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Reader Comments (115)

Posted: Jun 3rd 2011 9:56AM (Unverified) said

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@(Unverified)

Damn buggy reply button. This was in reply to xero8p
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Posted: Jun 3rd 2011 10:13AM The Ogre said

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Free-for-all, non-consensual PvP = my money stays in my wallet. No exceptions. Ever.

Posted: Jun 3rd 2011 10:14AM Dumac said

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@Tempes Magus
Agree on poor control systems and other things on the technical side that prevent you from doing your best. Otherwise, open PvP is fun for me. There is a sense of excitement and danger present in the world when there is open PvP, and i think that sense can liven things up even when you are just into PvE. Even if it's 5 AM and you think you are alone in the zone, you hope you're alone... I can't get this feeling if i know the only danger are mobs with poor and predictable AI.

Now, i haven't played any of the games that have full loot, for other reasons, so i can't comment on that, but open PvP it's absolutely not a dealbreaker for me.

Posted: Jun 3rd 2011 10:20AM Lt Cobalt said

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No

For me it's one of the things i look for now, the themepark parade makes me want to cut myself these days.

Posted: Jun 3rd 2011 10:41AM Thorqemada said

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In a mmorpg ffapvp is a big dealbreaker bcs its mostly implemented in favour to the agressors and combined recently with fps alike controls which i do not want in mmorpgs (i.e. MO, Darkfall).
My first mmo DAOC was the best pvp i encountered and SWG had a good system with the open or hidden faction flag so it was not forced pvp.
EvE is ok to with the different security sectors.

PvP all over a server without any differences between locations, sectors, all around the clock favours the agressor bcs they be free to look for the undefended/weak defended spots to do their damage work bcs security guards only work in 24 hour shifts 365 days a year and nobody can do that.
Akso if the heat becomes to big they simply can log out or switch chars and play without taking consequences for their hostile actions.

Than mmorpgs pvp is never a fight between equals - real gameplay is to fight the weak and flee the mighty.

Also building things up is hundreds of times more work than destroying things its obviously why ffapvp is only attractive to a very specific kind of player and never gets a huge crowd of players bcs its extremly frustrating to have destroyed the work of months the day you did some more hours at work, were visiting the parents of your girlfriend, watched the new movie in the cinema or simply slept.

Yes, some games have time windows for fights but since when is a mmorpg more urgent than real life to have the right to force me to stay off the things i really want to do to have a chance to keep my virtual stuff i put much work in defended against an attack that MAY happen.

I play games for my entertainement, enjoyment, fun and not to be forced to let my live be directed by a virtual fantasy world!

So the games that offer choice do it right.
It must not be different servers, different zones with different rulesets be ok, let me do waht i want when i want it, offer oportunitys to me instead of offering me as punchmeat to loud demanding fraction of your potential playerbase!

Posted: Jun 3rd 2011 4:17PM Ably said

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@fallwind
[quote]
My ability to kill you either forces you to go to the GY, or forces you to protect yourself against me. The fact that there is a choice does not make the question any less forced. Pick A or B, no, you can not choose C or "none of the above"... just A or B.
[/quote]

Yes you can chose none of the above. You could simply not be there and go somewhere else and/or do something else. Of course you'll claim that this forces a reaction from you aswell... but yeah if you let yourself being forced around I can see where your "forced PvP" comes from.

For me free to pvp does not equal forced to pvp. in a game of starcraft i'm forced to pvp because that's what the game is about. in eve online i can always chose to not pvp and do missions in high-sec or whatnot.
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Posted: Jun 3rd 2011 11:15AM bcrfan said

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No ffa pvp is pretty much a deal breaker. Some games may attract me for a bit, specifically if it's something new, but the fundamental problem is that all pve effectively becomes rinse and repeat, or mindless button pressing, with PvP, you never know how the other player's going to react.

And regarding that whole ganking thing, I really don't see how its any different than dying from an overpowered mob.

Oh yes, and full loot preferred as well.

Posted: Jun 3rd 2011 11:32AM Yukon Sam said

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I played Planetside and Battlefield for many months, so open PvP isn't a deal breaker for games in general.... if the entire focus of the game is competition and everybody is on a roughly even footing.

But if I'm focused on my crafting... bugger off, I don't have time to deal with you. Go fight somebody who's looking for a fight. Not only will I not play an RPG with open PvP, I won't stick with one where the designers think it's a good idea to put all the best crafting resources in PvP regions. That's some lazy-ass design. If you knew how to make a compelling PvP system that's fun at ALL levels, you wouldn't need to bribe crafters to come be soft targets, you morons.

Posted: Jun 3rd 2011 11:33AM Jade Effect said

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The freedom of FFA-PvP is only an excuse to go to the newbie zone and play whack-a-mole on the lowbies.

Posted: Jun 3rd 2011 11:37AM Skyydragonn said

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I'm fine with open world PvP
I'm also fine with being at risk of PvP combat at anytime. What I'm not okay with is games that allow players to be killed without any chance or ability to fight back. for example gate camping lowbie sectors in EVE online. That reason alone is why I quit playing after 30 days. I loved the game, hated the fact ic ould be destryoed while coming out of a warp bubble and unable to activate any abilities to defend myself, or coming througha jumpgate into a minefield. Being a primarily solo player this type of griefing completely ruined my enjoymnet of the game.

