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Reader Comments (48)

Posted: Jun 5th 2011 6:21PM Raikulxox said

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@ It's no secret that EVE Online has a poor user interface.

Wut?

Posted: Jun 6th 2011 3:22AM oddshrub said

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@Raikulxox

My old computer (which was very old) could partitiate in the first incursions with hundreds of ships fighting without any problems if I turned most of my overview settings off.

If I flew in a 0.0 roam and used my alliance standard overview settings it would lag if more than 20 people were near me.

The overview is just a text list. :p
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Posted: Jun 5th 2011 6:32PM (Unverified) said

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I loathe the EvE UI, its simplicity is great... but boring as all hell, and its almost frustrating at times when you get in a system and go to warp to a station or star gate and its just mindless right click, scroll till you find what you want, and click.

It could be done through such a better system that looked way cooler, something like the crysis menus, which I saw turned into an addon for wow that was actually pretty cool.
example:
http://www.youtube.com/watch?v=BFd3xZrrNaY&feature=related

it works similar to when you hard click on a station or something and that circle of choices pops out, except it could be used as a replacement for right click boring box submenu's for some things (like planets/stations/gates/belts in a system)

With CarbonUI's new focus on the whole Holographic overlay's it could give you a 3 dimensional set of options, even giving a wireframe of the station's look just for effect, the mouse wheel could scroll through them (with the addon i linked the mouse position indicates choice, but its 2d so thats easier to apply)


The biggest thing I couldnt agree more with tho... is LET PLAYERS DO THE WORK FOR YOU CCP, no matter how much time they spend on it, there is always going to be some really cool idea some player comes up with and creates an addon for that will be amazing.

I love this game, I love the Universe, I really like CCP (we're only dating so no love yet) but I hate the UI

Posted: Jun 6th 2011 12:42AM (Unverified) said

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@(Unverified) I agree. I find it a similar situation to how I'm a computer/network nerd and enthusiast, but most people think of them as tools. A UI to me and most everyone is a means to what I want to do. If it's cumbersome and takes too much time to learn, why bother?

Also, I agree EVE's users are far more intelligent than CCP. And CCP is trying to do the impossible by making one UI that will suit everyone. With a game as deep as EVE, it's nigh impossible.
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Posted: Jun 5th 2011 7:22PM (Unverified) said

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I'm offended by the term "poor user interface"! It's not poor, it's too much information and too much stuff for a guy who joins the game for the first time, it's definitely confusing and scary but not poor by any standards and definition.

The way it's being presented to new comers should be changed, it's too much for the first time but it gets better over time. it's literally like putting a guy who just acquired a drivers license in a cockpit of a B-2 Bomber and give him coordinates of a target of interest to bomb it to hell, he might pass out.

EVE Online by far was a game that I always loved as an evolving massively multiplayer experience. It's so great but they do need to improve on interface for sure.

Posted: Jun 5th 2011 7:57PM (Unverified) said

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@(Unverified)

trying to find the name of the UI element i mentioned i had a convo with another gamer friend, and he said "Cliff: i liked eve, but it was WAY too overwhelming tbh" and he's someone ive played games with for years, and a pretty good person at adapting and adjusting to things, you're completely right about the new license -> b2 bomber lol
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Posted: Jun 7th 2011 1:29PM Sabbatai said

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@(Unverified) It is tough for new players but that doesn't make it poor?

I've played Eve on multiple accounts for years. That doesn't make my opinion any more "factual" but I just thought I'd point out that I am no noob.

The UI is horrible. It gets the job done sure... but it is tedious, boring and the scale is locked to resolution. Higher Res = smaller UI.

I am so tired of people asking me why I think the UI is too small and then finding out they are playing the game at 1024x768 lol.
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Posted: Jun 5th 2011 7:24PM (Unverified) said

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oh god, no edit button for correcting grammatical mistakes, now this is a poor interface...

Posted: Jun 5th 2011 7:30PM zgomot said

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hahah, nicely done
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Posted: Jun 5th 2011 7:57PM Unshra said

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I actually fully expect the UI to include features like we have seen in the most recent trailers (like the Long Wolf one mentioned.) The reason being CCP said that it's what they are aiming for. Now it's just a waiting game, most likely wont see any major changes outside the station until three or more years down that pipe. ;)

Posted: Jun 5th 2011 8:16PM (Unverified) said

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@Unshra
Ive played eve off and on for 8 years now, (mostly off haha) and you're right, its likely to be more waiting, but the game has so much potential and CCP really do have big dreams, like with dust514 integration, could honestly put us in a seriously deep online world thats not just a themepark, they sandbox like no one else im aware of. And that potential is what always has me coming back lol
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Posted: Jun 5th 2011 8:45PM (Unverified) said

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@(Unverified) Yeah, I'm kinda like that too, I was mostly off too (hehe) but I really like EVE cause it has things that are not in a functional state in any other games, and it truly has some overwhelming moments but as you said CCP has big dreams for it, they did not start talking about these changes until couple of years ago, but it seems they have some grand scheme that they're trying to integrate in the game step by step and carefully cause they don't want to lose their loyal fans who stayed with the game for such a long time and at the same time they are trying to bring that core experience of EVE to a much broader audience. For me this is a right path they're set themselves on, it shows they truly care about their fanbase and when they're talking about them that's not just shallow claims and PR crap, they just have plans to grow and mature in a market populated with lots of titles, that has no true values in comparison with theirs. Whenever I take a break from WoW I return to see how things are at New Eden, recently more constant. The concept is great, their plans are sound, the integration is slow but at least they're making progress and taking the right steps. :P
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Posted: Jun 5th 2011 10:10PM (Unverified) said

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I think you miss two critical points in this article -

1- The font is a major source of irritation to especially new players. It's hard to read for multiple characters and has really poor readability qualities overall.

