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Reader Comments (65)

Posted: Jun 9th 2011 2:42PM slash beast said

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Now all they need to do is make Planetary Interaction somewhat worth it.

As it stands it's just a meh passive income on the side.

Posted: Jun 11th 2011 3:41AM kjrubberducky said

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@slash beast From the article, Dust 514 will end up tying planets to sovereignty, so that should be a little more worth it than just PI as it stands now.
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Posted: Jun 9th 2011 2:42PM laelgon said

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As much as I am bummed out that this is a PS3 exclusive, I'm quite hopeful that Dust will end up on PC. CCP said used the word "initially" when mentioning that they were trying to expand their audience through the PS3. Also, when they were asked about eventually making it to PC, they didn't really respond with a no. So I'm going to hold on to hope.

Posted: Jun 9th 2011 2:45PM (Unverified) said

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There is some concern over it being a PS3 exclusive but I'm not going to worry about that until after E3. I'm not sure which game it was from last years E3 that was announced as a ps3 exclusive, and it turned out that Sony had paid the company extra to announce that at E3. Turns out that it was exclusive but only for a few weeks before it arrived on other consoles. That's the part Sony paid to have left out. I have a ps3 and it'll be nice to use it again since I have not used it since it came back online.

Posted: Jun 9th 2011 2:54PM Karth said

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Well haters gonna hate, thats what people say.
Maybe in 2 years later after release it will be on the wii2 and PC. Right now Microsoft its making bad moves, remember why theres Steam conectivity in PS3 with Portal 2??
Just the same happened with CCP who decided to play the card they had.
And for those who love the PC so much (like me), I got a bad news. In 5 or 6 years its gonna be better playing in a iPad or a Android tablet that in a PC. Just wait, and remember... but still LOVE THE PC.

Posted: Jun 9th 2011 3:13PM Integral said

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Why no PC release? My eyes are filling with bitter tears.

Posted: Jun 9th 2011 3:13PM MaddZ said

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I can't believe this is more than vaporware....its almost too fantastic for the gaming industry. If they pull this off it will be one of the most amazing game universes around.

A quick question for those who follow DUST/EVE news more than myself: Will DUST mercenaries be able to operate in EVE stations? And will they be able to pull hits on someone while they are IN a casino/station? It would certainly add a new extreme to bounties/pirate warfare.

Posted: Jun 9th 2011 3:45PM Xpress0 said

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@MaddZ

Nope, DUST mercs are planetside only - they never actually "see" each others. They can only communicate in terms of shared chat and financial transactions etc.

Not that I'm ever going to play DUST since it's PS3 only, but I'm interested in the technical details of: "By moving a lot of what's typically done on the client to a server"

What exactly are they moving to server-side? Because the current post-Dominion EVE client-server design doesn't really have great track record when it comes to lag.
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Posted: Jun 9th 2011 4:05PM Daverator said

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@Xpress0

I think "By moving a lot of what's typically done on the client to a server"
Is more of a comparison of other PS games. For example if they decide to update a skill or ability to balance it, they will be able to just adjust the code server side and not require a patch downloaded to the client.

This is to get around the process of getting a patch approved thru PSN (or xbox).
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Posted: Jun 9th 2011 4:31PM Brendan Drain said

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@Daverator That;s definitely the impression I got too. Things like ship designs, module stats, map layouts etc that are normally hard-coded into the client will probably be stored on the server instead. The more stuff they can store server-side, the more stuff they won't need a client update to change.

Lag seems to be being addressed by keeping the actual fast-paced ground action to geolocated battle servers rather than running it on EVE's Tranquility supercluster. Makes a lot of sense from a technical perspective.
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Posted: Jun 9th 2011 4:07PM Psychotic Storm said

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Beyond gameplay and console availability any real reason why the mercs, the ground pounders the lowest of the low have the same ability to be immortal as the highest of the high society, the pod pilots of eve?

Posted: Jun 9th 2011 4:26PM Brendan Drain said

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@Psychotic Storm The story is that advances in cloning technology have been made that allow ground troops to use them. So they can have a stock of clones used to respawn on the battlefield and can clone-jump into another body across the galaxy if they need to fight on another planet.

The really cool bit is that the clones themselves are physical products that need to be moved manually to the target planet, it's not just an RP excuse for respawning and fast travel. I can imagine a match where players decide to launch an all-out attack on the enemy's clone lab to shut down their ability to respawn on the planet or destroy their current stock of clones. That would be epic.
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Posted: Jun 10th 2011 2:56AM Psychotic Storm said

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@Brendan Drain

So the whole background about pod pilots been the selected few crumbles in the dust, now everybody can be immortals then.

