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Reader Comments (45)

Posted: Jun 10th 2011 3:02PM Danteeeee said

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Holiday events coming back, woot. This game is gonna be awesome.

Posted: Jun 10th 2011 3:05PM Mikkhail said

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^^^ I want a big robot to carry me around :D

Posted: Jun 10th 2011 6:07PM Faction 3 said

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@Mikkhail And (what looks like) a boombox!!
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Posted: Jun 10th 2011 3:47PM yeppers said

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This info is great and all... however, blogs/interviews/etc. without info on how far they're progressing in development are only getting cursory glances from me atm. C'mon ANet... we've been on the fanwagon for a long time now. Years.

BTW... aren't holiday events standard in MMOs these days?

Posted: Jun 10th 2011 4:11PM Sephirah said

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@yeppers

It seems the new standard to hype MMORPGs, look at TSW.
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Posted: Jun 10th 2011 4:16PM Caerus said

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@yeppers Holiday events in GW have always been quite a bit more immersive (or invasive if you want to look at it from another viewpoint) than any other MMO I've played. The entire game world is different, and there's always holiday-specific PvP and PvE minigames.

It's never been my cup of tea - too much grinding to get everything and I'm a completionist - but I'm sure plenty of GW vets will be glad to hear that the events are going to stay prominent and not become smaller side-quest style events with one or two holiday hubs like LotRO or Warcraft.
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Posted: Jun 10th 2011 3:48PM Silverangel said

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Sounds great. Getting more and more excited by this title.

Posted: Jun 10th 2011 3:48PM (Unverified) said

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I never cared for a pet that all it did was followed me, it just seemed really dull to me. I love little functions; extra storage space, bank\mail access, autolooting, little buffs or heals, gives you gifts, interaction - comicial, story RP.

Now personally I don't care for controling combat pets, that's never been my thing, but some folks love it.

The same with mounts, I love extra functions, muitisitter to have friends ride along, vendors, I have dreams of a guild airship : ) I think everyone sort of wants a little combat with their mounts. It all those little extras that really make a MMO game a world the player can emerge them selves. So many companys come up short in these little areas.

Also other odd things to consider, entertainment buildings, in game movie theaters, music halls, casino, beach resort, amusement park with mini games.

Posted: Jun 10th 2011 6:10PM Faction 3 said

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@(Unverified) As much as I hate it for changing so drastically, I'll give it a recommendation...

If you're looking for a Guild Airship, try Allods Online...

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Posted: Jun 10th 2011 3:56PM (Unverified) said

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One side note I like to express to the GuildWars 2 team, it's a detail I've seen in interviews, and it rubs the MMO player the wrong way. There does need to be endgame, some of us do not want to reroll a alt toon, we want to put our main max level character to work in our day to day interactions in GW2. Raiding is not for everyone, but there are hundreds of large scale guild raid teams that sign in to games on a regular weekly schedule for several hours of 10-25 man raid dungeon fun. Five man dungeons, and single raid world bosses will not attract those folks.

The lower your level system doesn't sound to appealing as a fix to this issue either. We want to weild our god like level cap abitlies and take on the ultimate challeges you can throw.

Just food for thought.

Posted: Jun 10th 2011 4:05PM Irem said

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@(Unverified)
It doesn't rub all of us the wrong way. For some of us, endgame that's not raiding-centric is exactly what we're looking for. Not every game can try to court the people you're talking about, and that's because so many MMOs already do exactly that.

You -will- be putting your main to work in the day-to-day world of GW2, but there's no reason for ArenaNet to try to get people to come over with the promise of a raiding experience. The game is buy-to-play. It'll be there for those raiders any time they want to pick it up and do something different than their current "weekly schedule."
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Posted: Jun 10th 2011 4:09PM j1083 said

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@(Unverified)
If you want to grab 20 friends and go raid in your lightless instance hole, you have every other MMORPG on the market to do so.

I think GW2 can be more than successful not dedicating itself to such gameplay.
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Posted: Jun 10th 2011 4:40PM aurickle said

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@(Unverified)
There needs to be plenty of things to do when you reach max level, but do those things have to be a total change from everything you've done up to that point? Do we really need to suddenly switch from exploring and adventuring out in the world to now spending all our time repeatedly running the same dungeons/raids until the devs can create a new batch of the same?

I play games that I enjoy playing. If I've been having fun during my journey to max level then why on earth would I want to stop doing those same activities I've already enjoyed?

I swear, MMO's are the only industry where people actually applaud "bait and switch" tactics!
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Posted: Jun 10th 2011 5:40PM Lenn said

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@(Unverified) "and it rubs the MMO player the wrong way"

Do not, for even one fleeting moment, think you speak for "the MMO player". Raiding is not everyone's cup of tea. It's certainly not mine. There's nothing wrong with saying "I want raids", but don't say "we want raids". You do, we don't.
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Posted: Jun 10th 2011 6:17PM Okamakiri said

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@Lenn
"You do, we don't."

You just did the same thing you criticized him for.
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Posted: Jun 10th 2011 6:57PM Lenn said

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@Okamakiri Nope. I was speaking for those who don't want raids. That was pretty obvious.
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Posted: Jun 10th 2011 10:03PM Kaoss said

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@Lenn so obviously he was speaking for those that want raids....there is no difference in what you said and what he said.

One of the stupidest comments i've read so far on here....
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Posted: Jun 10th 2011 11:24PM Space Cobra said

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@Lenn

I think Lenn probably could have phrased it better, but I do understand what he meant.

Like using "I and the people above" instead of "we".

Gotta be humble and put things in perspective. ;)
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Posted: Jun 11th 2011 1:57AM Valdur said

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@(Unverified)
Many people are interested in the game due to the fact that the game is not catering to this type of crowd which is around 5-8% of the player base.This typical crowd will also ask for things such as dps meters / add-ons which will be used by some to exclude/deny some players to those encounters.There's already games such as Rift which is the rubbing this kind of MMO player in the right direction.

Quoting ArenaNet :

"This is the kind of Boss monster(the Shatterer) that other MMOs would put at the end of a really long instance raid/dungeon and what we wanted to do is take encounters like him bring him up to the world so that more people can experience it"

you can find the video @ http://www.youtube.com/watch?v=1P73V9n7jUY&feature=related
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Posted: Jun 11th 2011 2:37AM Lenn said

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@Kaoss Why, thank you.

I realize it's probably futile to try and refute your argument, but I'll try anyway: Mr Unverified was talking about "the MMO player", not "the raider" or even "I and people like me". The MMO player =/= raider. On the other hand, I was merely speaking for those who dislike the notion of "end-game=raids". A little presumptious, maybe, but at least I wasn't claiming to speak on behalf of "the MMO player".
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