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Reader Comments (7)

Posted: Jun 8th 2011 8:39PM Kcirrot said

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Respectfully, as I understand this is all your opinion, but this is some of the most insane advice concerning Blasters I've ever seen.

Did you really put Energy Blast ahead of Ice Blast on damage? Why do you believe that? Bitter Ice Blast DPA/DPS is significantly better than Energy giving it a better ranged Single target chain. It's AoE even does more absolute damage than Energy.

As for secondaries, Devices is probably the worst option with no Build Up and it's slow AoEs. Especially compared to Mental which even weaker than its dominator version has very nice mix of AoEs and even an enhanceable -regen debuff.

Posted: Jun 9th 2011 8:44AM Phone Guy said

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@Kcirrot

Devices use to maintain a higher average DPS. Without Build up you may of been lacking burst potential, but targeting drone allowed old school blasters to forgo any accuracy enhancements. This allowed for much higher damage potential, but mind you this is all pre ED.
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Posted: Jun 8th 2011 10:52PM UnSub said

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Devices see you trade off damage for a bit more character flexibility. If you want pure damage, it's one to avoid.

Posted: Jun 8th 2011 11:24PM Heraclea said

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My favorite blaster is Electric/Mental. This combination has more control than some controllers, and is great fun on teams. I focused on utility aspects like endurance draining and the self-heal over time you get in Mental, and concentrated on AoE powers. The result is a character who can follow the tank, and pretty soon drain all their endurance before killing them. So long as the tank eats any stuns or holds you are golden.

Posted: Jun 9th 2011 2:22AM Stormwalker said

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My first 50 was a Fire/Fire Blaster. Good times, good times.

Posted: Jun 9th 2011 5:18AM lmollea said

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"Energy Manipulation: The melee strikes are decent but nothing inspiring"
OH PLEASE! Total Focus means anything to you?
A decently buffed /nrg blaster can hit up to 1200 with a single total focus strike. Yes, it's slow with its 3s+ animation, but please, don't say this is "decent", this is just AWESOME (it can be up to half a boss health, you know?)!
And regarding primaries: Ice Blast is a STRONG set. Back in the frenzier pvp days (pre I13) the only pvp blasters you saw were ice/nrg and fire/nrg. Ice has the advantage that most of its damage is ... well ... ice, a form of damage that has generally low resistances. While Archery is a strong set with the advantage of a longer range than average but the downfall that most of its damage is lethal, most resisted damage around (especially in pvp).
Nowadays also psychic is a good set, ESPECIALLY because its damage is mostly psychic (least resisted damage around: it's the only blaster that can bring down in no time Hero1 with unstoppable on at the end of the Lady Grey Task Force).
And about Ice Manipulation, yes, it's a thematic set, but it's not so bad, coupled with ice blast you'll get 3 holds a ton of slow and -recharge that contributes well to the game. Although it lacks an endurance mitigation power (such as power sink, consume or endurance discount) and its Tier9 power (frozen aura) it's really a meh (pbaoe sleep... simply useless).

Posted: Jun 10th 2011 4:21PM (Unverified) said

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I too played an Energy/Devices blaster. It was a lot of fun, but at some point soloing became near impossible and teams were a little reluctant due to the knockback and meekness of the secondary. Still, a fun combination into the 20s.

I have to disagree with the "Energy Manipulation: The melee strikes are decent but nothing inspiring" comment. Granted it has been a while since I played, but those energy melee attacks were the whole basis of the Blapper craze. As an added bonus, they all have a stun effect, which after chaining a couple of them together will lock down just about any foe.

I had a mid-30s fire/energy blaster that I re-speced into this kind of build, and it was a blast (sorry, couldn't resist the pun). Focusing on high single target damage, with the stuns as a boost, kept the aggro manageable. The fast activation times combined with SS to get in and out of trouble quickly made it a real rush to play.


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