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Reader Comments (116)

Posted: Jun 14th 2011 2:26PM Greyhame said

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I'm also not sure where the "EVERY MMO THAT COMES OUT MUST HAVE COMPLETELY DIFFERENT MECHANICS THAN WOW" idea came from that seems to be so wanted by people. I can understand people wanting someone to change things up, but they should not expect it of every MMO that is going to be released, now or in the future.

The basic MMORPG mechanics are also basic computer RPG mechanics extrapolated out to the multiplayer environment. Playing DA:O and DA:2 feels like WoW when you look at the mechanics, except you get to control all the people on the screen.

Games do not often change that much, with many different titles being the same mechanics with different window dressing. This is true of most of the video game market. Someone will inevitably come up with something else that other people like, and then everyone will copy them. This is the way that the video game market works.

I can understand the disappointment if you were looking for new mechanics and thought that this would have them (which they never really said would exist), but that's you having different expectations on the game than the developers told you to expect.

The important thing to remember when thinking about game design is that there are two schools of thought. One is that you can make something new that people have not seen. The other is that you can make something that people have seen, but add your own twists to it. Both methods fo game design have chances of causing failure or success. New mechanics do not automatically mean great game, nor do they mean a failure. Not having new mechanics does not automatically mean a great game, nor does it mean a failure. People are going to be looking for different things out of their games.

Personally, since actually really taking a look at this game, it looks like fun. Sure it's not all that different mechanics from what I'm playing, but that's fine. It is different in that it's a completely different setting (sci-fi rather than fantasy) and that it's got a much higher focus on story. I think that the companions make it sound more interesting than if they didn't have them, and how they play into crafting sounds fun (and reminiscent of EVE in the fact you don't seem to need to be online for things to be made). So yeah, it sounds fun to me, but the "but it's the same as X, so that's a bad thing" baffle me.

Posted: Jun 16th 2011 4:25AM jslim419 said

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@Greyhame

the "everything must be different" crowd is mostly the anti-wow crowd. they are the same ones that hype up any game that tries to lower it's head and take on blizzard like an angry mountain goat. they are also the same ones that blame everything under the sun except their own lofty expectations when said games fail.
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Posted: Jun 14th 2011 2:43PM (Unverified) said

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@Puremallace

Or the fact that Massively doesn't like trolls.

Posted: Jun 14th 2011 5:46PM Ratham said

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Are people really crying about combat being the same as WoWs?

Pro tip: Everquest and DAOC were out before WoW and used the same combat system. Its not "WoW's" combat system (-_-)

Posted: Jun 14th 2011 6:36PM (Unverified) said

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@Ratham

I really dont understand this whole EQ to WoW comparison....I played EQ for 4 years and when WoW came out I could not associate any outstanding similarities. Sure there were a few minor things that were similar but the games played completely different from one another. WoW was a quest based, solo play, heavily instanced, pvp, themepark....Everquest while having instances (zones) was totally different in terms of gameplay.

EQ combat was much more static
WoW combat was much more fluid, you could jump, charge, see different animations based on the spell/ability, move while casting.....

So when people say SWTOR combat is exactly the same as WoW thats what we mean.....they didnt add ANYTHING to the combat, the animations are the same, the mechanics are the same, the features are the same, even the abilities are the same. WoW brought something new to the table regardless of what you think, and other than there being VO I see nothing new being brought to the MMO genre with SWTOR. (Unless you count single player features as something new to a MMultiplayerORPG)
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Posted: Jun 16th 2011 4:30AM jslim419 said

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@(Unverified)

".they didnt add ANYTHING to the combat, the animations are the same, the mechanics are the same, the features are the same, even the abilities are the same."

actually you can force jump down off of a platform to a floor below.. try doing that with heroic leap in wow.

i'm having a hard time understanding your position. would you prefer ToR combat to be more static since WoW's is fluid? the animations are not the same for the simple fact that weapons connect, and blaster bolts being deflected. what would you do different with the mechanics that would make it better?
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Posted: Jun 14th 2011 6:26PM (Unverified) said

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Those are the same articles that already were in the PC Gamer a few months ago.
The more negative one was in the PC Gamer UK version, and the more positive one was in the PC Gamer US version.