I guess it will be a convenient excuse when shooting starts in stations.
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Posted: Jun 9th 2011 4:48PM DrewIW said

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Using ISK in Dust is very troubling.

If they attempt to make Dust prices "realistic" relative to ship prices, then you'll see a huge influx of ISK into Dust, making upgrades very easy to get. If the prices are based on the volume of circulating ISK in EVE, then you're going to see assault rifles costing as much as interstellar cruisers.

Lose-lose it seems.

Posted: Jun 9th 2011 4:55PM Jenks said

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@DrewIW

Judging by the trailer, it seems you will have to get used to the latter.
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Posted: Jun 9th 2011 5:27PM Brendan Drain said

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@DrewIW They did mention producing equipment from blueprints, so chances are the materials produced in DUST mining installations will be the main driving force behind that production. The beauty of this is that if assault rifles end up costing millions of ISK, it becomes very profitable for EVE players to invest in a DUST wing for their corp. It therefore becomes profitable to war over planet-based infrastructure in a way that there's currently no financial incentive for with PI. Since ISk can freely transfer between both games and back again, I would consider DUST prices to be a self-balancing system.
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Posted: Jun 9th 2011 5:08PM (Unverified) said

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My pulse is fine, but my excitement faded exponentially when it was announced that the game would only run on PS3. Can I at least grief the hell out of PS3 fans from orbit when the game ships?

Posted: Jun 9th 2011 6:58PM Kalex716 said

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@SnarlingWolf

You are mostly wrong.

Its easy to MAKE a video game for any console, but to actually ship it is extremely difficult, and If you make video games for consoles in this industry you would know why.

The article even mentions it. Microsofts certification and post release pipelines forbid any of this progressive stuff CCP wants to do. As in, against the rules. As in, if your game does any of that stuff, they'll never let it ship for their platform. You will fail submission every single time you send off your final build no matter what. So yea, its easy to make a video game that can connect with PC, PS3s, Wii,, anything you want using Unreal engine, super easy, but MAKING it and SHIPPING it are completely different things.

They have very strict, patching, DLC, and post release rules for what you can and can't change. The exe can't change. You can only ever change like up to 2mb of in game content in a single patch. Theirs all kinds of network layer restrictions, handshaking restrictions that would forbid you access anything outside their secured networks, etc. etc. They also don't like you to give any thing out for free because their pipelines cost money.

The particular standards microsoft pushes on developers are mind blowingly limited, and unfortunately, they don't change them very easily. I think theirs one company that could really swing microsoft right now in terms of their TCR's cause they have the clout and its not CCP. Its probably activision blizzard.

Sony, while still having their own problems, is much less restrictive to support post release. This is a fact of the industry.

Posted: Jun 9th 2011 8:13PM (Unverified) said

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@Kalex716 I'm also a dev, and I totally agree with your points. People just don't appreciate that restrictions on the XBox network prevent a lot of what CCP wanted to do, including tying the system in with Tranquility -- which is a NECESSARY element to make Dust 514 the awesome concept it is.

As far as PC players, it is an issue of the interfaces being almost impossible to balance across a PC vs. Console. People also don't quite get that titles that are Console/PC for FPS'es are because the communities can be segregated. In this system, for it to function as planned ALL PLAYERS MUST BE ACCESSING THE SAME WORLD and that means same maps, same battlegrounds. You can't lock out one side of a conflict totally or a member of a corp because they are on a different system. Thus, PC and Console gamers WILL be going head-to-head. When complaining, people don't think these details out.

One hope XBox players may have is that if Dust 514 is a runaway hit, over an extended period, CCP may just gain the clout to get XBox to make an exception to its network/Live requirements as it is non-negotiable. This would assume Microsoft wanting the title bad enough. You are correct in that right now maybe EA and Blizzard (maybe Bioware?) have even close to that much juice with MS.
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Posted: Jun 10th 2011 2:18AM Graill440 said

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As i stand over the boiling cauldron of swill that is DUST, i ponder.....who is going to enforce the win/loss nature of the resolutions, whom will prevent the ineveitable hacks, and then the even more inevitable pointing of fingers? OMG! Will EVE have an actual reason to have the CSM?!

This is simply going to be to fun to watch. (Pulls up a chair and a cooler of beer)

Ok kids, grab hands, single file now, dont let go....(laugh)

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