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Reader Comments (17)

Posted: Jun 9th 2011 3:16PM real65rcncom said

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As far as addons are concerned for RIFT:

The game is copied after WoW except for the rifts. They are going after WoW's main audience since beta with ads.

The vice president of Trion claims (insinuates) that 600k left WoW for RIFT in a recent interview.

I'm not sure why it's a surprise to anyone that RIFT is allowing/welcoming addons now. It was a natural progression to appeal to your base:

WoW players.

Posted: Jun 9th 2011 3:24PM Space Cobra said

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"JuliusSeizure asked: How is a New Zealand band's clip not viewable in Australia?

The band's name contains the word naked, and as such, you're not allowed to see it. This is what has been wrought with the lack of an R18 rating for games. Tell the people!"


Wow, it's *almost* like I could hold up a mirror to Australia and see America...

...except there probably is still more violence in movies in America?

Posted: Jun 9th 2011 9:34PM NeverDeath said

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@Space Cobra

So wait. You held up a mirror to Australia and its sheer awesomeness shattered the mirror into a thousand pieces, killing you and everyone in a 20 foot vicinity, instantly? Because that's what would happen if you held up a mirror to America. Well, it would have about 12 or 13 years ago before half of it was illegal immigrants!
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Posted: Jun 10th 2011 1:11AM JuliusSeizure said

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@Space Cobra

Honestly, Australia really is the reverse of America when it comes to censorship. We have no bill of rights at all, so there's no right to free speech encoded in law. Not that we don't have plenty of freedom in the gaps that the law haven't touched, but there's nothing stopping the government from making censorship laws, which they have.

In film, television and print you can theoretically show anything other than hardcore pornography anywhere in the country, assuming you label it accordingly and take steps to keep it away from children if appropriate. Videogames are stricter because there's no rating yet for adult only games, though that looks to be changing soon.

@Eliot

Okay, I laughed. Thank you. :)
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Posted: Jun 9th 2011 3:26PM (Unverified) said

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Considering Trion's macro system lets you stack commands into one macro, so most players end up using three macros to fire off 99% of all their abilities mindlessly, and just leaving a few key skills like interrupts on their own shiny little button...for some reason I suspect the incoming addon api is going to simply automate gameplay even more.

When I first met the macro system, I figured it was a joke/placeholder. But, here we are months after release, and we're still stacking half our commands to an individual macro, and even if you hate it, you're basically forced to do it, since no human being is physically capable of hitting all their reactionals as fast as someone who's just mindlessly firing them off because they've bound them all to every other skill they use.

So...hey, maybe Trion surprises me with the addon api and it's limited to UI custimization, but considering their past track record, I doubt it.

Posted: Jun 9th 2011 3:39PM Borick said

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@(Unverified) It's ironic, but when WoW crippled our addons prior to the Burning Crusade, I stopped being interested in raiding.

When I was able to coordinate all of our healers with Heart, so that we could button-mash our way through content I was happier than I had been since killing Quarm.

Oh, sure. Skill and whatnot. The fact is, most of us don't care about challenge. What we seek is social blow-off time with friends. In my experience it was much more fun to give my friends and family an easy 'button mash' UI than to force everyone to try and become a hardcore MMO gamer.

I thnk that lots of people just want to gather together and 'toss the ball around' while chatting. Addons make that happen, and if you don't want to use them -- don't. The only place where it matters is in PVP, or if you think in terms of 'progressive endgame'.
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Posted: Jun 9th 2011 3:59PM (Unverified) said

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@Puremallace you do realize Gw (1) gave us a limited ui so we would have to theorycraft and toy around with stats and abilities so we would have to choose between having all heals. a mix, and putting an all class res on there? Tough decisions with their action bar made GW pvp fun and not a spam fest. Not what I would compare as a result of "Post wow MMo's"
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Posted: Jun 9th 2011 4:00PM Sente said

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@Borick

I think you had some typos in your response, should it not be "The fact is, most of the gamer people I know and play with don't care about challenge"?

If not, I would be interested in your sources for that _fact_. In my _opinion_ mindless button mashing makes gameplay quite boring quickly. But it is fine if it helps others to enjoy the game.

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Posted: Jun 9th 2011 5:05PM Borick said

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@Sente Thank you for the correction. Experience is subjective, and I wouldn't wish for my scripting and tinkering fetish to undermine the collective value any game I am playing.
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Posted: Jun 9th 2011 5:24PM entropyboy said

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@(Unverified)
>to simply automate gameplay even more.

so, a bunch of attacks are put on single buttons.
having to press them every time you want to do something is no where near 'automated gameplay'.
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Posted: Jun 9th 2011 5:26PM SnarlingWolf said

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@(Unverified)

The Rift macro prevented you from putting a timer with a list of abilities in the macro. This means you couldn't set up (on a bard for example) a list of all the bard chords in a row in their macro system instead of clicking on each ability. (Them requiring you to keep clicking on each chord instead of making a cast all chords ability is an entirely different and utterly ridiculous issue since it added no gameplay but added much annoyance.)

The problem is third party programs in EVERY MMO ALWAYS cheapen the experience. It is never a good thing for an MMO and never has a positive effect on a game. It isn't just in WoW, it is in every MMO I've ever played.

Third party addons will always trivialize/exploit/abuse the game and will always have a negative effect on the game and the community. History has proven this.
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Posted: Jun 9th 2011 4:02PM (Unverified) said

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I'm one of the folks who dislikes addons that dumb down the game, but I also realize it can lead to innovations. I don't mind that they're coming to Rift, but I also don't plan on playing Rift long term (at best, perhaps making it my "go-to game" instead of WoW.

Posted: Jun 9th 2011 4:08PM Goldenspiral said

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Mods further illustrate the differences in games that force you to grind loot/xp/gear vs the games that want you to grind actual skill.

MMOs have always been easier than most other game types. I play RIFT when I want something easy and shiny. If I want a challenge I'll play Demon's Souls, Dead Nation, or some ranked matches of Super Street Fighter 4.

GearScore really brings a new level of obnoxious, elitist behavior to the game, and that really is unfortunate. Mods that reduce button clicks, or make encounters easier I have no problem with as MMOs are super easy anyway.

Posted: Jun 9th 2011 4:32PM ThaneUlfgar said

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If you don't like addons, don't use them. Problem solved. I've never once had an issue with a guild forcing me to download an addon, but then again, I know not to stand in fire.

Posted: Jun 9th 2011 4:39PM Aenedor said

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Hopefully those players and guilds that like Gearscore will find each other and likewise for those that don't.

I can't speak for other MMO's but in Rift there are guilds that catter for both groups of players.

And don't forget in Rift the LFG tool does a good job of keeping players with substandard gear out of groups they don't belong in.

Posted: Jun 9th 2011 7:05PM smg77 said

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@Aenedor

So in Rift Gearscore is just automated by the LFG tool?
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Posted: Jun 9th 2011 9:09PM Figure said

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For the curious, this article's picture is of a Magic the Gathering card, Moltensteel Dragon.
http://magiccards.info/query?q=moltensteel+dragon&v=card&s=cname

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