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Reader Comments (52)

Posted: Jun 5th 2011 1:07PM Ashane said

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To be honest, most of the quest text appears to be written by someone who has English as a third or fourth language.

The interface is still dumpy, holding down "alt" to access your menu still feels off, the security system is a pain in the ass (even if you have to type it once.. this isn't Asia, we don't play in netcafe's), etc etc.

Game still sucks.

Posted: Jun 5th 2011 1:22PM paterah said

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@Ashane Hah, you just reminded me that RPS comment I read the other day and almost spilled my coffee..

From the official site regarding how to play:
“4. RUN TO GAME: Once launched , automatically updates are in progress.”

Don’t walk. Run to it.
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Posted: Jun 5th 2011 1:11PM Kitanishi said

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To those interested, this relaunch of hellgate includes everything London had as well as the "Hellgate:Tokyo" expansion which was released in asia after flagship shutdown.

Posted: Jun 5th 2011 1:27PM BuyAquafina said

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I don't know why he is playing in first person when third is available. You fov is way wider in third so you can see whats happening around you easier.

The security system is optional, and is there to protect your account so there won't be another Sony (they are up to 12 incidents now). Game is really fun and still has some potential. It's a bit like GW and Diablo combined.

CBT is still a little rough around the edges but the payment/content issue from the beginning was what really killed this game. It was also pretty poorly optimized at the time, but it will run on just about anything now.

Posted: Jun 5th 2011 1:44PM Kitanishi said

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@BuyAquafina

Another issue - content was also solved. Game now launches with additional new classes as well as an additional new hub(Tokyo) and there are rumors floating in the eastern media that hanbitsoft will bring another expansion this year(possibly either moscow or new york)
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Posted: Jun 5th 2011 1:55PM Tiresias said

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@BuyAquafina He;s playing if first-person mode because he is a Marksman (which is the same class I play), and Marksmen weapons don't auto-aim. It is very difficult to line up distant shots in 3rd person mode.

I've been playing in the beta and having a good time. I enjoyed the game the first time around and the single-player version existed on my computer for at least a year after the shutdown. While the graphics look a bit dated now, the game runs exceptionally well and the gameplay is just as fun as ever.
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Posted: Jun 5th 2011 4:20PM BuyAquafina said

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@Tiresias Ah, that makes more sense. I started a marksman, but I had issues with ATI and needed a .dll to make the game start smoothly, been playing with the duel swords guy, going to start a marksman and magic guy later.
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Posted: Jun 6th 2011 10:02PM BGExorcist said

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@BuyAquafina
Yeh, was gona ask that. When i played the single player the game ran very poorly at times, despite having a good machine.
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Posted: Jun 5th 2011 2:02PM Zuljundwumn said

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Damn, I had a key and competly forgot about it.

Posted: Jun 5th 2011 2:38PM Khalus said

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Meh...looks ridiculously boring!

Posted: Jun 5th 2011 2:57PM socialenemy2007 said

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It's actually a lot of fun with a group.

Posted: Jun 5th 2011 3:53PM bobfish said

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@socialenemy2007

Just like the original was only really fun in a group too.
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Posted: Jun 5th 2011 3:02PM Zethe said

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Looks really bad.

Posted: Jun 5th 2011 3:26PM NeoWolfen said

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It does sort of look like a game that was made four years ago because well it is.. but the characters look great ad it is very atmospheric.

As a free to play game it is going to be fine, I'll definitely be keeping it to play having spent the last two days in beta with it.

It isn't super deep, or overly difficult on normal setting and loot is plentiful in an almost borderlands type quantity and nature.

It could use the ability to change armor colour but beyond that its nice, it didn't disappoint, i went into beta with realistic expectations and although it didnt massively exceed them it certainly did not disappoint.

Posted: Jun 5th 2011 3:40PM zgomot said

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Too bad for the loading screens, it seems a vast, seamless open world is not a priority these days...

Posted: Jun 5th 2011 3:54PM Kitanishi said

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@zgomot

you can't have non-targeted combat and non-instanced world at the same time.

In few hundred years, maybe, but now, no. players would lag even if the servers were in the next room to them.
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Posted: Jun 5th 2011 8:26PM Unshra said

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@Kitanishi You're joking right? There are games out now that have non-targeting without using a hub based system Tera Online, Darkfall and Age of Conan (yes it's more open than HellGate) and eventually ArchAge when it releases. So no you don't have to wait one hundred years for the tech to get there, it's been there for awhile now.

Zgomot the reason why HellGate: Global is not seamless is because HellGate: London was not seamless; the orginal game (and very very little has changed in Global from the orginal) followed its Diablo roots of being a hub based game. It is just a different style of gameplay nothing more, not every game has to be seamless to be enjoyable to someone.
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Posted: Jun 5th 2011 8:31PM Unshra said

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@Unshra Correction "ArcheAge"
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Posted: Jun 6th 2011 2:43AM Kitanishi said

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@Unshra

AoC? Heavy zoning and instancing limiting player amounts you see in the game. Its not open world, its pretty much instanced.
Darkfall? All the game has is combat and its not exactly actually free target(game mechanics cleverly imitate it). Not to mention that that game has nothing worth mentioning now.
Tera? Look how nicely that worked out. Korean servers are ridden with lag, 15 players being in same place gets collision-detection system to bug out AND there's no free world-pvp, which is another decision to minimize player interaction due to hardware limitations.

Archeage? Its not targetless-combat :)

Of course I could spend a month explaining the intricacies of server data handling when non-targeting combat is involved, but I won't. Let's just say this: We are NOT there yet to be able to have fully seamless fully persistent, non-zoned, non-instanced, non-restrictive non-targeting game. Every free-target game will have one or two of those limitations.
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Posted: Jun 6th 2011 10:39AM Unshra said

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@Kitanishi I was referring to ship combat when it comes to ArcheAge. As for the others they are examples of where the system exists, the point is games are using it now and it works. It won't take a hundred years to get to the point where we have an open world with target-less combat and about as much lag as we see in most MMOs. The key problem has more to do with if the companies developing MMOs believe that their customers prefer the system over more traditional systems.However I personally believe a hybrid system not unlike DCUO will be the were most AAA titles will start as it is a safer bet when it comes to their customers.

Just because an MMO is not perfect does not negate the fact that open world target-less combat exist now and is something that will continue to improve and we will continue to see in future MMOs.

If you could go on for months I would love to hear it (and I am not being sarcastic), because what I am seeing tells me otherwise. The technology is there but it's still young and it certainly wont take a hundred years to improve upon it.
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