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Reader Comments (22)

Posted: Jun 10th 2011 8:12PM Balraw said

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Burn the non believer, swtor will rule them all .... joke ;) I am glad that Rubi said what she has said with regard to this game as I kind of feel the same way. I can't really put my finger on it but it just looks less appealing the more I see, even with the promise of epic stories which is something that I usually like.

There is no doubt that swtor will have a huge following but as it stands I don't think I will be one of them. Well at least I can take comfort in the fact that I won't be the only one wondering around an empty server in another mmo come swotr launch day :)

Posted: Jun 10th 2011 10:42PM Sean D said

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@Balraw

I agree. There's something not right about SW:ToR. The more I see, the less excited I am to play it. I'm sure when the release date finally rolls around I'll give the game a go, but I anticipate feeling much the same about it as I did regarding Rift in the end. That is to say there's nothing new. Bioware touts the game as groundbreaking and dynamic (who hasn't?), but I don't see anything groundbreaking or dynamic and that's disappointing, especially for a title with such immense financial backing.
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Posted: Jun 10th 2011 11:16PM Space Cobra said

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@Sean D @Balraw

Not sure what you gents were expecting. On this very site (and others) Bioware made an announcement roughly a month or so ago that SW:ToR will not be groundbreaking in most cases. I am just saying, try not to get into the hype and actually LOOK hard at the game and realize what it is.

I am not meaning to slam or troll, but hoping more people carefully examine all future games (and other things in life) with an even and open-mind. I myself, am looking forward to SW:ToR, but I know what I am jumping into. Yes, WoW-like play.

There will (hopefully) be other games coming down the pipe that might be more "revolutionary". I just want a newer Sci-Fi based game (non-fantasy) and the other aspects of it just suit me fine, mainly the story elements.

Just try and keep an open and balanced mind. Having seen so many game plays, screenshots, interviews and even beta-leaks, I know what to expect. I am content.

And heck, there still is GW2 and ArcheAge out still coming out! But, like I said, look at it these with a critical, yet open-mind and see if that is what you want from your game. :)
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Posted: Jun 11th 2011 2:33AM Balraw said

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@Space Cobra See here's the thing I am not expecting ground breaking or something that breaks the mould as far as game play goes.

The weird thing is I play RIFT and I enjoy that lots, now that game is virtually more "wow like" than wow is. (Oh and to note I didn't enjoy wow either.) I don't know if its the art style, the animations or perhaps I am not as big a sci-fi or star wars fan as I thought. It could be a combination of all those points, as I said I can't really put my finger on one single reason.

I am sure it will be a huge game that many will enjoy but just speaking personally for myself at this stage I am going to pass, though I reserve the right to change my mind in the future :)
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Posted: Jun 11th 2011 12:20PM Borick said

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@Balraw It really looks to me like the animation department got stuck making cutscenes. The character and vehicle animations are worse than Star Wars Galaxies.
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Posted: Jun 12th 2011 10:51PM Sean D said

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@Space Cobra

I also agree that we should try to be fair-minded. I feel that I am. Currently, on the SW:ToR website, under the FAQ, Bioware states,

"Star Wars: The Old Republic represents a new approach to online entertainment, featuring immersive storytelling, dynamic combat, and groundbreaking companion characters. The game takes place in the Star Wars™ galaxy approximately three hundred years after the events of Star Wars™: Knights of the Old Republic™."

Combat is not dynamic. At least, not from what I've seen so far. I will be buying the game and trying it for myself, and in doing so I may reform my opinion. I'm open to that. But right now, I'm feeling a little disappointed.

In regards to 'groundbreaking companion characters,' I'm skeptical. I haven't seen anything really that would justify the use of the word 'groundbreaking'. Companion characters seem to operate much like pets in other MMOs in combat with the added benefit of being able to assign them to craft when I don't feel like doing it myself.

Likewise, I'm not trying to be a troll here. I was initially very excited about the game, but as more of it is revealed, I find myself losing interest. I feel like I'm waiting for the dynamism and groundbreaking content and it's just not there from what I can see.

As an aside (sort of), I do believe that when developers take on the massive project of creating an MMO, especially developers with such immense financial support, they also take on a responsibility to do what they can to push the genre forward. What's the point otherwise?

Thanks for your response!

Sean
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Posted: Jun 13th 2011 5:57PM (Unverified) said

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@Sean D

From what I understand from the reports, the majority of people said the combat was more fun and engaging than it would have appeared when just looking at it and not playing it.

