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Reader Comments (24)

Posted: Jun 7th 2011 6:44PM (Unverified) said

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Less talk. More gameplay videos. More beta keys. More play. More cinematics. No talk.

Posted: Jun 7th 2011 6:46PM balleater said

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no release date yet?

Posted: Jun 7th 2011 6:58PM Graill440 said

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Good grief, heal here, heal there, when did playing fantasy games turn into healfests during combat? (i Know when, it was rhetorical).

Massively needs to do a piece on why healing is such a crutch nowadays having been lemmingized and a whole generation thinking and needing healing in MMO's because of lousy dev choices over two decades. (heavy sigh)

Posted: Jun 8th 2011 11:00AM BluegrassGeek said

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@Graill440

Because not healing = dead character. Too many deaths are frustrating, so there needs to be some form of recovering health, whether it's med packs, potions, regeneration or a healing class tagging along.

The point is to keep the person playing, so they use up their time & money in the game, rather than doing something else. If they die too easily, they'll get frustrated & leave. If there's no actual challenge, they get bored & leave. Healing lets you have a balance of difficulty with a limited resource: you get to feel danger as your health drops, and strategically use a limited resource to keep alive; if you run out or mismanage that resource you die, but it gives you incentive to stock up on that resource (mana, potions, medkits, whatever) which requires grinding (aka earning money for the game company off your play time) or purchasing with real money.

No healing means players are more cautious about getting into adventures, because death is frustrating & time consuming in a bad way (ie. wasting time corpse-running or suffering resurrection sickness, which makes you too weak to adventure).
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Posted: Jun 7th 2011 7:01PM MMOaddict said

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The 2 posts above speak VOLUMES. This is a good indicator of when you should hold off on the hype/announcement train. The crowds are getting ansy now, and for good reason. Take heed MMO marketing teams. Don't let the cat out of the bag until you can be sure the above does NOT happen.

Posted: Jun 7th 2011 11:39PM jslim419 said

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@MMOaddict

they should hold off on hype during the biggest gaming industry trade show of the year? are you a moron?
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Posted: Jun 7th 2011 11:55PM MMOaddict said

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@jslim419

Apparently you assumed I meant hyping during E3. It's pretty obvious, if you follow ANY mmorpg forum chat, that the game has been overhyped for 3+ years now. Too long, IMHO. That's all I was referring to. Instead of feeding us more "feature" lists and screenshots and demos, give us the game already. I think I've read all I can stand without playing the game and seeing for myself if it's worth it.
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Posted: Jun 8th 2011 2:02AM jslim419 said

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@MMOaddict

my ass. before this week we were lucky to get one or two articles a month about this game. that is not over hyped. not when you consider the massive amount that Rift got. and forum chat? really? you are going to blame Bioware for people talking about the game on forums?

this after all has nothing to do with hype. you are just an impatient little kid is all. "give us the game already." that right there explains clearly that you have no idea what so ever of the process of developing an MMO. you think three years is a long time? you have no idea at all.
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Posted: Jun 8th 2011 7:00AM MMOaddict said

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@jslim419
There you go again, assuming. This has been a topic of late in the MMORPG world. When to announce your game. But whatever, if you think I'm just being impatient, which I'm not, I've just seen all there is to see without actually playing the game, then nothing I can say will change your mind. Not with the attitude you have in this conversation at least. Ah well, I'll be the bigger man and walk away. I'm sure you'll just "have" to get your last word in, have fun with that.
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Posted: Jun 7th 2011 7:02PM MMOaddict said

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On that note, in case that was confusing:

More gameplay Vids!
Release date, NOWA!

Posted: Jun 7th 2011 7:23PM Parnell said

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"VentressLite stood there marvelling at my prowess, and it occurred to me that she was waiting for me to tell her what to do. I clicked on her Attack hotkey and then started mashing every ability I had that was off cooldown."

"Stealthing behind one, I attacked, stunned, and started laying down the AoE fire and told my Companion to do the same. "

So, companions=pets? We were told there was no need to micromanage companions. Is that your impression of the companion? If I have to play a pet class for 50 levels...no thanks.