One of my "buddy" invites flat out refused to play based on that (yah he has had his eye's checked).

The font is 90% of the ui change I want at this point.

2- World of Warcraft has been RUINED by it's mod community.

At some point that is VERY quick to happen, smoothing over pain points becomes game breaking helper ui.

The various boss mods for wow that now Blizzard designs encounters for? The loud alarm you can get whenever and enemy player casts a spell nearby?

Especially in an explicitly pvp game, with sometimes serious amounts of isk on the line, it is a very good thing that everyone has a similar ui that they have to operate within.

Posted: Jun 5th 2011 10:39PM (Unverified) said

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@(Unverified) couldn't agree more with both statements, the font is the major issue. you can increase the chat fonts but not the interface and descriptions. I have the habit of putting my feet on top of each other on my desktop and lean back and hug the keyboard, that annoys me a lot, especially in 1080p res, it needs your face in the monitor to be readable.

As far as the WoW mod goes, there's nothing to add you said it right and said it all. I hate DBM, I hate recount, I hate playerscore... but, I love Carbonite, I can't imagine myself playing wow without it, I tried even but I failed. just the map, not quest tracking, just the map and minimap. it's completely accessible and you have a sense of your surroundings. just that a guilty pleasure of mine don't take it away from me and ofc dominos.... only these two.
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Posted: Jun 6th 2011 3:27AM Dril said

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@(Unverified)

Agreed with point 1, totally disagreed with point 2.

As ever, just general statements about "mods ruined WoW lulz" continue to make me /facepalm; they demonstrate both a total lack of understanding of how addons work and a general proof that people really have no valid reason why they don't want addons, other than evil WoW has them (and, to be honest, I feel like a lot of people on MMO sites haven't actually experienced WoW's addons first-hand; they just regurgitate this stupid hearsay that "WOW ADDONS SUXX, DEY MAEK U A NUMBER AND MAKEZ IT SIMPLE, ONLY NUBS USE THEM!!!!1111" and/or saw gearscore mentioned once and didn't bother to investigate it fully. If you're going to pretend addons somehow ruined WoW, I suggest you actually go play the damn game, then return with actual, specific reasons why they make it worse. Don't just give me stupid, general crap as to why addons are bad.)

If anything, EVE is a game that already has so much stuff, addons aren't really going to make a difference as to what is displayed, just how it's displayed. In fact, for a lot of things, EVE doesn't even require very fast reactions, so having something like DBM (which wouldn't work in EVE anyway, just so you know) wouldn't really be a major issue.
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Posted: Jun 6th 2011 5:46AM Xpress0 said

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@Dril

Yeah, I'm just waiting for an addon that will automatically target and shoot whatever the FC broadcasts....

Or auto-respond to repair broadcasts...

A bit like WoW healbot, I guess.
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Posted: Jun 6th 2011 6:08AM Dril said

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@Xpress0

You've never used healbot, have you?
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Posted: Jun 6th 2011 7:06AM Xpress0 said

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@Dril

I've been raiding with it for years and I think it's borderline cheating still (but I'm lazy and can be arsed to heal with the default UI), even after all the changes to the addon API (it used to be worse with automatic spell rank scaling).
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Posted: Jun 6th 2011 12:08PM (Unverified) said

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@Dril

Nice rage post? Fail at reading comprehension though.

What part of """The various boss mods for wow that now Blizzard designs encounters for? The loud alarm you can get whenever and enemy player casts a spell nearby?""" is not a specific example? DBM lets you ignore the actual behaviour of the mob and just watch a ui element. The pvp mod(can't remember the name) throws an alarm up when ANY ability goes off that is from the opposing faction... it's trivial to hunt people down in a zone.

It's nice that you "feel" that "DEY MAEK U" blahblahblah.

Wow addons have repeatedly helped in dumbing the game down.

I've raided in 2005-7 and 2011( and I've also written an addon in lua) as Tank, Heal and dps.

The game is faceroll terrible now, oh I mean "accessible". Keep kidding yourself that it's still a game worth playing.

I'm fine with Eve getting increased levels of polish in the ui. More options and things that can be keybound would be great.

Exposing the underlying objects to lua or other scripting will be a very bad thing over time, just as it has been in wow.
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Posted: Jun 6th 2011 12:34PM Kunari said

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@(Unverified)

Agreed! As much as I agree the EVE UI needs work, I don't want it freely opened to MODs. Look at some of the hacks we've already had in EVE over the years. The "not showing up on overview" one comes to mind. Having mods would just compound the issue.

With EVE's death penalty system, I can only imagine the amount of QQ that'd generate. Look at how much mods generate in WOW with it's lite-DP.

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