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Reader Comments (39)

Posted: Jun 8th 2011 8:35PM MrGutts said

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I really want to get my hands on this game, maybe play it until ToR comes out.

Posted: Jun 8th 2011 9:03PM (Unverified) said

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@MrGutts

TOR's the next holdover MMO for a few of us ;P
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Posted: Jun 8th 2011 9:00PM (Unverified) said

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I had only a little interest in this game until right now. Finally end game sounds like something more unique, and answers the question I've had about why they claimed this game was a sandbox.

Posted: Jun 8th 2011 9:42PM (Unverified) said

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@(Unverified)
They never claimed this game was a sandbox. It is very much a themepark. Still gives off a stink like Aion. It's been live in Korea since March and we likely won't see this until the end of the year at the earliest. I despise that choice and refuse to do anything with this game.
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Posted: Jun 8th 2011 9:48PM (Unverified) said

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@(Unverified)

Yeah, they did: http://www.tera-online.com/content/faq

Is TERA an open-world or instanced game?
TERA is an open-world sandbox game with certain instanced areas.
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Posted: Jun 9th 2011 4:11AM (Unverified) said

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@(Unverified)
Well, that is indeed a problem on their end since it isn't remotely a sandbox game. Yet another problem.
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Posted: Jun 8th 2011 9:03PM (Unverified) said

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It's features like this that make me want the game to succeed just to see how it develops. It's innovative, as far as I know, and I encourage that. And yet, the cockiness of the marketing for the game along with the troubles overseas with the game cause me to be disinterested.

I hope they enact a free trial and maybe even an open beta. It's one thing to read about it and watch videos, another to experience it myself. I really want to try the combat. :]

Posted: Jun 8th 2011 9:42PM Xplicit said

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If they had this coupled with lineage 2's castle sieges, i would literally never logoff. From what ive heard, the problems overseas is the economy on the korean servers and probably the lack of a definitive endgame pvp system. Battlegrounds and Open PVP is all good, but this game needs something like L2's castle sieges to throw it over the top. Either way, i just wish SOMEONE that interviews people from En Masse would ask what they are doing to correct that stuff for the North American launch >< I seriously hope they get it right, i am so looking forward to this game ;D

Posted: Jun 8th 2011 10:03PM Alex Oglitchkin said

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@Xplicit Sorry but the less pvp the better. It's a fact for western market.
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Posted: Jun 8th 2011 10:10PM Nhoj1983 said

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@Alex Oglitchkin
The less non consensual pvp the better.. the western market likes pvp fine as long as it doesn't mean you get ganked every two seconds. I'd like to ask if the pve servers will really allow governors to turn on ffa pvp.. I'm not against it... but I'm not the normal western mmo consumer. I know that Korea doesn't have pve servers... we will.
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Posted: Jun 8th 2011 10:18PM Xplicit said

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@Alex Oglitchkin

Because Arena on WOW is the least popular aspect of the game? /sarcasm

Castle sieges would add more depth to the endgame PVP. >
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Posted: Jun 8th 2011 9:51PM Nhoj1983 said

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Personally it looks really good. I think any issues Koreans have right now is how pve centric the game is.. that and in general Korean mmos as a rule release with less content than Western releases. That and it's going head to head with Aion(rather big over there).. which has some pretty nice content being released right now.

They have announced some really amazing future updates pvp wise.. aka city sieges... server vs server that by itself makes this interesting to me. I don't expect perfection here. At least not at first. I've played MMOs long enough to know that at release it's very rare for the game to really hit it's stride.

I love the factionless system.. they aren't splitting the community... The graphics are pretty darn nice looking.. the game is surprisingly western for a Korean game.. and features like this make me think of how L2 used to be. I'll buy it without regret at release.. Most mmos get better with time and even if it doesn't get me the second month.. I'm sure I'll be visiting in the future.