Posted: Jun 7th 2011 8:32PM JediPagan said

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@Parnell You do not have to micromanage your Companions. They will initiate combat, heal, follow you without any instruction. However you can issue special attacks, group heals, if and when the time comes and you wish to do so. That said, if you never want to use a Companion, you will not have to. I think most people will find Companions extremely enjoyable to play, even if they never play 'pet class' toons in other MMOs. There is no comparison. (from my extensive playthrough at various events and talking to Devs in person at length.)
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Posted: Jun 7th 2011 7:31PM Dunraven said

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There is a reason for no release date...lets just say major issues have arose in the direction of end game....I seriously wouldn't look for the game to launch this year despite what they are saying.

Posted: Jun 7th 2011 8:38PM JediPagan said

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@Dunraven I'll bet you the game is out this year, and in fine form. I call BS on your endgame issues statement.
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Posted: Jun 7th 2011 11:57PM MMOaddict said

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@Dunraven

I'll bet you it's out by the end of the year as well. So many indicators, if one is used to following MMORPG trends, point to it coming out this year. Matter of fact, one indicator showed it's face today, the Razer peripherals for the game. they don't start hyping that type of thing unless they know it's close to release. There are other indicators out there as well, just gotta know where to look.
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Posted: Jun 7th 2011 8:51PM jealouspirate said

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I'm really confused by all the focus on getting a release date. Why does it matter so much? It won't change the length of the wait. More gameplay videos I'd like, but release date? It'll come. It's not really a big deal.

P.S. At the last EA earnings call, Bioware told investors that one of the primary reasons they are waiting until the last minute to announce a release date is because they don't want to give their competition (ie WoW) time to prepare anything cool to launch alongside it.

Posted: Jun 8th 2011 2:20PM ebywan said

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@jealouspirate

What a weak excuse for a lack of a release date. If competitors want to prepare something cool, why would they need to know SWTOR's release date? They'll prepare it now and have it ready for when they do know it...
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Posted: Jun 8th 2011 3:40PM Space Cobra said

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@ebywan

It may sound weak, but that's been the standard practice of all MMO's and some anticipated games over the many years the industry has been around.

This actually is a good strategy over the "let's prepare it now and wait for them to launch so we can pounce" tactic because only very large companies can do that, but probably won't. You still need to send out those units. You still need to inform retailers of when they can expect shipments of your game on their shelves so they can plan. It's not as easy as if I make stuff, I can announce it for sale and it will be on the store shelves tomorrow. There are also agreements/contracts to sign.

Even the pure "rip-off" stuff takes time to come out (unless you do it illegally and sell to small vendors at flea markets and small mom/pop stores). Such "shameless copies" of a product tend to wait and see (or actually, react!) to see if something is popular THEN they get their machines rolling. We don't tend to see this until about a month after. Of course, some of these smaller companies can and do gamble with a same-day release, but success is not assured.

The name of the game is "keep them guessing".

I also feel that a vague release date is alright because it "covers their ass" if something goes terribly wrong. It's hard to put a timeline on de-bugging, coding, and polishing.
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Posted: Jun 8th 2011 10:49AM (Unverified) said

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ea doesn't have a choice if swtor isn't out by xmas it bites into mass effect3 earning the following year...regardless of what people say about one not effecting the other. The fact lucas arts kinda left the ball in ea's hands a few months ago and the tepid reactions i am hearing from friends at e3 theres a worrisome feeling surrounding this game...it isn't what alot of people were hoping for

Posted: Jun 8th 2011 11:12AM Raithnor said

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As someone who was interested in playing the Agent Operative class over the Sniper, I found this article useful.

What I'm sort of curious about is did the "Core" Agent abilities (Cover mechcanics, Long range attacks) seem to dovetail well with the Operative abilities?

Example: Was there a situation were you'd want to set up behind cover and fire of your blaster rifle as opposed to sneak up behind someone and backstab them?

That begs an interesting question: Can you active stealth while in-cover during combat? If that's the case I could see a "hit-and-run" approach to the Operative.

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