After last month's announcement by GamersFirst that the company is taking over the hardware side of Fallen Earth, most of us made the obvious connection that the post-apocalyptic MMO would be heading into free-to-play territory. Even while hinting at it in a recent E3 interview, GamersFirst never really came out and said anything definitively.
Well, it has now. Today, GamersFirst has given us the exclusive news that it will be taking over the operations of Fallen Earth immediately. Of course, following all other games in the GamersFirst library, Fallen Earth will also adopt a F2P business model.
But what does this mean for the development of Fallen Earth? Will GamersFirst take over production and content design? Just how free will the game be? Follow along after the jump for answers to those questions and more.
During our conference call with GamersFirst's COO Bjorn Book-Larsson, VP of Game Operations Joe Rush, Associate Director of Operations Joseph Willmon, Senior VP of Marketing and Public Relations Rahul Sandil, and Fallen Earth Lead Designer Marie Croall, we learned that GamersFirst will be taking over the Fallen Earth IP and converting the game's business model to a free-to-play model.
The important thing to note here is that the core Fallen Earth design team will remain intact, as GamersFirst isn't looking to change the game itself. Marie Croall's crew will be considered an extension of Reloaded Productions, remaining in North Carolina. The company promises more resources for the design team, hopefully allowing the game's already impressive development cycle to grow even further.
Just how free-to-play will it be?
There will essentially be four tiers of this new business model: completely free, plus the Silver, Gold, and VIP subscription levels. The subscriptions will offer reward points, much as the game does now, but with even more items to purchase with those points. Keep in mind that these may not be the official names of the subscription tiers on release.
Free: This is to be considered an unlimited free trial, by which players will be allowed to play the game from end to end completely free if they'd like. They just won't earn any reward points.
Silver: This tier will cost less than the current sub price (which is currently $14.99 a month) and provide the same content. All subscriptions (Silver, Gold, and VIP) will also earn enhanced XP gain.
Gold: This will cost the same as the current sub fee but offer more reward points and bonuses each month, which can be spent in the item shop. So you'll be getting more for the same price.
VIP: With this top tier (which will most likely cost more than the current sub fee), players will have the ability to share their VIP bonuses with everyone in their party in the form of a VIP "aura." So if one person in your party is VIP but the rest are free players, everyone in the group will still reap the rewards of this aura. These rewards are also stackable, so if you have a full party of VIP members, you can expect some crazy boosts for everyone in the group.
Also, the game will be a free download from the GamersFirst site, but the company will not be removing either the current stock of boxed copies being sold in brick and mortar stores or the Steam digital download. If you do buy a boxed copy, you'll get some sort of subscription compensation to equal things out. Details on this haven't been finalized yet.
What will be offered in the item shop?
This is something that hasn't been set in stone yet, but some examples given were items that decrease crafting time and the possibility of more cosmetic content.
Many of the items in the item shop will be available to purchase for both GamersFirst credits (something used for all of its games) and Fallen Earth reward points. This allows you to pay through game means or just outright with cash.
When does this new business model start?
There's no definite date yet, but the developers say it should be within the next few months if all goes well.
Will the game's development change?
Marie says that the current development schedule is on target and will remain intact. Past Alpha County, the team hopes to introduce more player-driven content with long-term features. This is something it has discussed previously (especially with progress towns) and is still aiming to deliver. With the added resources from GamersFirst, the development goals should be easier to reach, but the design decisions themselves will not be dictated by GamersFirst.
It's important to note that any of the details here can change before the new business model takes effect. As with APB: Reloaded's development, GamersFirst promises regular dev blog posts from Bjorn Book-Larsson to keep players updated on how all of this will progress. Stay tuned to Massively for more as the details are released!
Reader Comments (61)
Posted: Jun 15th 2011 6:04PM Vagrant Zero said
Sounds good. This may get me to resub to FE.
Posted: Jun 15th 2011 6:06PM JuliusSeizure said
Posted: Jun 15th 2011 9:36PM JuliusSeizure said
It was this or Beethoven's Ode to Joy, but that one's a mite more overplayed.
Reply
Posted: Jun 15th 2011 6:13PM Faction 3 said
Holy Cow!!
I wonder how Eddie feels about this...
I wonder how Eddie feels about this...
Posted: Jun 15th 2011 6:15PM Dril said
I am shocked and awed. I never thought I'd see this coming, especially after their superb subtlety at E3...
So long as they don't balls this up, it could be great.
Viva FE.
So long as they don't balls this up, it could be great.
Viva FE.
Posted: Jun 15th 2011 6:17PM Dumac said
One question, what are reward points?
Posted: Jun 15th 2011 6:31PM pcgneurotic said
@Dumac
That's what I was wondering too. Sounds important.
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That's what I was wondering too. Sounds important.
Posted: Jun 15th 2011 7:08PM josephwillmon said
@Dumac Currently in the game, each month you stay subscribed you're given a bunch of Reward Points, with the intention being that after you've accrued enough you can cash them in for something like a unique mount, expanded bank slots, faction t-shirts, etc.
The major change, with the transition to free2play, will be that get more Reward Points if you are a subscribed player, and we'll be adding items into the Reward Point store that might otherwise have to be purchased with real money
tl;dr - if you do decide to pick up one of the subscriptions, Reward Points will be your way of getting stuff from the Fallen Earth Store without paying more
Reply
The major change, with the transition to free2play, will be that get more Reward Points if you are a subscribed player, and we'll be adding items into the Reward Point store that might otherwise have to be purchased with real money
tl;dr - if you do decide to pick up one of the subscriptions, Reward Points will be your way of getting stuff from the Fallen Earth Store without paying more
Posted: Jun 15th 2011 6:23PM PrimeSynergy said
Am I the only one who gets the urge to sub to a game after it becomes F2P?...
Like, "Ooooh, this game is free? It's pretty good too. Oh wow and I get all this stuff if I subscribe? Well, I feel like I'm losing out by not subscribing so here, take my money."
Like, "Ooooh, this game is free? It's pretty good too. Oh wow and I get all this stuff if I subscribe? Well, I feel like I'm losing out by not subscribing so here, take my money."
Posted: Jun 15th 2011 6:39PM PhelimReagh said
@PrimeSynergy
That's what happens to me when I try out a lot of F2P games, and I imagine a lot of folks do the same thing. Why companies have such a hard time realizing this and cling to their subscription-only models, I'll never know.
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That's what happens to me when I try out a lot of F2P games, and I imagine a lot of folks do the same thing. Why companies have such a hard time realizing this and cling to their subscription-only models, I'll never know.
Posted: Jun 16th 2011 10:40PM EvaliaMagic said
@PrimeSynergy
It's really kind of the point of going f2p, really. More people get to try the game and see what it has to offer, and then like it enough to pay.
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It's really kind of the point of going f2p, really. More people get to try the game and see what it has to offer, and then like it enough to pay.
Posted: Jun 15th 2011 6:26PM WyattEarp89 said
Well, if this is the way they are going to do their free to play model then I am ok with it. The cash shop does not sound like it will be a pay to win, more of a choice.
Now I really do hope that they will introduce a lifetime membership as an option for the VIP status.
Now I really do hope that they will introduce a lifetime membership as an option for the VIP status.
Posted: Jun 15th 2011 6:32PM pcgneurotic said
Since we know G1 are branching out westwards and expanding their catalogue, and since things happen in threes, I wonder if there will be another G1 acquisition following APB and FE?








