The upcoming zombie games from Undead Labs are aiming to give players a feeling of genuinely surviving in a world ruled by shambling corpses. To make that work correctly, players are going to need lots of little touches here and there to reinforce just what has gone wrong and what sort of threat living humans are facing. In the most recent set of questions and answers from the development team, more elements of the environment and interaction with same are spelled out, giving prospective survivors an idea of what to expect.
While the game isn't planned to be an ornate physics simulator, there will be a practical limit to how much an individual can carry -- and while vehicles can carry more, the problems of noise and fuel will place some limits on stacking an SUV to the brim with heavy weapons. Hunting wildlife and handling aquatic environments will both be issues in the game, with the obvious caveat that humans drown far more easily than zombies. There are a lot of other interesting tidbits in the full rundown as well as some valuable takeaways that aspiring survivors would do well to internalize.
Reader Comments (18)
Posted: Jun 13th 2011 8:08PM Ghostspeaker said
God I hope this doesn't suck. I'd give my right arm for a good zombie MMO.
And maybe a leg... some internal organs...
...
brains?
And maybe a leg... some internal organs...
...
brains?
Posted: Jun 13th 2011 9:08PM WyattEarp89 said
@Ghostspeaker Thank you for that I needed a good laugh today!
Reply
Posted: Jun 13th 2011 10:34PM HokieKC said
I can't wait for this game! A persistent open-world survival sandbox MMO with zombies!
Posted: Jun 13th 2011 11:24PM real65rcncom said
"with the obvious caveat that humans drown far more easily than zombies."
I hate caveats.
Humans drown easier, but zombies don't know how to swim since they don't have brains, or ones that work right. Half of them are missing the proper body parts to actually swim and the ones that have them don't move them fast enough to stay afloat swimming.
Then if they walk on the bottom of the lake they.. wait. They can't walk on the bottom. They don't sink, they float since they aren't heavy enough to stay down.
Even if they could stay down, they'd be moving even slower than they do on land.
Devs.. gotta think about ALL these issues if youre gonna say one is logic (humans drown easier than zombies)
I hate caveats.
Humans drown easier, but zombies don't know how to swim since they don't have brains, or ones that work right. Half of them are missing the proper body parts to actually swim and the ones that have them don't move them fast enough to stay afloat swimming.
Then if they walk on the bottom of the lake they.. wait. They can't walk on the bottom. They don't sink, they float since they aren't heavy enough to stay down.
Even if they could stay down, they'd be moving even slower than they do on land.
Devs.. gotta think about ALL these issues if youre gonna say one is logic (humans drown easier than zombies)
Posted: Jun 14th 2011 2:48PM HokieKC said
@Tom in VA - Depends on what type of zombie. I'm not a zombie lore expert or anything buy I know some zombies can even starve. Other zombies are supernatural like Jason Voorhees and can't be 'killed' unless you blow off their heads.
Undead Labs hasn't stated which type they are using.
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Undead Labs hasn't stated which type they are using.
Posted: Jun 14th 2011 2:19AM FrostPaw said
Isn't this the console only game?
Why don't you ever mention that when posting news about it?
Why don't you have a tag that says CONSOLE in big captial letters?
Why don't you ever mention that when posting news about it?
Why don't you have a tag that says CONSOLE in big captial letters?
Posted: Jun 14th 2011 2:25AM crazypoker said
No need to reinvent the wheel guys.
Just give us Urbandead in 3D.
Simply.
Just give us Urbandead in 3D.
Simply.
Posted: Jun 14th 2011 4:00AM InkSix said
I really really want this game to be awesome. I really do. Persistent world all about surviving zombies? Sounds immensely fun. If this and DUST 514 succeed, my PS3 is going to be one happy MMO camper. Assuming this console MMO is coming to PS3.
Posted: Jun 14th 2011 12:29PM Spookimitsu said
@InkSix
they said XBLA, but i don't see why class-4 wouldn't be a multi-plat
Reply
they said XBLA, but i don't see why class-4 wouldn't be a multi-plat
Posted: Jun 14th 2011 5:40AM hereafter said
Is this game in some sort of closed testing right now?
Posted: Jun 14th 2011 7:33AM jealouspirate said
I tried to read the Q&A, but the "source" link on this article just goes directly to massively.com
Posted: Jun 14th 2011 7:42AM Mikkhail said
Yeah ... if they can make this a real survival horror sandbox rather than a simple fps shooter ... this will be awesome.
Posted: Jun 14th 2011 8:37AM MagnetHead said
I can't help but think they have a copy of 'The Zombie Survival Guide' next to them when designing this.









