The latest Darkfall dev blog update has an interesting new Q&A session dealing with the game's armor system (and ongoing attempts to balance it). Aventurine devs collected a sampling of related questions from users on the sandbox title's official forum, and Tasos Flambouras has a pretty lengthy list of answers that should be of interest to Agonian veterans and newbs alike.
Aventurine's goals for the upcoming revamp are threefold: more diversity in terms of the number of combat roles available to the player, a reduction of the time it takes to become viable in PvP, and retaining the ability for players to freely select, combine, and change roles at any time.
Flambouras also spends a bit of time explaining Aventurine's stance on Darkfall physics, particularly bunny-hopping. "It's a fun way of using physics," he says, "but we never intended for players on foot to be able to keep up with mounts." Head to the official Darkfall website to see the changes coming to Agon in the near future.
Reader Comments (3)
Posted: Jun 11th 2011 1:48PM Vorender said
By the sounds of what is being changed, most of this should have been this way when the game released. No more awesome at everything with zero drawback? what a strange concept. Hold me, I'm frightened by the common sense of it all.
Posted: Jun 11th 2011 4:05PM druzeltheimp said
Do you guys think you could update your stock picture library? That screen shot is like from back in Alpha.
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