Posted: Jun 3rd 2011 11:47AM Titan1 said

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No one but EVE has really created a sensible open PvP game. Mortal and Darkfall are garbage on a mechanics level, so poorly made and so few people playing them, you can't really use them as an example.

So for now it is a deal breaker because the current designs are complete cow dung.

Posted: Jun 3rd 2011 12:00PM Irem said

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It's not really a deal breaker for me as much as something that's just not my cup of tea. I'll try almost anything once, and I'd probably even enjoy it in certain settings. It's just that FFA PvP tends to draw the kind of person for whom killing other players is their primary reason for playing, and being reasonably sure that I can count on being killed just because I'm there really isn't interesting to me. Now, if World of Darkness Online -doesn't- have FFA PvP, I'll be disappointed, because in a game focused much less on combat I think it could be a blast.

Posted: Jun 3rd 2011 12:00PM Thremma said

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Short answer: Yes. Open PvP is an automatic rule out. PvP is not at all fun for me, and if I can't get away from it in a game world, I won't go there to start with.

Posted: Jun 3rd 2011 12:02PM Nucleon said

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Unlike the many comments above, I think the issue whether a gamer likes or dislikes FFA PvP depends solely on how much of a social gamer he is. Generally, FFA PvPers are considered to be anti-social for their ganking behavior, but I believe the exact opposite is true. Any EvE, Darkfall, or UO veteran knows that friends are crucial and rarely do they venture out alone because all it takes is 1 or 2 friends to protect an individual from 90% of would-be gank attempts.

The drawback of systems like that is that it is not very friendly for people with limited play schedules or those who generally play solo as rounding up friends takes time and often said friends are doing their own thing, and I don't want to bother them.

For hour-a-day gamers, FFA PvP games are basically impractical because it simply takes too long to get a group together to survive, and usually they go out alone and get slaughtered in a 0 chance environment. If there was a tool in Darkfall or Eve where I could queue up, or message the entire server and teleport to where someone is doing the same thing as me, so that we can mutually protect each other, adventure together safely, then it would have a chance.

Scenario 1:
I log into Eve my corp mates are 40 jumps away, and just the travel to that location would take me 20 minutes and that's 1/3 of my play time spent doing nothing. Then I reach the system, one of the other players is AFK for a moment. Finally we venture into low sec and it's time to log off.

Scenario 2:
I log into WoW/Rift queue for BG/Warfront. Queue pops in 1 minute, and I'm happily fighting over some objective killing and being killed.

Posted: Jun 3rd 2011 12:06PM Kalex716 said

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It all depends on how its done. I certainly like games that have outlets to foster good competative play, and i really like pvp combat, but it has to be done responsibly by the developers. I also believe you cannot have an MMO at all without something in between that the game community can interpret and utilize with a ".. Versus other Players" mentality (otherwise, its just singleplayer with chat). I'm leaving this ambiguous for a reason.

However, players need to feel empowered enough to be able to safely play and experience a respectable ammount of content without the sudden injection of others. Should their be content, area's, realms, places to explore that are dangerous to go? Absolutely, people wont admit it but limitations are healthy for a good game world, but for every place like that, their needs to be places that are safe as well.

Posted: Jun 3rd 2011 12:19PM Vanpry said

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Yes, I don't care what kind of rules anyone could possible come up with. There is going to be some douche bag exploiting them.

Posted: Jun 3rd 2011 4:11PM Ably said

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if what i write makes you hate free-for-all PvP you have other issues than being ganked in FFA PvP anyway.
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Posted: Jun 3rd 2011 12:39PM Space Cobra said

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I think game companies have seen, via player numbers over the years, that there are more players who like games with controlled PvP elements (or none) as opposed to those that like FFA PvP.

Still, the search by some players and some companies sometimes go into this space.

I pretty much prefer PvP in it's own place/space. I can and do join PvP servers and even PvP MMOs, but I don't spend as much time on them. As one commenter points out, one has to be competitive and that requires grinding PvE content even more than on a PvE server AND looking over your shoulder. I don't mind a "thrill" every now and then, but I also like to veg. I prefer to get thrills from a 5-30 minute FPS Arena match. While I fully accept and understand the dangers of a PvP world, it requires socializing and joining guilds (not a bad thing, unless I just want to "veg out" or no one is on late at night from your guild) and other "forced" activities not required on a PvE server.

As I found out in the first UO, people "force" you to play a certain way that I may not have signed up for or like. Nowadays, since we have more choices of specialized games, this is less of a problem, unless you really like the game-mechanics/theme/style of a certain game and it makes you do a certain playstyle you may not prefer all the time.

Posted: Jun 3rd 2011 12:46PM Seldra said

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For me it is, I prefer to focus on storyline when it comes to MMOs. Though I did play Eveonline and I totally enjoyed my time in it. It really all comes down to playing a Free for all PvP MMO with different expectations and a mindset.

Posted: Jun 3rd 2011 12:46PM oxlar said

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Yes, it is a dealbreaker.

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