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Reader Comments (3)

Posted: Jun 9th 2011 8:01PM (Unverified) said

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I think it's starting to become a little more acceptable these days. I was actually in a language acquisition class and "virtual worlds" as learner environments came out. It was super awkward because it was based on Second Life and the "class" was really unrealistic, but it was enough to get it's foot into a graduate level course not related to technology.

Granted, I still had to do a revision to paper because social networks aren't well understood by older scholars ;P

Posted: Jun 10th 2011 7:18AM Space Cobra said

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I still like my privacy, even on the internet.

I really should join one, but I am such a "butterfly"; roaming different games and leaving for periods of time before coming back, but maybe in a guild or group, I can see the value of being connected and so far, I can maintain some privacy, even on Facebook, IF I had to, although I'd rather have guild forums).

As to this all being "socially acceptable", well, society-at-large can be very short-sighted and sometimes, you just have to ignore it. I've been on the internet for many years via various ways and have been there at the start (even before AOL served as a gateway for many).

I'll bring up this analogy. Back in the past, it used to be more fashionable/accepted to write letters to each other and some organizations even provided addresses of those wanting to be "Pen Pals". I know some of these resulted in long-time friends and even marriage and I am sure society-at-large sorta looked down on this.

So, this is just part of a long-standing tradition, but with modern technology, its faster and there are more places only with many interests to meet and communicate with. In essences, the concept of "Pen Pals" is still very much alive today.

Posted: Jun 10th 2011 2:03PM Dethdlr said

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I'm eager to tackle a raid boss not because of what he drops, but because it's a puzzle to solve. And there are a lot of pieces in that puzzle. Not only do you need to know the basics of the fight, but you need to know your members, their strengths and weaknesses, and how best to fit your members into the battle.

Very well put. Too many people get so hung up on loot that they start to forget that the goal is supposed to be to have fun and enjoy yourself.

In recent years in EQ2, that same puzzle aspect has been added to some of the group zones. Even more so with the latest expansion: Destiny of Velious. You not only have to figure out the encounter and what you're supposed to do, you ALSO have to figure out how to do it with what you have and get everybody to do what they're supposed to without messing up. For me, that's more fun than seeing what's in the box once it's dead.

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