As for the Companions, they're a lot more than just pets: you can send them on crew missions, they craft and gather for you, they engage in conversations with you and in quests, and their attitude towards you will change based on the decisions you make. Besides that, they'll fill in a team spot in dungeons if your group lacks a 4th person like a healer for example.
That's a lot more than just pets.
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Posted: Jun 10th 2011 9:02PM Beltyra said

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She's a huge RIFT fangirl who thought RIFT's PATCH was the best part of the show? Putting in guild banks is a highlight not fixing something that shoulve been there all along? Annnnnd she didn't like SWTOR.

Um, uh, ok?

Posted: Jun 10th 2011 9:08PM JuliusSeizure said

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@Beltyra

How dare she have opinions! The gaming press needs to have standards that mandate complete objective neutrality!
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Posted: Jun 10th 2011 9:20PM Beltyra said

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@JuliusSeizure
Yes cause that is EXACTLY what I mean.

Not that she is complaining about TOR combat but loves RIFT. Cause ya know, RIFT's combat is like...not....the exact....same....
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Posted: Jun 10th 2011 10:10PM MtthwRddl said

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Isn't it interesting how SWTOR bucks the traditional interest curve? Instead of more people becoming interested in the game the closer it gets to its release, for SWTOR, more people are losing interest in the game as more videos, media, and information come out about it.

Posted: Jun 11th 2011 5:35PM Daemodand said

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@MtthwRddl That's actually no different from most other MMO releases these days. Just look at the turnaround TERA fans have had in attitude. Some MMO players just hate their own genre for some reason. You'll never hear FPS fans say, "Another game where we manually aim our gun at other players from a first person perspective? Yawn!" Yet you'll hear it's equivalent from MMO players all the time. It's odd and I don't understand why so many are like this.

Personally, I like MMOs, right down to the traditional game play, and I think SWTOR will be great.
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Posted: Jun 11th 2011 4:38AM Daeths said

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I think, for me, the problem for SWTOR is the jedi/sith. In the movies there so dynamic and godly powerful and when one meets the other titanic battles occur. In the game there just as powerful as a storm trooper and the fights are just people whacking each other with glowy sticks. At that point i realized that this game is nothing i had hoped for and would be wow, but with more disappointment.

Posted: Jun 11th 2011 7:17AM Nhoj1983 said

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Unlike the general gist of this convo.. honestly? I'm getting more excited the more I see about SWTOR... but I'm a SW fan.. and have been since I was 5. The IP is a lot more exciting than any of the other mmos coming.. though I will say I'm still more hyped for gw2.. I can see TOR being my second game. We still love you Rubi.. even if you didn't like it.

Posted: Jun 11th 2011 9:33AM (Unverified) said

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I am getting tired of waiting. They better step on it and get it released already. Before something better comes along. Like GW2.

Posted: Jun 11th 2011 2:52PM ArcherAvatar said

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With regards to the comment that SWTOR and GW2 are not in direct competition with each other; WRONG.

I'm sorry, but finances are not the only consideration in that equation, but if you want to just stick with "resources" as your points of consideration there is also TIME (ie; the lack of it) that factors in quite heavily.

There is this ridiculous adherence to a 24 hour day, and the absurd assumption that at least a portion of that period be spent earning a living / taking care of loved ones / sleeping or resting, and any number of other mundane idiotic necessities which obstruct access to time spent on the most important activity in life = online gaming.

So, SWTOR and GW2 will be VERY MUCH in competition with each other in a way that is far, far more important than mere financial considerations.

Graphics and art work considerations aside;
- finally breaking free of the very much broken "holy trinity" class system
- dynamic content replacing the antiquated Quests system
- focusing on the view instead of the GUI
- removal of flawed system/mechanics designs that pit players against one another in a way guaranteed to create antagonism (such as node stealing or kill stealing)
- removal of open world PVP which eliminates ganking, griefing and other broken design elements
- inclusion of large scale, strategic and tactical PVP with willing combatants on an interesting and detailed map

Hell, you could swap the artwork for the two games and I'd still choose to spend my limited gaming time on GW2 for all of the above reasons. (and I love the Star Wars IP ... went to the first movie in the 70s about a dozen times, and have read most of the "EU" literature as well... oh, and have never played the original GW - never even bothered to look at it until I heard about GW2, and I'm still not interested in playing the original... so much for "bias." This is simply about game play mechanics and systems and what is going to be more fun to play.)

Fortunately, the artwork isn't swapped, so I will get the gameplay mechanics I prefer AND the artwork I think is more appealing as well.

But make no mistake... this IS a competition between all games in the MMO genre and they are competing for more than just our money... they are competing for our time.

Posted: Jun 11th 2011 4:03PM Wayshuba said

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I agree with almost all the comments here. Good postings.