Just saying, the articles have been around for a while now, even if they've been posted only recently on their site.

Posted: Jun 14th 2011 6:27PM (Unverified) said

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@Puremallace

Rift extremist fanboism ftw

... not really.

Posted: Jun 14th 2011 7:31PM Furdinand said

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Hmmm, it's almost like MMO's don't always live up to every expectation fans put on them.

Posted: Jun 14th 2011 9:20PM Vazzaroth said

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I'm going to be a dude with a gatling laser and a plastic suit of armor. But he's not just any dude. He's a republic trooper.
Just like my next character isn't just a guy with a laser and a few tricks up his sleeve, he's an Imperial Agent. He furthers the agenda of the Sith controlled Empire.
To me, the distinction is important.

Important enough for at least a first week purchase, and maybe a few months. Now, whether I stay with it... that's another issue entirely.

To be completely honest, the setting is just about the only reason I'm interested at this point. KOTOR introduced me to a gamer's star wars. A setting that I felt we owned. There are no Old Republic movies. It ties into the Star Wars sagas, but we don't have those cameos where a known character shows up and everybody goes Oooooo, then he leaves. (Well we might by now, the 3rd game in the series. But its not like it's Darth or Luke)

Posted: Jun 15th 2011 4:05AM RedWolf said

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I don't understand the "just like WoW" mentality.

1. Most things attributed to WoW were not original to WoW in any way and were always borrowed from some other MMO or single player RPG.

2. What makes WoW the game that it is is the fantasy setting. When people say they are tired of WoW clones what they really mean is they are tired of the constant rehashes on the same kind of fantasy setting. TOR is quite clearly a different, sci-fi Star Wars setting. Therefore it is already, inherently distinct from WoW.

3. People seem to downplay the features that TOR will have that WoW only dreams of, like the voice acting, the interactive dialogue, the alignment system (that actually impacts on your character progression).

The "just like WoW" anti-hype seems to be both biased and simple minded.

Posted: Jun 15th 2011 8:09AM (Unverified) said

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@RedWolf SWTOR is WoW in space. Aka KOTOR Online, aka SWG v2. There is NOTHING new in this title at all.

The core gameplay and mechanics are stock standard "MMO", found in a dozen such games out already.

The much touted story is Star Wars, told and retold many times in books, movies, single player games etc etc.

Neither of things mean this game will suck badly, it will get played, alot. It just has nothing to offer we havent already seen.

People migrated to RIFT a bit because it offered something new. I suspect people will try TERA and like some of the different mechanics about it, and some of the political system stuff. Same reason EVE was popular, it had something new.

Familiar is cool, but new is cool too.
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Posted: Jun 15th 2011 10:17AM (Unverified) said

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@(Unverified)

Sorry, but the crafting, the Companions, the cover system and the way how questing works in SWTOR is NOTHING 'stock standard MMO', everyone who has played more than a few MMO's can see that.

That's new, if you don't like those things, that's your problem, but it doesn't change the fact that you haven't seen it like that in other MMO's.
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Posted: Jun 15th 2011 12:43PM Chapstarr said

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@(Unverified)

Lol Rift didn't offer anything new. At least SWTOR has a different setting.
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Posted: Jun 16th 2011 4:33AM jslim419 said

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@(Unverified)

"People migrated to RIFT a bit because it offered something new."

what exactly has RIFT done that was never done before? answer carefully because i seriously think that either have very little experience in MMO gaming, or are just completely ignorant on the subject.
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Posted: Jun 21st 2011 3:59AM mysecretid said

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I think I'm officially overkilled on all the SWTOR preview stuff.

Just release the game already, so that those who like it can play it, and those who hate it can play something else.

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