Posted: Jun 8th 2011 10:16PM Xplicit said

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@Nhoj1983

Do you have any links with the info for City sieges and i think i did read about the server vs server, that sounds pretty cool as well. Also, i remember reading that the Korean servers were having economy issues, and since it sounds like you are more updated about the game than me, was there ever any info from En Masse regarding this?
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Posted: Jun 8th 2011 10:33PM Silverangel said

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This article is noticeably guilty of male chauvinist pronouns. Otherwise it's nice. Just an observation. I do see some eye candy in a skimpy outfit over in the corner, though.

Posted: Jun 9th 2011 12:42AM Ghostspeaker said

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@Silverangel

TERA's the only game I've seen where the males actually dress as skimpily if not skimpier than the females.

I approve.
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Posted: Jun 8th 2011 11:21PM Jade Effect said

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Give people power and they will abuse it. Just look at the brutal cracking down on dissidents and peaceful protesters going on right now around the world.

No doubt the Vanarch will turn on pvp just to gank lowbies, then turn it off when an even-level guy appears in sight range. And having the unrestricted ability to imprison whoever you want? That's just ridiculous.

Posted: Jun 9th 2011 12:12AM ImperialPanda said

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@Jade Effect

"Imprison" should be something like expulsion instead. Otherwise it would just be nothing but pointless griefing.
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Posted: Jun 8th 2011 11:26PM Lateris said

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Peaceful? Hell try stopping a suicide bomber coming towards your jeep!

Posted: Jun 8th 2011 11:34PM (Unverified) said

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This sounds like a much more elaborate and fleshed out version of Rising Force Online's political system which has me very excited since that was one of the most unique and fun features of that Korean grinder. Modern MMOs like Wow and Rift lack this leading to a far less engaging experience IMO.

RF Online was an RvRvR open PVP MMO with 3 daily world PVP events called Chip Wars every 8 hours where each race would muster all of the players it could to either attack another race's Control Center or defend their own from the other 2. It is like a RTS where each player is a single unit and is follows the orders of the "Archon" or Race leader.

The Archon is elected.. weekly IIRC, it has been a long time since I played. Candidates have to be in the top 30 PVP ranked players and have to pay a chunk of cash to get their names on the ballot. Archons can wear special armor that grants massive stat bonuses (think Aion's Abyss Guardian transformation power but 24/7) but costs an obscene amount of money and usually takes a large guild at least a few days to farm the money for. Obviously this makes the position very desirable.

Any player over lvl 30 can vote and in order to win the candidate usually has to both curry favor with the large guilds with back-room deals and gain the support of the average players. They usually do this by killing enemy gankers running around the low level zones, "cleaning" a mid-leveling zone by going through and killing any enemy players so their race can have all of the prime leveling spots to themselves, and of course counter cleaning by killing enemy Archons and getting the prime spots back. Archons do all of this with the help of their officers.

Half of the officers and the 2nd - 5th (?) place runner-ups who have lesser versions of the archons stat bonuses like only increased attack, increased def or a massive buff that effects all nearby players of the same race but drains mana like crazy. The other half of the officers are appointed by the Archon, usually as a reward for getting their guild member's vote.

Archons also appoints "honor guilds" to the top active guilds who get a percentage of the tax money from the auction house. The archon also receives tax money and can raise or lower the tax rate.

I loved this political system, it created a true sense of community because it gave a huge incentive for aspiring wannabe archons to make a name for themselves by actually going out and killing gankers. Aspiring guilds would want to get become known by doing stuff like blockading the spawn points to the prime leveling zones and only letting their race through and slaughtering everyone else. Archons who wanted to keep their jobs would answer called to break the blockades, causing the enemy races to call out their honor guilds and archons for pure PVP mayhem and FUN!

Nowadays MMOs seem to be mostly solo affairs where you can just be involved with your guild and not give a rats ass about anyone else, no sense of community. This makes me much more interested in Terra if it can recreate something like what RF Online had.

Posted: Jun 9th 2011 2:40AM Sorithal said

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Sounds interesting, but it can be horribly abused and ruin the fun for other players it seems.

Unless you're able to switch provinces as you please/through some sort of system. 'cause the last thing that players need is a guild of assholes who keep a Despot in power so that they can grief whoever comes into the place with no way of switching to a new one.

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