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Reader Comments (23)

Posted: Jun 15th 2011 8:22PM (Unverified) said

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The problem is that once you level a character there are no alternative lvling zones. I got bored with this game half way through leveling my 2nd character. Playing LotRO right now and loving it.

Posted: Jun 15th 2011 9:03PM Itoao said

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"Questing can be extremely frustrating for me, though, because I'll almost always bump into someone else doing the exact same quests as me, and yet he won't group up and join forces, even with the luxury of the public quest button."

I think this is the single most annoying thing in MMOs today. What harm will come to you if we join up? You are doing the exact same thing.
I mean just because we group up does not mean we are married lol

Posted: Jun 15th 2011 9:06PM (Unverified) said

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@Itoao
My thing is when I'm questing I don't mind grouping up provided I don't have to communicate; obviously if you are raiding or running instances then I'll communicate some but I save my chatter for vent with my guild.
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Posted: Jun 15th 2011 11:17PM real65rcncom said

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@Itoao

A lot of times it's not just 'one' quest, but a chain. Then when you go back to turn them in, the guy who's tagging along.. "Click Click Click... ready to go to the next ones yet?"without reading anything.

Meanwhile youre still reading the lore from the first turn in.

Solo questing is easier because you can do it at your own pace. Plus, sometimes you don't want to talk and the guy's all "So, how do you like RIFT?" and you're both level 42.

If I'm still playing it at 42, don't ask me that moron.
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Posted: Jun 16th 2011 1:02AM Graill440 said

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@Itoao

Now that you put it that way, i always wondered why they never call back.....
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Posted: Jun 16th 2011 9:09AM C Rose said

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@Itoao

Good point and I agree it's unfortunate in modern day MMO's how many people auto-reject the random group invite. Even when it's mutually beneficial.

Have you seen what GW2 has in mind to try and encourage grouping like this? It's pretty ingenious, like everything else ArenaNet is trying with their new game.

Basically there is no need to group up for a "on-the-fly" quest objective. You don't even need to go get the quest from the mindless NPC either. You simply just notice that something is happening in the distance that looks like fun and run over and when you start to take part in the dynamic event which is unfolding you simultaneously help out, become eligible for a reward at the end (quality based on level of participation, so no just tagging and standing around), and ALSO you make the encounter "scale up" to a slightly more difficult and also more fun fight.

It's really amazing the levels to which they are going to make the game more accessible, while also making it more social and community-friendly too.
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Posted: Jun 15th 2011 10:53PM Jeromai said

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There was that one night I was providing no end of amusement to the Guardians in that area as this big fat Bahmi (with another big fat Bahmi friend) kept plummeting and splatting to their death from that big tree while attempting to jump those shrooms...

It was pretty nifty to climb up those roots to the top of the tree before we finally discovered the stairs and the wardstone teleport though.

I love the hard to reach shinies. They sit there taunting me while I try to figure out how to drop down or hop to or shimmy up itty bits of scenery to get within grasping distance.

The LFG dungeon queue system disrupts open grouping quite a bit. While waiting for one to pop, your group is closed. Which makes it somewhat hard to join any public groups if you want to queue for dungeons at the same time.

Posted: Jun 16th 2011 12:50AM Sean D said

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"Questing can be extremely frustrating for me, though, because I'll almost always bump into someone else doing the exact same quests as me, and yet he won't group up and join forces, even with the luxury of the public quest button."

To piggyback a bit on what Itoao said:

I deny these invites outright. I've had too many bad experiences after accepting impromptu groups. Usually is just amounts to having to put up with disrespectful attitudes and overly dramatic or crass language. Occasionally someone will rudely criticize the choices I make while playing - which skills I use or my current build, for example - without offering any positive suggestions, even when I ask for them. After interactions like these, I leave with a bad taste in my mouth for the game and for grouping with anyone I don't already know.

Posted: Jun 16th 2011 4:21AM Haldurson said

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@Sean D

I've found just the opposite on Faeblight. People, in general, are really nice. I've only ever had to put a single person on ignore, and I always enable public grouping. And nearly everyone else on Faeblight, it seems, allows it also. Only negative is that if you are in the lfg queue, public grouping is disabled.

The thing about Faeblight is that it's an RP server. Maybe it's because RP people are less about leetness and ego and more about socializing and having fun, but RP servers tend to have some of the nicest people around. I don't RP myself, but I've found that it's a great place to make my home.

