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Reader Comments (14)

Posted: Jun 8th 2011 7:27PM deejrandom said

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It doesn't help when so many of the choices are so similar. Sure there are changes to certain systems here and there, but so many MMOs seem like carbon copies of each other. You can find unique ones but that isn't the norm. Just seems like an endless sea of clones after a while

Posted: Jun 9th 2011 10:55AM SnarlingWolf said

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@deejrandom

Well that is basically one of the goals of F2P games. Make a game that feels, plays, looks like the other big ones out there. That let's someone quickly jump in and get the hang of it. Now they have the game they've been playing... but with a whole bunch of new things to achieve, most of which will cost you to get done in any kind of decent time frame.

It looks to me like MMO companies have realized very few MMO players are actually loyal. A LOT of players will jump over to the new MMO that is similar to the one they've been playing everytime. They spend some money (either buying the box on a sub or buying enough items to play at a normal speed in F2P) and then either decide this new game is more boring and go try something else, or play it for a whole month or two and then hop to the next one that comes out anyway.

The money is in the initial burst now, not in the retention. That is why so many companies (both f2p and p2p) try to have a yearly expansion to get that burst revenue again (both from loyal players and, more importantly, the huge jump to the newest group who will jump back to try out the new shiny expansion before moving on again in a month).

If you know that the majority of the playerbase isn't going to be loyal, why would you create something new and unique instead of making something that will make them jump from the older model to the newer one and net you millions in burst revenue?

I see MMOs declining in quality/fun/excitement rapidly due to both how the companies look at the dollar signs, and how players act towards products. The end result isn't a good one. Truthfully it isn't just MMOs either, the quality of all gaming has dropped significantly in the past few years. It is sad when you look at the most played game charts and, to this day, still see games over 10 years old being in the top 10 player games monthly (games like CS:S). It shows that companies don't put the quality into the design that they used to. It is more profitable to create several games in a row that get boring fast, so that people have to buy the next and the next, than to develop one terrific game that people play for years while you get no more revenue off of (or small revenue when looking at an MMO sub vs box sales).
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Posted: Jun 8th 2011 7:29PM (Unverified) said

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Doesn't sound like you are bored of Free to play as much as bored of the same old MMOs that keep coming out regardless of the subscription type. Very few are out there that aren't cookie cutters from the mold that EQ1/WoW/etc hashed out long ago. Some do it better, but that isn't enough to actually be different.

Different is good, but different is risky. With the economy as it is worldwide I don't see to many risk takers.

Posted: Jun 8th 2011 8:00PM elliotrock said

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I have burn out a lot... to me its a sign to get stuff done in RL

Real Life. Without gaming as a reward to achievement in RL it means nothing to me, I need to feel stressed to de-stress.

Yes and some games are a tiresome bore, or only offer a style of gameplay that suits certain moods.

Posted: Jun 8th 2011 8:35PM Raikulxox said

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I find myself leaving the "cookie cutter" MMO's, with each newer one holding my attention less and less. Currently I'm playing some Mabinogi/Vindictus with a side of Wurm, and I have to say; I haven't enjoyed MMO gaming as much as I have the past few weeks in awhile.

Posted: Jun 8th 2011 9:30PM Kaoy said

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Ha, that Glitch game you linked to seems pretty unique. I love the idea that its all the dream of 11 giant eldritch abominations. The crows near the end were pretty freaky. I wonder if things along those lines will happen in game. Thanks for introducing me to something new, even if that was totally not the point of this post.

Posted: Jun 8th 2011 9:51PM DevilSei said

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@Kaoy

Honestly, I think that could be an unintentional point of this post. Burnout mainly is caused when you experience nothing really new with a chosen game, series, or even genre in general. So to experience something completely new helps to cure one of said burnout.
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Posted: Jun 8th 2011 9:47PM Ghostspeaker said

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I am so totally with you there on the burnout. Ever since I left WoW I've been trying out every F2P game that looked even remotely interesting. I've gotten so sick of it all that I've deleted every game on my Windows partition except RIFT (which I'm seriously considering replacing with DDO) and a few non-standard ones like APB (which I love even though I suck at it, lol), Vindictus, and DFO. For comparison, I'm downsizing from about 8 different games.

DFO especially gives me that warm lion's paw feeling. It's got the nostalgia of the old-school side-scrolling brawlers of the '90s and all the crazy min-maxing meta-game of modern MMOs. DDO is the other one I keep going back to. It's one game that didn't grab me all that hard initially but I can't help but love it more the more I play it.

I find going back to my home games for a few weeks or months is enough to recharge the old batteries enough that my eye starts wandering again. I'm just not monogamous by nature, I guess. ;P

Posted: Jun 9th 2011 9:22AM Carolina said

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@Ghostspeaker Haha I love APB too, even though I'm not too good at it. It is my "taking a break from elves" MMO :)
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Posted: Jun 8th 2011 9:50PM DevilSei said

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I don't blame you to be honest.

You play enough games, and things will blend in. I stop going "Ooo thats pretty awesome" to "X game did this much better". Its more indicative of having played enough of all kinds of games that nothing really makes you go oooh, on top of the Nostalgia effect. No game is perfect, not even the older ones, but in ones eyes they are.

Though of course, that doesn't mean an old game isn't better than a new. The Sonic games of the Genesis, Saturn, and Dreamcast are worlds above that of any current offering hands down.

What F2P Games have to deal with though, is each other as well though. We aren't just talking about WoW P2P Clone A and B, but WoW-Clone A-Z and even 1-1000 after that. Even MyBrute (if that wasn't a copy already) has clones of all kinds around.

There is too many SIMILAR F2P titles that exist I think, that when you are lost to sea in the great vague ocean of them, its hard to ever spot the few unique islands floating around before they most likely get swallowed up by the waters again.

Posted: Jun 9th 2011 6:53AM Anciegher said

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I'm not burned out on free MMOs per say, I'm just burned out on shitty MMOs in general. Give me an epic, living breathing world and if it was free I'm all in. Give me a generic Asian grind and I'm out. See it's as easy as that!

Posted: Jun 9th 2011 10:11AM (Unverified) said

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Great article!

"Please, do not ask me to kill one more rat, not even ironically. I don't care about levels, seriously I don't, so please stop asking me to. Giant swords, pink bird mounts, the same class-based gameplay we've seen for years, rehashed lore, "dynamic" content that is only dynamic until the patterns emerge, no housing or any other social tool... so many issues and so many repeated designs. Click here to move, open your inventory, respawnrespawnrespawn."

You hit the nail on the head. I also like the point you made about not wanting to worry about whether you and your buddy are at the same level. Now that I think about it, I kind of have a hankering to start up CoH again, where all the content scales to your group size and you can sidekick up to different levels.

Posted: Jun 9th 2011 1:32PM Sente said

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I think anyone that has been playing MMOs for a number of years and alsoa number of different MMOs may feel that. There is too much similarity and also too streamlined experiences when looking at some modern titles.

Going to some of these games that are a bit different and/or to older MMOs gameplay before they polished away all the variety in the released titles.

Posted: Jun 9th 2011 5:20PM (Unverified) said

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It would be really neat if somehow all these various mmo companies could collaborate and join forces.
Not to become one big company... no no no.
I mean, one big map. Imagine a "mutual" game enviornment with many many developers creating content, like some sort of open source content builder, anyone verified and reputable can add their own areas of monsters, quests, landscape, gear. A sandbox for game developers.
Could you imagine never running out of content or exploration?
Its a dream of course, the reality is that we will all be forced into dungeon/raid gear rinse/repeats till we are brain numb.

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