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Reader Comments (5)

Posted: Jun 7th 2011 8:27PM (Unverified) said

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Good report on a good game. Thanks for the history lesson. :)

Posted: Jun 7th 2011 8:36PM Gryphmon said

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errr no mention of Lineage II?

Posted: Jun 8th 2011 1:47AM Space Cobra said

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' But the game itself was the brainchild of NCsoft founder Tack Jin Kim, who was fascinated with an old-school Rogue-like game called NetHack. "I loved that," Kim said, "and my dream was to make a game based on that sort of virtual world -- so when I encountered the Internet, I was very excited, because this could be a reality! That's why I created a company to make online games." '

THAT statement is truly nice to hear and I haven't heard a Dev say such a thing in a LONG time. Really nice that with such as his inspiration, he had success.

Next : My own comments on my experiences:

Posted: Jun 8th 2011 2:07AM Space Cobra said

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I remember this time: I would think it is earlier than 1998! But, I will let that slide. I think Diablo came out...and then Diablo II? (If we are to get closer to 98!).

Well, I was searching for a Diablo clone; basically a "massive player online" Diablo game that played and looked like Diablo, but had more people on-screen at the same time. I had already played UO, but I felt it was lacking in the sense that it was not MEANT to be a PvP or even a "battle game" title. Especially given Ultima 4-6 and Garriott's trying to tell us, "You get rewarded for being a nice Avatar: Don't kill NPC villagers." This new UO and how players took to PvP was horrofying: I knew Garriott got it wrong in placing such trust in players, and we were right. UOP really is NOT an Ultima.

Anyway, back to Lineage: So, I had some successes with some smaller games developed by small studios or one guy, but still...something was lacking.

Then I found Lineage. It was being Beta-tested in Korea at the time and it was easy for any American to log in if you were persistent. The graphics were very asian (tall, slender) on-screen. It was a rather neat experience. I found out that, as most such games (I hate to use asian f2p, but it was Beta) there was much racism. The American players would gather together and band against the Koreans, and vice-versa. Of course, there were more Koreans. You couldn't attack in town, but when you left, you were fair game.

It was rather sad, but as usual, I went my own way (I didn't team up) and while Koreans did gank me, on a few occasions I surprised them by not being the first to attack and trying to TALK to them. This surprised many of them and I caused confusion in a few who wondered why I didn't attack them. Some convos rolled out. Much meeting of the minds and all. It was there game and I showed the respect, but it was more suited for Hard-Core PvP/grinding and I went away (but did encounter Koreans in other, even American games). I still see the "us against them" side and I wonder if this isn't partially responsible for world-IP blocks of games rather than letting people play, whatever region they are in. It is sad, but I always try to extend that hand out. To be friendly, even if it gets chopped off (it's virtual anyway!).

Even with our world connected by the internet, I am not seeing many chances of such future meetings in many games, especially big MMO titles. And even in forums, there is still a language barrier that keeps people apart and separate. Also, like I mentioned before, IP-blocking of outside regions by telcom companies and governments is sad.

The game wasn't for me, but it was nice to meet people and attempt to communicate with them; breaking down a stereotype that "all American players are just a$$holes that attack without provocation." I hoped I opened up a few eyes across the seas.

Posted: Jun 8th 2011 5:41PM ice919 said

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Diablo 1 came out in 1996 and diablo 2 didn't come out until 2000.
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