Note that the Devs actually commented about how nice everyone on our server was during the River of Souls event -- people actually were waiting patiently in line to loot the few working chests in Meridian, instead of trying to greedily snag them from one another like usually happens in other games.
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Posted: Jun 16th 2011 5:55PM AGx07162 said

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@Sean D

This is unfortunate but I understand where you are coming from. I enjoy having groups mostly because a lot of quests have unnecessary things that are there just to make it longer (like 5 mobs hording around the thing u need to pick up). Having a friend makes going through that faster. Unfortunately, a lot of time you meet those people who believe everything must be done a certain way. If you have this soul you BETTER have that soul and points put in this place and they criticize everything whether you ask them for it or not. It annoys me to and its hard to weed out those to get to the actual polite people but thats the state of the internet. Act smart or look as dumb as you are.
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Posted: Jun 16th 2011 1:36AM (Unverified) said

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@Puremallace

Oh, and that magical guy in the cave that asks to take you on an adventure and teleports you into different caves with different elite mobs to kill (each dropping it's own quest turn in item).

Posted: Jun 16th 2011 4:12AM Haldurson said

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In Stonefield, there's a quest to return somebodies 'lucky pick' which is hidden on top of a difficult to climb scaffolding, near the deep strike mines. I spent over an hour trying to figure out how to get the pick. It's kind of a cool quest because it's a kind of puzzle, and you have to get the pick first to receive the quest.

Posted: Jun 16th 2011 7:14AM (Unverified) said

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@ltoao & @sean D

This is why i feel there are great merits to forced grouping like in EQ1. Admittedly EQ1 might be a bit extreme for modern tastes given that many classes were gimped without a grouped however imagine if the MMO as a standard would normally require 3people per quest. u can imagine how over the leveling curve u'll form small groups that would probably be made up of a similar group of people, which will also spill over to groups for dungeons....

Ultimately its the grouping that made MMO's my no genre and its 'sad' to see it becoming so optional.

Posted: Jun 16th 2011 10:45PM Sean D said

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@(Unverified)

I'm not sure I understand you. How would being forced to group with a rude player be a good thing?
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Posted: Jun 17th 2011 4:46AM (Unverified) said

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@Sean D

Maybe i didn't explain well, What im saying is if grouping is integral people are not gonna default to being a jerk/ gearscore whore so easily as people recognise they need each other for the game. In addition i have often found that through the leveling process there are a few names i see consistently at a similar stage to me... it is with these few that you are llikely to group with alot and thus create that group of in -game friends, all in all enhancing game experience and community...

My go to case in point would be EQ1 and to a lesser extent EQ2.
all in all i vote in favor of group centric game design.

hope that makes more sense for u sean
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Posted: Jun 30th 2011 5:12PM Sean D said

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@(Unverified)

I understand better what you mean, yes. Though I agree with you generally, I don't think events always play out that way in-game. It's just as likely, or seems just as likely to me given my past experiences, that those people you see running around next to you through every zone are not people that exhibit the same sorts of qualities you'd admire in a friend. It may be a optimism/pessimism discussion we're having, with me the pessimist and you the optimist. I think both perspectives are valid and if they are, that tells me that grouping should be optional, not mandatory.
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Posted: Jun 16th 2011 8:59AM (Unverified) said

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Rift isn't bad, but it needs more zones, particularly starting zones, for alt fiends like me.

The fight club was one of the most fun things I've done. You forgot to mention, after winning so many bouts, you earn the title "the Pit Fighter." I display that title proudly.

Posted: Jun 16th 2011 10:06AM Malagarr said

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I wanna know who the somersaulting dwarf was?

~Korbyn

Posted: Jun 16th 2011 4:43PM Borick said

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@Malagarr We were legion. I still remember Butcherblock with fondness, and many of us spent time pulling for the newbies. My recollection dims, but certain mechanics made clerics awesome powerlevelers of lowbies.

Of course, it was also fun to give a thousand pounds of copper coins to mobs just to watch the newbies get rooted with encumbrance when they looted, but I was usually kind.
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Posted: Jun 16th 2011 4:54PM Malagarr said

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@Borick

lol, I remember those days well. My first character was a shaman and my wife played a cleric. I switched over to a warrior eventually and made her PL me (ahem, bribed her might be a more accurate phrase). =)
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