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Reader Comments (26)

Posted: Jun 8th 2011 11:13AM j1083 said

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I've seen a lot of people complain about rifts getting in the way of their questing. I have to say that my impression of Rift is something of the opposite: I'm tired of questing getting in the way of my rifts.

IMO, dynamic content really is much better than the static fetch nonsense. I'm sure there's a healthy balance.

Unfortunately, especially at end game, it seems like Rift is sandbagging their namesake in favor of the same old instanced raid grind everyone recognizes from every other MMORPG since EverQuest.

I'm really looking forward to Guild Wars 2.

Posted: Jun 8th 2011 11:20AM gizmomybizmo said

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I actually am doing this on my alt now. Leveling just by doing rifts and pvp and I have to say it's much more fun.

Posted: Jun 8th 2011 11:44AM Sephirah said

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It could have worked much better before rifts/invasions xp and rewards were nerfed.

Posted: Jun 8th 2011 12:19PM Mikkhail said

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@Sephirah
Agree ... compared to launch, very few good drops from Rifts these days.
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Posted: Jun 8th 2011 11:52AM (Unverified) said

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Aside from quests related to instances, guild quests, event quests, and daily pvp quests, this is actually how I got from about level 11 to 50. I'd gotten to 20-something in beta and was just bored to hell with most of the quests. As Mr. Olivetti mentioned, there are those of us who used to quest in the old days because is was an uncommon feature (anyone remember talking to town criers in Asheron's Call to find potential quest clues?). These days, it's a dirty word.

When Rift went live, I mainly concentrated on leveling without quests. Warfronts got me most of my xp, though I did hit the first few dungeons as well (I'm not much of a pve fan). I tried to do rifts (server first to down 75 water rifts ;P ), since I thought it'd get me a lot of world pvp too, but I didn't see a whole lot of guardians until I was in my 30s, and by then, I was in an awkward stage. Many people were either already 50 or rolled alts that were powering through instances, so I'd have to solo rifts most of the time, and only to level 3 (I went around in my Dom spec just in case someone tried to jump me). The few times I did run into guardians, they were either massively outnumbered, outnumbered (and often out leveled) us, or I was the only one willing to fight them for Rifts, despite other "pvp" guilds being present.

The biggest let down was not Rifts though, since I kinda assumed people would default to instances anyway. No, wardstones let me down. Even if we chased the enemy to their towns, very few people would actually attempt to take out wardstones. A few guildies came out with me once or twice, but for the most part, no one wanted to do them, whether I tried in general chat or if they were literally sitting in front of us.

Leveling without questing wasn't too bad imo. I love exploring, and got some xp from puzzles (and I think Cairns too, but I can't recall). I got a little from artifact and resource hunting as well, but not a ton. The rift events (such as the Alsebeth one) got people back into the world, so I got some decent xp from doing events, but not much from wpvp (even on a pvp server, most folks don't like you killing guardian and potentially starting some "gasp" world pvp). Most of the xp came from warfronts, which did give me some blues and helped me get my rep up pretty fast. It was a slower than just knocking out quest after quest, but it was fun for me (except the last few levels, since my server's pop went way down, making rifts even harder to do, plus I'd been doing the same three WFs for 30+ levels).

Posted: Jun 8th 2011 12:03PM (Unverified) said

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@(Unverified)

Bleh, how do I get verified?
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Posted: Jun 8th 2011 2:22PM Caerus said

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@(Unverified) This is also how practically my entire guild leveled at launch. Once you hit about 14-15, it was time for Iron Tomb, and from there until 46 you could level exclusively in dungeons at a lightning-fast pace. 46-48 was grinding rifts in Shimmersand, and 48-50 was CC/AP.

This article is a little surprising, since leveling with quests was the exception rather than the rule for the first few weeks of the game, at least on my server (Deepstrike US-PvP). Sure you'd bang out a few here and there, but dungeon or rift grinding was (and still is) vastly better XP/hour.

W.R.T. the article, I personally felt like the leveling pace of dungeons exclusively (about 1 level per run) was a good flow. Rifts at launch were also good, but I'm fairly sure the spawn rate of rifts (especially in SS) and XP rewards have been significantly reduced. PvP experience (from warfronts) felt /extremely/ low from my perspective, but you're also earning Favor that can be banked until 50 or used immediately, so it's probably balanced overall. I know plenty of people think the leveling speed in Rift is fast bordering on breakneck, but I think it's just about perfect.