From my personal perspective, I do have to say as a long time Star Wars fan that I am falling more in the camp of being less impressed with SW:TOR the closer it gets to release. I am also in the camp of those eagerly waiting for GW2 to release.

I think the crux of this isn't so much about the art style or IP but more about the same old tired quest/grind wheel that has been worn to death. The MMO genre is sorely in need of some innovation and GW2 finally seems to be addressing this. Just reading their forums the devs on GW2 are really thinking about the core of the issues and trying to build a game that will bring the fun back to MMOs. SW:TOR on the other hand seems more about wrapping WoW in the SW IP and thinking things are going to be great.

I maybe in a small minority here, but I have a funny feeling that SW:TOR is not going to be the expected hit they think it is and GW2 is going to be a bigger hit than most are expecting. The MMO market is only so big and most players are worn out of the quest/grind style of "bore players to death" model. Even WoW is starting to feel the effects of this.

Posted: Jun 11th 2011 4:12PM Wayshuba said

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I've noticed this same trend. I think, at the end of the day, MMO players have been taken enough times with flashy trailers and video sequences that they now wait until the see the game play before making judgement.

That being said, SW:TOR has had some great cinematics but as the game play is being shown, most are saying - Wow, this is no different than anything else I have played and what I really want is something that breaks the quest/grind mold that isn't fun for anyone anymore.

On an opposite hand, GW2 cinematics are taken right from the game and the game play videos are astounding. In other words, they are showing substance while SW:TOR is showing flash.

Posted: Jun 11th 2011 5:22PM Jwheeler said

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Really? So, what keeps you guys from playing WoW instead of Rift? Or SWG from Star Trek? Or other MMO games that are, for the most part, the same generic game play? The fact is that there is no difference in any of the games I have mentioned. Of course there isn't much difference in combat between SWTOR and WoW, they're MMOs. Get over it. If you want something different, play a FPS or a strategy game instead of an MMO. I mean really? I've been playing Rift for the past 3 months since it launched, and honestly, combat is the same as WoW. The only really difference are the outdoor raids and world rift events as well as PvP battlegrounds, but nothing else. Still skip through the quest logs rather than reading them. I see nothing really spectacular about Rift other than being the underdog and I love that it's challenging Blizzards juggernaut.

What I love about Bioware's approach to SWTOR is adding, like they have said over and over, adding that fourth pillar, story. I love story in games, that's why I found boredom in WoW after my 4th to 6th year of play because they didn't really engulf me in their story. That and the end of their best Xpac Burning Crusade. To me it was just run around click on NPCs, kill some mobs, band together to defeat bosses and other factions. If you see nothing interesting about SWTOR then you need have your head checked out, because in all honestly I'd rather play a new MMO than one that has been around for over 6 years (WoW).

I love the fact that it's sci-fi and that it seems more futuristic/modern. Not elves and naked gnomes running around while shooting with bows and arrows. I'm a huge Star Wars fan. Seeing the trailers and the fact that there will be raiding at end game for SWTOR. That just pumped me up. I'm not looking for something with better combat, because I have yet to see one deliver intense combat in a MMO. I'm looking for something with a good story and making me the main character in the game I play, all while keeping the stuff that made other MMO's successful.

God Bless Bioware and LucasArts, God Bless The United States of America and God Bless The World.

Posted: Jun 12th 2011 12:10AM ArcherAvatar said

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@Jwheeler
..."The fact is that there is no difference in any of the games I have mentioned. Of course there isn't much difference in combat between SWTOR and WoW, they're MMOs." ...

I understand you wanting to defend a title you're interested in, and if you're "ok" with the same old systems and game mechanics with some much improved story elements added to them then that's great... for you.

The point (which you clearly missed) that some of us were making is that GW2 is in fact an MMO, just like all the games you mentioned, but it has significantly improved systems and game mechanics over WOW, or SWTOR or any of the other titles you listed. Don't take my word for it... do some research for yourself at the official website and you'll either be excited by some of the innovations that are going to "shift the paradigm" of MMO style games or.... you won't be interested in those and can happily go enjoy the fantastic Star Wars IP, complete with much more attention given to story elements, and with the same old broken/flawed systems and game mechanics that we'vee seen many times over in other titles.

As you stated; "I'm not looking for something with better combat, because I have yet to see one deliver intense combat in a MMO. I'm looking for something with a good story and making me the main character in the game I play, all while keeping the stuff that made other MMO's successful."

Well then, it sounds like SWTOR is exactly the game for you. Some of us are still "looking for something with better combat" among other things (many other things) and for us SWTOR looks like the same old same old, and GW2 looks like the answer to our hopes and dreams for a MMO.
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