline training and harsh death penalty are two of the games defining features and are much praised both critically and by the player base. You clearly have no idea what you're talking about and probably should stay away from Eve.
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Posted: Jun 15th 2011 11:02PM DrewIW said

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@(Unverified)

nope.avi
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Posted: Jun 16th 2011 3:07AM Laurs said

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@(Unverified)

All the replies received to your comment only confirm this: "This however rubs long time players the wrong want, they don't want their baby touched."

The fact of the matter is, the very cumbersome training system and lack of ingame information whatsoever puts the game off-limits for new players. Seriously, you literally have to study playing to game for 2 weeks BEFORE actually downloading and playing it to even stand a chance, and even then you'll feel lost. Moreover, the faulty way new players are handled makes them run to the hills and never look back. EVE is fantastic as it stands, it's one of the great MMOs of our time and a true sandbox, but should it have re-evaluated some of its design decisions, chief among which is the training system, and handling of new players, it could have potentially been WoW #1 rival both gameplay and subsctiption wise.
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Posted: Jun 16th 2011 6:00AM halfcaptain said

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@(Unverified)

same shit, different article, huh?

did you consider that the 'death penality, training, and story-growth structure' of eve is what makes the game stand out? by the way, eve vets don't like change, but most people fundamentally hate change.

man, i could type about how ridiculous you are all night, but i don't actually think you'd get anything out of it.


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Posted: Jun 19th 2011 2:54AM (Unverified) said

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@Laurs The tutorial system has just been totally overhauled, as of this coming Tuesday's Incarna update.

Secondly - how is EVE's training system cumbersome? You literally have to do nothing but wait for skills to happen.
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Posted: Jun 15th 2011 11:35PM GaaaaaH said

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@Tempes Magus
I'm a bittervet, but the lack of licenses is what killed the Smartphone version of EveMon recently. They had no way to make any money back to cover development costs.

Posted: Jun 15th 2011 11:55PM WeirdJedi said

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I'm always curious on the avenues Eve Online presents. I just don't care for the time it takes to progress, the cut-throat politics between players, or how you could lose everything in a second. Yet it seems that marketing, systematic trading, and developing relationships is how the game is played. Let us see how this works out.

Posted: Jun 16th 2011 12:31AM Xpress0 said

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So... I have a corp forum which uses the CCP API for background checks and login.

I have a donate button so the corp can chip in to cover the hosting costs.

Now I need to pay CCP 100 bucks for the privilege of sending them an API call once in a blue moon?

Let me be first to say pfffffft...what 'shrooms are they on??!?

Posted: Jun 16th 2011 5:52AM halfcaptain said

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@Xpress0

from the dev posting:

"Will corporation and alliance websites require a commercial license?

No, private websites do not need a license. However, if you have an external facing part of the website that uses the EVE IP you will require a non-commercial or a commercial license, depending on your use."

"Non-commercial websites and apps will now require a (free) license"

Where I think you're getting confused is this part:

"Yes, for donation supported websites you will require a commercial license."

But this is a caveat to avoid websites that are knowingly dodging the fee by soliciting donations. I'm fairly sure that as long as your donations are all coming from within the corp, you're excepted and can use the free license.
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Posted: Jun 16th 2011 1:24PM Xpress0 said

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@halfcaptain

Mate I read it and like youself, I'm also "fairly sure" it's going to be ok. But "fairly sure" is a bad way to announce this.
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Posted: Jun 16th 2011 12:50AM Paradigm68 said

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How are paid for apps going to compete against fan-made apps who made all the apps until now just out of love for the game?

Posted: Jun 16th 2011 5:53AM halfcaptain said

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@Paradigm68

what?
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Posted: Jun 16th 2011 2:36AM pcgneurotic said

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Hooray, another venue for scams, shenanigans, swindlings, scandals, controversy and public outcry in the crazy sandbox of New Eden! :D

Posted: Jun 16th 2011 5:55AM b3n said

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So now we will have to pay to use things like Evemon and Eve Fitting Tool? Yay! Oh wait a sec...

Posted: Jun 16th 2011 6:07AM halfcaptain said

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@b3n

More than likely no, you won't have to pay for evemon. Its services and features will likely improve, and it will probably incorporate some ads and ask for a donation once in a while. The only real change here is that the guy behind evemon can legally stand to make some money from his hard work now, as opposed to meekly accepting donations on the side. Worst case scenario, he puts out a free/unlimited trial version and releases a 'premium' version that will cost a couple bucks, but will have some meaty features that the new API makes possible. This is a lot of speculation, but you got way farther ahead of yourself than I did/

Posted: Jun 16th 2011 6:07AM halfcaptain said

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@halfcaptain

^ditto for EFT
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Posted: Jun 16th 2011 6:23AM PapaJackson said

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The sense of entitlement in this thread is ridiculous.

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