I love questing and find it extremely relaxing and enjoyable, but when I really want to powerlevel it's great that the options are there to increase the leveling speed, especially considering the fastest options are group-oriented rather than solo grinding.
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Posted: Jun 8th 2011 8:27PM VioletArrows said

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@(Unverified)

Try logging out, clearing your cache, then logging in either here or at Joystiq, and it should have an option on your profile page to set up your name.
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Posted: Jun 8th 2011 12:04PM urgan said

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The dynamic events are a great alternative to questing. I know this because there were 4 levels where I HAD to do them due to there not being enough questing content at low-30s :(

Posted: Jun 8th 2011 12:23PM Mikkhail said

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I find myself more and more looking to chase rifts, warfronts and instances lately ... after leveling through the first time having to redo all those quests are just death. There are a few of the quests that I do; but for the most part I am just not interested.

Posted: Jun 8th 2011 12:25PM Ryukan said

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Before I got really bored with Rift and quit, I leveled doing quests and rifts. Personally leveling off just rifts alone feels like it would have gotten kind of boring. The rifst are nice, but they aren't really that much more dynamic than the quests. The nice thing about Rift was the variety of things do to level. But I likes me quests as much as I likes the other content. Except that many of Rift's quests were pretty standard quest fare.

Posted: Jun 8th 2011 12:50PM (Unverified) said

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When I leveled my character, I mixed in questing, rifting, PVP and instances. Even with that variety I couldn't imagine doing rifts as the major activity. Even if you queued up for warfronts or instances to go along with rifting, they can take a while to pop leaving you with doing rifts most of the time anyhow. Rifts are a great way to break up the monotony of questing, but they don't hold up by themselves due to too much repetition. You tend to see the same types of rifts over and over again, they get old.

I feel that the quests help with the variety of activities to do but they weaken the game with their types and way they're setup. The quest types are usually grindy and not interesting. I read every quest text and the substance is so sparse and uninteresting. As for their setup, well, a bunch of it is back and forth travel. You do quests in an area only to go back to a quest camp to get quests to go back in that general area. It doesn't help that most soul setups can't stealth so they have to trudge through groups of mobs else they'll be dismounted and maybe even die.

Overall, it's a good setup in a jack of all trades sense when combining the types of content. If you isolate or purge content in your playtime, you start to see more problems with the specific content chunks.

Posted: Jun 8th 2011 1:15PM Graill440 said

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Rift aside, what alot of folks call "enhanced gameplay" i simply call lazy. Scripts, macros, addons, all made to streamline and simplify the gaming experience.

The enjoyment factor claim comes from the fact that things are simplified to the point people can do other things while playing their MMO at the same time. But again, to each his own, its their dollar. (smile)

Posted: Jun 9th 2011 4:24AM (Unverified) said

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@Graill440

Honestly try healing without using macro, you whould be several seconds slower during a fight and it can and will mean the diference between a wipe and a sucess.

Click target, click spell ... click target click spell
instead by using mouse over macros i can hoover over a character in raid interface and by the click of a button heal him. Faster and easier.

but compared to healing in wow where i used Clique and Grid healing is chunky at best with mouseover macros.

and for addons in wow like my bag addon that consolidate the bags to one big bag not a game breaking but makes it easer for me to sort stuff

No Addons / macros is not all evil but they need to be monitored closly I don't want addons of the kind that we had in 1.x in Wow where we could have a decurse button that decursed everyone who got hit by a prio list. and a healing button that casted the best healing spell for the current dammage level of the target. No thoes types of addons i don't like but addon that help you do somthing more smoother i fully encourage.
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Posted: Jun 8th 2011 1:35PM (Unverified) said

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I did this a bit in WAR with PvP instancing and its far more satisfying.

Posted: Jun 8th 2011 2:02PM pcgneurotic said

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Well I for one am really enjoying the questing in RIft, and I'll admit that when I have 2 - 4 quests ready to hand in, and I come back and find wardstones or wandering super mob patrols camped all over my quest hub, with all my quest givers dead or busy dying - then yeah, I do get annoyed. I'm not a carebear, neither am I a PvP nutbag. It's just that I find Rift's world and lore, and the story it's telling, exceptionally interesting.

Now the RIfts themselves, well, even though they seem to scale to party size, I spend most of my time soloing them because there's no one else around. I play Defiant on Quarrystone (EU), and there are always people on (never chatting though, we never use Zone chat), but there are less who seem to want to bundle into RIfts together than just potter about in small groups questing.

