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Reader Comments (18)

Posted: Jun 7th 2011 11:03AM Mikkhail said

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I will say that Trion has done a good job communicating so far ... even when they have screwed up (River of Souls Event) they have been quick to respond to the player base instead of going underground, locking forums, etc...

Posted: Jun 7th 2011 11:57AM eyeball2452 said

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@Mikkhail

Very true. Trion does a lot of things right and Hartsman is generally right on when he talks about Rift. It's a game that's worth trying, but for me, it wasn't a long term investment.

I'm not sure what the solution is, but the story and gameworld didn't really resonate with me. The intro levels are well done and the world was meticulously designed, but the characters and story fall flat. Even great characters like the Catari, Chuluun and the Unseen Agents just seem like cardboard cutouts of characters that could have been much better.

Having said that, the instance and raiding bugs were really what got to me. I appreciated all the hotfixes, but if the developers break two things to fix one, that's not good.
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Posted: Jun 7th 2011 11:23AM Space Cobra said

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This is gonna sound trolly, but I'll just preface it with it being my personal experience.

Rift never got to the video card overheating issue when it released Friday's patch on Early start in a timely matter. There were many who posted about it on the Tech forum and expressed frustration. Some even tried to provide solutions. Never heard from Trion, even a few week's after game launch.

This is not the majority of player's experiences, mind you, but I saw people suffer like I did, so I wasn't alone. So, Trion did not keep *me* happy. Now, I am a big-boy and I may try the game out again at some time in the future, but not "soon".

:(

Posted: Jun 7th 2011 11:58AM PrimeSynergy said

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I wasn't too big a fan of Rift, but I can appreciate a good dev when I see one. I hope they keep this attitude for the foreseeable future. It's already working well with Rift so it may pay off in an even bigger way one day.

Posted: Jun 7th 2011 12:42PM Triskelion said

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That dude smokes like a chimney, he wreaks of nicotine.

Posted: Jun 7th 2011 1:07PM (Unverified) said

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@Triskelion

Reeks. He reeks of nicotine. What does any of this have to do with the job he or Trion is doing in trying to retain players in the game? Are they rolling out a feature where you're forced to smell the "wreak of nicotine" through your speakers?
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Posted: Jun 7th 2011 2:22PM Triskelion said

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@(Unverified) Yes, it does affect the game, because when I was involved he spent more time outside smoking then he did at his desk. And he would stink up the whole office. We kept leaving Nicorette on his desk, hoping he would get a clue, but nah, not Scottie! He effed up EQ2 by making it more WoW-friendly, and he's basically doing the same with RIFT.
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Posted: Jun 7th 2011 4:02PM Utakata said

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@Triskelion

Maybe you should stop smoking crack before you hit reply. It's effecting the quaility of your post...

...inb4u say "nice troll", pehaps you may want to take a look at the ad hominem you just posted. You are virtually accsuing Hartsman of the same thing. And it's completely irrelevant.
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Posted: Jun 7th 2011 5:13PM Seffrid said

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@Triskelion " He effed up EQ2 by making it more WoW-friendly, and he's basically doing the same with RIFT. "

Funny how that is the exact opposite of what most EQ2 players past and present think. They'd give anything to have Scott Hartsman back on the EQ2 team as he was the one who turned it round before his successors trivialised it. I had personal contact with him during that time and was impressed with his openness and approach to the game. He's showing the same abilities with Rift.
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Posted: Jun 7th 2011 12:58PM SnarlingWolf said

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How about the fact that the first "balance" pass left out the entire rogue class with the exception of the Sabo nerf (when Sabo was actually balanced with the bug) which left the class unplayable in PvP except to cap flags/shards which gets old fast. Then, just like the first patch, they time it to go live right after the time most subscriptions are running out to get people to resub one more time. That isn't trying to keep people happy, that is trying to exploit them.


If their real goal was to allow friends to play together, why didn't they do the everyone logs into the same world which then instances the zones people are in once there are too many people approach? That would allow everyone to easily play with their friends without worrying which server they should have joined and several games have done this approach so we know it is possible.

Let the down rating commence.

Posted: Jun 7th 2011 1:18PM Valdur said

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I'm not a happy customer that's why I cancelled my subscription,still one month to go but I don't feel the need to log.

Posted: Jun 7th 2011 1:18PM Deadalon said

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I will personally be resubing when free chara transfers become available. Not because Im really gonna play that much more. Just to support the free transfer instead of payed for one.

Posted: Jun 7th 2011 1:46PM (Unverified) said

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I think there doing a ok job, the launch could be deemed a very one. That's based on comparing it to other games launches; crashes, bugs, speed to repair problems. The game isn't the wow killer though, and it has some weak points that prevented it.

Story is weak, there should have been more cinema clips with audio clips (EVERYWHERE) The art style is not for everyone, but that's a personal opinion issue, some folks like it. Like many other games end game is lacking, this is troubling because it was fairly easy to rapid level (think it took me two weeks, and I was taking it relative easy) Need more fun questing, not just kill # mobs, or kill mobs to get quest drops, they were on the right track with the early Scotty questline, but didn't run with it.

Combat is a tad boring, need more fun skills, and I know the PVP folks scream balance, we're not there yet, it's got be fun before it can be tweaked to be fair.

The actual rift gimic.... gets rather boring, and it appears to be just that a gimic. (The river of souls was a step in the right direction, that was a tad more entertaining) This requires massive improvement (especially when the game is named after these lol)

The one thing that sort of stood out to me as well, for the endgame player, Rift feels like a very small MMO world size wise.

Rift is going to stick around, probably never going to be the top MMO in NA, but it's going to do alright. The interesting point if you look at all the different MMOs out there, you can see the successful points, the weak areas, and in your head you can piece together "the dream game."
Now if Trion can do that, they'll find true success.

Posted: Jun 7th 2011 1:47PM NeverDeath said

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I'm a very happy camper. The only thing that really pisses me off about this game is the issues with mob density/respawn rates/chain-threat radius and so on. It's all way higher than in any other MMO I've ever played, and it's unnecessary - it's not challenging, it's just annoying and I hope they fix it as Trion has been REALLY great with fixing damn near everything else.

My wife and 2 best friends aint' goin' nowhere.

Posted: Jun 7th 2011 3:44PM jslim419 said

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@Puremallace

what it is is desperation to get back the subscribers they have lost since launch. the same as a used car salesman will cut 10% off a car just before you walk off the lot. that 10% doesn't make the car anymore worth buying. the salesman just is really desperate to sell it.

Posted: Jun 7th 2011 4:22PM warpax said

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if these are Scott's true feelings about dealing with mmo players he must've hated working for SOE.

Posted: Jun 7th 2011 8:00PM winterborn said

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Scott is the king of the Nerf bat, both in $oE and Rift-off.

Posted: Jun 8th 2011 2:06PM (Unverified) said

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A little challenge, and a decent crafting system would have made me happy.../sigh

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