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Reader Comments (16)

Posted: Jun 9th 2011 12:52PM The Minn said

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Seems like this will be a positive thing. The game does have huge potential. Screen tearing and lag, at the very beginning of the game, is what made me stop. My PC can easily handle the requirements but I still skip.

Posted: Jun 9th 2011 1:13PM Tezcatli said

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I keep wanting to try this game. But ever time I try for a free trial. I have issues with their downloader and end up wasting most of my time. If it goes free to play I'll definitely try it out. And if it good, I would spend money on it.

Posted: Jun 9th 2011 1:29PM Mikkhail said

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Their downloader is a nightmare ... I finally got it all down after like 4 days ...

Posted: Jun 9th 2011 1:33PM SnarlingWolf said

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This is a game that suffered from doing things the traditional way (and I am not saying it should have or should be F2P).

It was a small indie game without much presence. Yet instead of bucking the trend and launch with a free trial and just a subscription after the free trial (no box fee) to get a wider audience in the door, it went with the box. Even worse it went with the pre-order/box sales exclusive in-game items route.

I wanted to try this game at launch, but I didn't want to pay for a box (I essentially never do. I wait until a game goes free trial and then take a look at it.). Once I realized there were special items that wouldn't be there when I later went to do a free trial since I didn't preorder, it kind of dropped off my list of things to try. I remember seeing the free trial starting and thinking back to 1)How I didn't like that there were exclusive items and 2) That it had been long enough that it wasn't new and I wasn't overly interested in trying it anymore.

Sadly going F2P will over ensure I never step foot in that world.

Companies need to start approaching things a bit differently and stop only doing things 1 of 2 ways.

I'm happy to support small indie companies, if they approach the monetary value of their game with the "We are in fact a small indie game" mentality. Most don't do that.

Posted: Jun 10th 2011 2:55AM JuliusSeizure said

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@SnarlingWolf

The free items were, frankly, not much use after the first day or so of playing. They were just an incentive to encourage people who were inclined to play the game to preorder rather than wait to buy at launch.

Also, you're crazy and severely limiting your options because of preconceived notions that have no basis in reality, et cetera.
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Posted: Jun 9th 2011 1:50PM Plastic said

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Great "get", Rubi. I'm really excited to hear about GamersFirst's approach to this game. I just started playing the trial a few days ago, and so far I think the game is fantastic. Some issues here and there, but the concept is so good, I'd hate to see this game wither away and die. F2P seems like the savior of games now days, and I hope it works for Fallen Earth. The only problem is, unlike the trouble others have had installing Fallen Earth, I cannot for the life of me get a GamersFirst title to work. I really wanted to try out APB, but after trying everything to get it to run I finally gave up.

Posted: Jun 9th 2011 1:53PM Space Cobra said

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Your first picture in this article might as well be me; shaking my fist at GamerFirst for witholding info!

But, reading the responses, IMO, its clear GamersFirst is taking this slow and carefully. They seem to be examining all their options, even keeping the sub-based option open if it works for the game. That's actually a pretty encouraging thing, if you ask me. It shows they are not going to ham-fistedly control the game and want to keep what works.

So really, at this juncture, there is as much chance as the game staying sub-based as there is for it to go f20. You can also see they are considering things like, if more marketing/advertising would help and I think this extends to keeping it sub or not.

Posted: Jun 9th 2011 2:09PM Plastic said

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@Space Cobra

Yeah, I should point out I don't care what revenue model they end up using, as long as it makes sense and allows for continued support of the game. So much potential here.
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Posted: Jun 9th 2011 2:11PM The Minn said

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Maybe they'll do a hybrid/f2p. That option always seems best, to me that is.

Posted: Jun 9th 2011 2:38PM Vorender said

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Hopefully this great game will see a nice influx of players. I'm a big fan of FE's concepts, approach and feel.

Posted: Jun 9th 2011 2:44PM Ryn said

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Yes, Awesome Grab Rubi!! As a player of FE I have been looking as to where this wil be heading. I have had a feeling as to where it wil head, but having it come from the horses mouth is better. Connole from GamersFirst is right, FE has a HUGE potential. One of the best games out there that no one is playing. The existing community is one of the best I have ever been a part of, and the GM's are fantastic. They constatly talk to the players and offer tips and help.

I think in the end they will go with a F2P with a Sub option. It makes sense to me.

I know some people have said that they have had trouble with downloading the game since the switch to GamersFirst hosting it. FE has acknowledged this and said that just recently it was fixed.

I have noticed that over the last few days, for me at least, FE seems to be running beter on my system. Maybe from new server hardware? Anyway, I am having a great time in the wastelands, love the crafting, and look forward to the player base expanding. I must say as of recent, I have seen a lot of new players in game.

Oh, and the sunsets are fantastic! Do yourself a favor and enjoy one sometime.

Posted: Jun 9th 2011 5:10PM (Unverified) said

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I enjoyed Fallen Earth very much when it was new, but my BF got tired of the involvement of the Crafting system (heh, mostly because I made him do it all, his AND mine. Mua ha ha!).
I was really having fun still, when we stopped playing. It would be nice to be able to pay a visit now and again via a free-to-play system.
I could get my mini-fix of exploration in.

Posted: Jun 9th 2011 6:11PM Ryukan said

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I like this game a lot, subbed to it on and off for a couple months here and there, but I just can't bring myself to keep paying $15/month for it.

If they handle f2p decently for it could see myself playing it again.

The crafting in Fallen Earth is one of the best systems and the skill based character progression is really great.

If they could make combat and aiming feel more shooter-esque and smoother, it would go along way towards making the game feel more fun.

I'm definitely looking forward to seeing how they can improve the game and make f2p work for it.

Posted: Jun 9th 2011 7:54PM Bede said

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Well done Massively.

This is exactly what the community of Fallen Earth needs to hear. FE and G1 are clearly on the same page in the same hymn book.

Fallen Earth could use a marketing kick, and a partnership with G1 that provides that kick will mean good things can be ours.

Posted: Jun 9th 2011 8:32PM MtthwRddl said

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People SHOULD be playing this game more. I went to Gamestop and picked up Blood Sports for $15 and have 3 months of free play thanks to it. I've been playing a little, got up to level 5, and have loved every second of it.

My backpack is full... :(

Posted: Jun 10th 2011 3:00AM JuliusSeizure said

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Fallen Earth is a great game. My only issue was sheer loneliness due to the stark lack of social tools, vast open spaces without fast travel, and not getting myself into an active clan. That last one was my own fault, though, for being shy and depressed.

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