What the answer is, I don't know. The lunchtime and dinner time planes spam attacks, where an entire zone is spammed with dozens and dozens of patrols, stone and rifts, are hugely exciting - when you've got people snowballing them. Otherwise, they're a giant pain in the arse.

My only request to the devs would be, could we not have stuff spawning on quest hubs *so much*. Otherwise, RIft is awesome and I'm subbed indefinitely for now.

Posted: Jun 8th 2011 2:41PM Sente said

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The keyword is variety.

Questing may become bad because there is too much of it and/or you do too much of it. Skipping quests entirely serves not really any purpose other than you have a bit less variety through other things to do.

If you do nothing but rifts I am quite sure you will get bored and annoyed with that as well.

Vary the stuff you do in the game and set your own tasks/goals (as much as the game allows you to do that) and it will likely work out better than just set an artificial limit on what you can do.

Posted: Jun 8th 2011 3:29PM Haldurson said

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I haven't given up quests. That said, some evenings, all I do are rifts and zone events, with the occasional instance thrown in. It's a fun change of pace. Also, if you are a collector like me, the dragon egg shells are a great way to get rare artifacts.

Posted: Jun 8th 2011 4:17PM shillagan said

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I played on alpha and leveled pretty much soley through quests up to 50, then when the game went live I decided to try and fore go as many quests as possible. It worked pretty good. I mostly did Rifts/invastions and pvp. I sprinkled in a couple a dungeons. I hit up the most valuable quests that gave easy xp or good gear. most of my questing that i did do was in early free march, middle stonefield and scar wood and thats it.

Posted: Jun 8th 2011 4:57PM ChaosInc said

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The problem with taking this route in any of today's MMORPG, including Rift and WoW, is that the world itself lacks PURPOSE without quests. Hear me out before relenting to that itchy downvote click.

Exploration: Sure, you can forgo quests in lieu of exploring, but there is nothing to find other than some pretty scenery. That's it - no secret treasures hidden deep in the earth or in some forgotten ruins. Once you've seen one tree, you've pretty much seen them all.

Dungeon Crawling: This gets repetitive quite quickly. Once you obtain all your gear there is little purpose in continuing to kill the same bosses for the 20th time. I'm not sure about the rest of you, but the werewolf boss loses it's luster after the 5th time.

RIfts/Invations: This is fun, until you realize that every rift/invasion is the EXACT SAME with different skins. Mechanics play no part anywhere in the encounters; every fight is tank-n-spank and requires little skill to complete. This is especially true for the zone bosses, with the exception of the bat boss in Gloamwood where it actually matters if you have ranged with you. Every rift spawns X adds, which require no mechanic to beat, followed by a miniboss, which requires no mechanic to beat, which spawns more adds.... you get the point.

World PvP: World PvP is a joke at it's current stage. Sure you can take wardstones, but in the end effects nothing but hand you a little valor token and a pat on the head. Not even a minute later the stone is respawned and nothing has changed. On top of that, most players are now standing around in the capitals (called it!) queuing dungeons so there is little "competition" to be had out there, and thus no fun to be had.

Warfronts: Become boring after the 50-100th (exaggeration, kicks in much sooner than that) of either steamrolling or getting steamrolled. On top of that, there are only 4 warfronts total and you are restricted access until you reach the "required" level to "unlock" it. Nothing explains this other than pure laziness in not creating brackets across the entire level range so that by the time you unlock the Codex you are willing to hang yourself before playing another Black Garden match especially if you are "Warfront Only" leveling.

Overall Risk: There is none. If you fail an invasion, a few control points spawn but are easily taken down. If someone takes over your wardstone, it immediately respawns again in your control. You have TEN LIVES before you have to "repair" and death is used more as a travel mechanic than a penalty.

Sadly, quests are the ONLY meat to the game at this point for leveling. Yes, there is "other stuff" to do, but contribute nothing to this particular argument. The same people who are saying "I'm having a blast with no quests" will eventually feel it when they hit mid-30s+.

And no, I don't "hate" the game; I've enjoyed my time so far. However, even on my second toon the emptiness is creeping in while doing all the same stuff I just did a few weeks ago and find myself logging in less and less. I still hold true that the game has a lot of potential, but outside of quests, and even those themselves, everything has severe limited replay value and it's value wears out quickly.

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