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Reader Comments (93)

Posted: Jun 9th 2011 7:49PM (Unverified) said

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@Vagrant Zero That's what MMO gamers do. Haven't you noticed? lol
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Posted: Jun 10th 2011 7:09AM prot said

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@(Unverified)
where did u see any whining? i like this game and im looking forward to play, but "how big and genre changing" really... i like teasing fanboys same as haters, but this reaction? i didnt expect that, thanks for good morning laught ;)
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Posted: Jun 10th 2011 8:05AM Mandrake said

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@Graill440 grin := grin + lol
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Posted: Jun 10th 2011 9:27AM Borick said

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@Vagrant Zero Value.

This is the same GAME we've been playing since 1999. Sure, those who want more of the same are willing to fork over the cash to play it, but the massive resources expended on this game are out of proportion with market demands.

I would rather see investment dollars being spent on some true MMO R&D. This is just a DIKU-derived clone with extra Hollywood process thrown at it -- fine for a million accounts or so, but that isn't a very good return on investment.

Old Republic reminds me more of Outpost every day. There's a bit of gaming history it might do us well to remember.
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Posted: Jun 10th 2011 6:06PM hereafter said

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@Borick

Just let the market decide. If a traditional MMO with Star Wars setting and story is what people want to play, then the game will succeed. If it's not, it won't. I don't see why people need to take the attitude you have about it.

Yes, there's a market for new styles of MMO gameplay, but I hate seeing folks like you take this kind of hard-line stance where anything less than a revolution is taken as a failure. I played two other MMOs this week that are supposedly more "dynamic" than SW:TOR (Tera and DCUO), yet in the end, those just felt kind of repetitive in the combat. Tera was fun and flashy, but was just a bit shallow in how the fights played out. In TOR, I actually had to plan most of my attacks and use CC and AoE abilities strategically to avoid getting killed. Basically, don't let the appearance of dynamic combat trick you into thinking it's actually more deep or engaging.
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Posted: Jun 9th 2011 5:30PM Wensbane said

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Looking better and better everyday. Seriously cannot wait to play this...

Posted: Jun 9th 2011 5:30PM PacketBurner said

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That does look much better than i've personally seen before and liked the story arc, but doesn't it still feel like the other mmo's (lots of spamming sandpeople?)

I'm personally sold already, although release dates would be nice lol

Maybe its just me but couldn't see this fluid motion during combat they have mentioned in several dev vids before.

Posted: Jun 9th 2011 5:35PM Ghostspeaker said

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The storytelling looks amazing. God I can't wait to give this a spin myself.

Posted: Jun 9th 2011 5:36PM Valentina said

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Rofl that guy.

I'm looking forward to this game!

Posted: Jun 9th 2011 5:42PM (Unverified) said

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Things I liked from watching this:
Holo comm back to quest giver rather than having to travel physically to him.
Watched them add another player to a group and saw that the quest item only had to be looted by one of the group members and used to progress the quest.
The way a conversation choice was made, THEN the roll for whose choice was the winner happened and was displayed off the portraits.
The explanation of light side vs. dark side points and how it was handled for the group dialogue mechanism.
The way the bonus "kill quest" was shown.
How amazingly visible things that could be looted were.
The mention and demo of quick travel back to a location the player had bound (think Soul Recall from Rift, only techy).
There are a lot of really nice bits of info coming out lately, answering a lot of my questions about game mechanics.

Posted: Jun 9th 2011 5:42PM Tom in VA said

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Looks really REALLY good to me.

Posted: Jun 9th 2011 5:43PM FrostPaw said

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Ok I found the drawing of the lightsaber completely redundant. He really should use it sometimes, spamming lighting seemed a bit weak to watch.

The speeder needs a bit more animation, stopped too suddenly with no apparent inertia. Even if the technology to stop instantly is available it looks awkward.

Glad they let everyone be rewarded for what they wanted to say rather than what was said/done. Hope looting has a quicker method than the menu such as one click or even auto suck up when you walk over it.

All this info year after year and I still don't know if we can choose our light saber colour.

Posted: Jun 9th 2011 6:34PM Doomtrain24 said

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@FrostPaw Yeah thought the same thing, why the fu@k do you even draw light sabre if you won't even use it once? it just looks stupid.
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Posted: Jun 9th 2011 6:45PM CCon99 said

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@Doomtrain24

Still can use it for defending against blaster fire.
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Posted: Jun 9th 2011 8:36PM jslim419 said

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@Doomtrain24

because it is a visual clue that someone is in combat. the same as trooper will automatically pull out his blaster rifle and just stand there not firing if a group mate pulled him into combat.

like in every other MMO game you can unsheathe your weapon, but when your in combat you do that stupid back in forth combat dance. same difference, just with laser swords.
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Posted: Jun 10th 2011 12:03PM Titula said

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@FrostPaw you can check this French thread with a Bioware official answering about lightsaber colour, his yellow text is translated in English too.
http://www.swtor.com/community/showthread.php?p=6701257#edit6701257
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Posted: Jun 10th 2011 2:18PM FrostPaw said

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@Titula

Thanks, thats more than I knew but doesn't really cover my question. I wanted a purple blade which should be available to Jedi but in the videos it shows purple with Sith characters.

Still it confirms that crystal colour is swappable so hopefully they won't restrict purple to dark side.
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Posted: Jun 9th 2011 5:51PM jealouspirate said

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I'll definitely be purchasing this, but I gotta say I'm still annoyed about companions. I've always avoided pet classes because the pets often obscure the view of my character, and in this video whenever the Sith was just walking around his giant monster friend kept getting in the way.

I also know you don't "have" to micromanage them, but it's certainly beneficial. I don't want to micro-manage an NPC, but I also don't want to feel like I'm deliberately playing poorly either. Gah.

Everything else I'm pretty happy with.

Posted: Jun 9th 2011 6:43PM Tom in VA said

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@jealouspirate

My understanding in an interview I read with Bioware was that the companions are not required; they are there if you want to use them, but your toon will be buffed/compensated if you choose not to quest with them.

That was an early interview, so I don't know if that mechanic has changed.

Me, I love pet classes -- I always have -- and I like the fact that ALL of the classes in SWTOR are pet classes if the player so chooses. One of my favorite things about Bioware games (Dragon AGe, Mass Effect) is the companions and their respective quests and personalities.
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Posted: Jun 9th 2011 7:42PM jealouspirate said

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@Tom in VA

Unfortunately, they seem to have changed their minds about that since a few weeks ago on the forums devs confirmed that the game is balanced around you using a companion and that you'll probably die without one.
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