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Reader Comments (115)

Posted: Jun 3rd 2011 12:49PM Nepentheia said

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Yes, it is absolutely a deal-breaker.

Posted: Jun 3rd 2011 12:51PM SocksForYou said

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I rolled on a PvP server for the first time when I was playing Rift and I don't know if I'll ever go back to a conventional PvE server.

I'm not a ganker and I don't seek people out for combat but when it happens spontaneously it makes a game 10x better.

Posted: Jun 3rd 2011 12:58PM Borick said

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I don't want to play a game where I'm at constant risk of being ganked by some random jackhole while I'm farming. 'Free for all' PVP would need harsh accountability systems that I don't think would work.

While I enjoy some PVP as a pick-up situation, there is good reason why free-for-all PVP is death to MMO games -- most of us are cooperative social critters and not zero-sum competition junkies.

Posted: Jun 3rd 2011 12:58PM (Unverified) said

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Open world PVP will never work in the majority of games why ?

Players will cheat and exploit there way, all the way to the bank, now this may be in-game or via third party software. stuff like AOCBUDDY. Now its not everyone but those few bad eggs ruin it for everyone else.

The kids also take it super personal and hide behind the internet with the alter egos, flaming griefing etc. Then after 20mins it turns into who has the biggest numbers. So no open world PVP sucks balls, simply down to human nature. Flagged PVP is the only way, Anarchy online had it pretty much nailed down. Expect certain PVE items required u to do enter PVP which again sucks balls and just had fun for the gankers.

Posted: Jun 3rd 2011 1:05PM BuyAquafina said

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So much fun. It keeps you on edge, and makes everything more intense. Knowing that person can attack you is just awesome. That said, if set up improperly, it can be annoying, but who doesnt not want to pk goldfarmers?

Posted: Jun 3rd 2011 1:21PM (Unverified) said

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Yup. It is.

Posted: Jun 3rd 2011 1:34PM (Unverified) said

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I would avoid a game with forced PVP. It is the random acts of cruelty or boredom factor that makes me avoid them. It is just senseless to go gank someone who can't stop you for no other reason than that you can.

I'd take it a step further in wanting all PVP mechanics isolated from PVE mechanics. I'm not saying don't give people the option for PVP, but don't try to balance your game to support both of them equally. It never seems to work out quite right for either.

Posted: Jun 3rd 2011 1:52PM Ordegar said

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Yes, free-for-all, a.k.a. pointless pvp has no place on my computer.

Posted: Jun 3rd 2011 2:07PM sumgoodman said

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It's a dealbreaker if it doesn't have PVP FFA. The alternative is mindblastingly boring PvE "content", aka spamming the attack button against retarded AI bots. Woo.

Posted: Jun 3rd 2011 2:10PM wondersmith said

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"Instances are better!" is my motto. Instancing protects my friends and me from all forms of ganking, griefing, competition for spawns, etc. The more instancing a game has, the more likely I am to play it.

Posted: Jun 3rd 2011 2:16PM Sandarbian said

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"Of course, also like in the Wild West, this reputation bears only some resemblance to reality, as you're relatively unlikely to be consistently ganked and robbed by someone for no reason."

Have you never played Darkfall? Being consistenly ganked and robbed for no reason should be the name of the game. "Darkfall" nah...."Ganked and Stripped by Any Player of Higher Skill" is the correct name.

Posted: Jun 3rd 2011 2:40PM ArcherAvatar said

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" Is open PvP the sort of thing that makes you write off a game no matter what other features it might have?"

Yes.
It didn't used to be but, it is nowadays. I guess, like alot of other folks, I've just grown weary of the BM and immaturity generally associated with open world pvp communities. There are those who will defend them, and make excuses for them but, I'm just not interested anymore.

This is especially so when I have excellent alternatives on the horizon like GW2 that will provide no open world pvp but, also gives access to a WvWvW PvP setting that is essentially a "no holds barred" freeforall area that will allow me to enjoy some crazy PvP action vs other players who are also interested in mixing it up... no ganking, or griefing or other pathetic displays like that... just "enguard" and challenging PvP over a large, interesting terrain.

Posted: Jun 3rd 2011 3:00PM Ratham said

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FFA pvp is a massive deal breaker for me.

I play MMO's for nothing but pvp, but open world & free for all encourages corpse camping and griefing, which is being a douche, not pvp.

Personally i prefer PVP based games like Warhammer, where there are large pvp lakes, keep sieges, etc, but if you dont feel like pvping in the keeps/warbands nonstop you can get out and take a break from the constant action for a bit.

Posted: Jun 3rd 2011 3:47PM winterborn said

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I dont think that PvP and PvE belong in the same game.

The best competitive PvP games are FPS games.
The best content games are MMO's.

If you try as many have you do both half ass. One effects the other period.

I think ALL PvP games should be full loot and same level with P2W shops.

Posted: Jun 3rd 2011 3:53PM Zyrusticae said

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If we're talking strictly about FFA (as in, no teams, everyone out for themselves), then yeah, FFA is not so great a thing. It's definitely a real niche sort of play style, a fact that is pretty much undeniable going by the dozens of other posts in this very thread.

That said, I think structured open world PvP adds greatly to the appeal of any game. I find games focused purely on PvE to be appallingly dull, to the point where I simply don't touch games with no PvP component - with only a few exceptions (and, big surprise, they're all action games disguised as MMOs). Open-world PvP adds an element of danger that simply isn't there in standard MMOs. The threat of being destroyed by adds is nowhere near is interesting.

Posted: Jun 3rd 2011 4:24PM Jynxed said

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I don't have the playtime anymore to devote it to a game like that. If I did I would love to play on one though.

Posted: Jun 3rd 2011 6:14PM Haldurson said

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I won't play any game where I don't have the option to stay out of pvp.

Personally, I don't pvp... much. I don't mind it on occasion, and I've been known (on even rarer occasion) to go out seeking it, when I'm part of a group of friends of the same faction, and I'm in the mood. Let me wander into a pvp zone, and I'm fair game. But free-for-all open world pvp? No, I don't want that.

Posted: Jun 3rd 2011 6:44PM Pasha said

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If game doesn't allow to wear and show off some expensive stuff in well guarded zone - just pure PvP - it's not interesting. I played Ultima Online and currently have EVE subscription and occasional "chaos PvP " is good additiona to PvE grind.

Posted: Jun 3rd 2011 6:45PM Palebane said

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I don't care much for free-for-all PvP. I guess I just don't like to get stabbed in the back. Im a sore loser that way. I prefer factions because I like having to make due with what I am given. I like players being on my team for no other reason than because we both wear blue shirts. As long as Yellow understands that we will team up with Blue if they get too strong.

It's not a deal breaker, but the feature carries with it a lot of skepticism from my point of view.

Posted: Jun 3rd 2011 6:50PM Palebane said

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I meant to say red shirts, hehe. Faction games are much better with more than 2 factions, in my opinion.

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