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Reader Comments (22)

Posted: Jun 8th 2011 12:42AM Yellowdancer said

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Wait a second...we're waiting for Update 3(Which has no scheduled release date) while they are showing off Update 4 at E3? That's dumb.

Posted: Jun 8th 2011 1:24AM Space Cobra said

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@Yellowdancer

To be fair, while they have still been working on things, the SOE downtime has pushed back things a bit further.
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Posted: Jun 8th 2011 10:17AM Altruist said

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@Space Cobra
Why? Just because the players couldn't access the servers doesn't mean the developers could continue developing the updates.
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Posted: Jun 8th 2011 10:21AM Furdinand said

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@Yellowdancer I agree, it has been so long between updates that as cool as some of the features sound, I have to wonder how long it will take until we actually see update 4.
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Posted: Jun 8th 2011 10:34AM Yellowdancer said

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@Furdinand

I'm thinking with update 3 will come some type of Trial or Endless capped trial. Well, shortly after update 3 at any rate.
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Posted: Jun 8th 2011 3:12PM Space Cobra said

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@Altruist

They (the devs) were still working on things, but players did not have access to existing content for very long, so you have to allow time for that, even the casual players.

I will also add that I have always thought that their statement of monthly updates was too unrealistic. Actually, I am not the only one. We've all seen that after launch, they couldn't keep up with such a schedule and while I pardon them for it, because I know the realities of such promises in regards to actual code programming time and debugging, many others took them at SOE's word.

So yeah, shambles.
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Posted: Jun 8th 2011 8:36PM Liltawen said

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@Yellowdancer
I thought they were working on a Green Lantern/Light power-set to come out at the same time as the new movie to take advantage of the publicity. What-ever happened to that?
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Posted: Jun 8th 2011 1:49AM (Unverified) said

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I really wish DCUO would use a PvP match sort of system like APB: Reloaded has. It would fit in PERFECTLY with the heroes vs. villains angle.

Basically, you group up in the open world, and when everyone in your group is ready, you get a randomly generated mission that is directly opposed by another group of players. It's all open world, and it's all objective based (i.e. defend the cars from being stolen, while the other team has to attempt to steal them). It is tons of fun, it keeps things active in the open world, and fits right in with the heroes vs. villains of DCUO.

I think players would much rather have that sort of open world PvP with objectives as opposed to the dull instanced matches that constitutes the game's PvP system currently.

Posted: Jun 8th 2011 2:11AM Vagrant Zero said

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@(Unverified) How does the system keep other groups from interfering? I'm genuinely curious.
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Posted: Jun 8th 2011 6:39AM (Unverified) said

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@Vagrant Zero Each time one of the random missions begins, the only groups that may partake in it are 1 Cop group and 1 Robber group (i.e. 1 Hero group and 1 Villain group). Enemies belonging to the 1 Villain group would be the only ones with "red names" that would be able to be attacked.

It is essentially matchmaking 2 groups to fight each other over objectives, but keeps it in the open world. So, members of each faction can watch you running around fighting, but can't jump in unless they are a member of their faction's participating group. Even though the PvP stays in the open world, players who didn't wish to partake in it wouldn't be forced to (unless they're on an open pvp server of course).

It's a brilliant system, and could be plugged right into DCUO for some excellent gameplay. If only the DCUO devs would take notice and implement it.
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Posted: Jun 8th 2011 2:42AM pulkiepulk said

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Le sigh...Think I'll be sticking to Champions for my super heroics. Even with it's crap development, it seems to understand the super hero genre better than even a game about the most iconic heroes in the world can...

I think if some of you guys actually still read comics you'd see that...

Also: "KIRKMAN!"

Posted: Jun 8th 2011 4:43AM (Unverified) said

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A mmo taking place in the dc universe where there is no option for kriptonian powers, super strenght, power rings not to mention the lack of iconic costume pieces to wear is a TOTAL FAIL in my book!

Posted: Jun 8th 2011 10:18AM Furdinand said

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@(Unverified) Good thing that game doesn't exist
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Posted: Jun 8th 2011 6:58AM Tristaniuss said

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Do people still play this game?

Posted: Jun 8th 2011 7:05AM PaperSpeaks said

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@Tristaniuss well, servers are pretty much... dead at the moment, although I use the word with caution since they will be merging the servers soon. It is still fun for a bit of brawl, but it's depressing after awhile.
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Posted: Jun 8th 2011 8:44AM Yellowdancer said

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@PaperSpeaks +1

There are peopl e playing because I see them in global chat. I rarely ever see the person though.
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Posted: Jun 8th 2011 3:14PM Space Cobra said

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@PaperSpeaks

I still play a bit. But I also took a long break, even before the SOE downtime.

I know the downtime probably affected population but...whew! Pop is pretty down! I tend to play late nights, so I'd like to see "Prime Time" to truly compare.
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Posted: Jun 8th 2011 9:03AM Scarecrowe said

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"Massively: Which platform -- PC or PS3 -- houses the majority of DCUO's players?

Mark Anderson: It's generally too close to say. Traditionally, we lean a little on the side of the PS3, but the difference is pretty marginal."

Hmm. I heard that the PC side of things was like a ghost town. If Anderson isn't full of crap, then I guess what he is saying is that the PS3 population has dwindled greatly as well.

Posted: Jun 8th 2011 12:49PM SFGamer69 said

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Too little...too late. They have been in reactive mode (very SLOW reaction mode) since release. they can't even manage to get patches to fix bugs out without waiting weeks/months until and update fix things. I find is very amusing, that they haven't even given an expected patch date for update 3 and yet here they are attempting to show off update 4. I assumed Chris Cao was the main problem with the development here...but guess we will truly see soon enough if it went deeper than that. after watching there last "dev chat" it still seems they have no clue where to go, nor what their customers want from the game. Oh well

Posted: Jun 8th 2011 2:48PM Yellowdancer said

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@SFGamer69

From the dev chat, I learned how much DC and that license is holding them back. Customization limitations because DC is afraid someone will give Superman a hump back.
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