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Reader Comments (115)

Posted: Jun 3rd 2011 8:05AM (Unverified) said

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I want my games to have both open world PvP servers and regular PvE servers available ...

Sometimes I feel like a nut ... Sometimes i dont.

Posted: Jun 3rd 2011 8:09AM Heraclea said

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Yes: if it were a feature of the game itself, that means it's a game I would never consider playing. I won't play games where PvP can be forced on me, or is the chief point of the game.

Posted: Jun 3rd 2011 8:10AM (Unverified) said

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I've never been a fan of a game being mostly PvP, so yeah it is sort of a deal breaker for me. I don't mind if games have PvP, but just don't want it to be the only way of leveling.

Posted: Jun 3rd 2011 8:11AM Abriael said

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Yep. It is. I play with enough real life griefers in the office every day, no need for me to deal with virtual ones in a game, with rules that facilitate and encourage their griefing.

Posted: Jun 3rd 2011 10:02AM Saker said

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@Abriael Sums it up well, exactly!
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Posted: Jun 3rd 2011 8:17AM (Unverified) said

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Yes it is, I want optional PVP, I don't care for it all the time. Aion would likely been a top contender if PVP wasn't forced, and more focus on PVE content. At this point alot of players won't try a forced PVP game, it's not for everyone.

Posted: Jun 3rd 2011 8:18AM Bri said

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Absolutely a dealbreaker. I can't count the number of games I've read about here on Massively, and think they sound really fun, only to find out they're PvP games. I lose all interest immediately.

I would absolutely love EVE without the threat of PvP. Take away non-consensual PvP and the ability to waltz up to my jetcan and steal my stuff (at least in Empire) and I'd never stop playing that game.

Posted: Jun 3rd 2011 11:21AM ndessell said

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@Bri if you dont mind spending the 45 minutes or so to find 'safe' system you can basicly never deal with pvp in the higher security zones. even in null sec the right associations will will ward off all but the boldest gankers
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Posted: Jun 3rd 2011 8:19AM CapnBludd said

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I play mmos to relax and enjoy myself, not to be the source of enjoyment for others, no open world pvp for me.

Now on the other hand I do enjoy Call of Duty and Team Fortress, so I do like pvp, I just don't want it in my MMORPG play.

Posted: Jun 3rd 2011 8:21AM Tizmah said

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I do enjoy open world PvP. I just haven't played as great as Ultima Online was in the 90s. EVE Online was extremely boring to me and the rest are buggy and poorly done.

It has to punish player killers significantly. It has to make players who kill really be outcasts. I'm an honest player and I don't go out seeking to gank players or stomp someone who is 50% down on health from fighting a monster. But players who are kind and considerate in these environments get no advantages from the game.

Posted: Jun 3rd 2011 8:26AM Mynsc said

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The dealbreaker for me is if a game doesn't have free for all PvP. EVE is I think the best model for this... I absolutely love how they structured the PvP part of the game.

Posted: Jun 3rd 2011 8:27AM Dracones said

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FFA PvP can really enhance gameplay. It really ups the danger feeling when you're in a spot, farming a camp and have to look over your shoulder all the time because The Enemy might bear down over the hill and come at ya.

The problem is you really need safe content alternatives. You can't be in high adrenaline mode all the time. You also need for PvP to be fair across all levels. In most games PvP isn't really a skills content, it's a gank. Someone ganks you and you have no hope to defeat them. You whine in chat and your guildies come to support you and then you guys gank him.

Posted: Jun 3rd 2011 9:54AM DeadlyAccurate said

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@Dracones This post perfectly mirrors my thoughts. FFA PvP makes the game much more exciting. I moved into EVE's lowsec last year, and I'll never go back to highsec. I'm waiting on the Dawn expansion for Mortal Online to try that game out. I tried Darkfall, and the reasons I didn't subscribe have to do with other game elements (lack of good trading tools, for example) and not the PvP.

But I also think the games should have areas where people can be relatively safe to do their inventory maintenance, where newbies can get their feet under them, where crafters and harvesters can do most (but not all) of their work without a constant stream of griefers and gankers. I prefer for there to be some place where I can actually be safe enough to go AFK for a bathroom break without losing everything I own.
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Posted: Jun 3rd 2011 8:27AM MorpheusNoctifer said

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Forced PvP always has been a dealbreaker for me. I enjoy PvP combat, but I prefer to choose when I enter the fray and when I don't. Some days, I want to do nothing but PvP. Some days, I just want to complete a few quests, run a dungeon or two, or maybe just farm for crafting or monetary gain. Choice is king.

Posted: Jun 3rd 2011 8:28AM Dunraven said

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Even though it is..I don't consider MO FFAPVP, because going on a gank spree in that game can have huge consequences.

But yeah full on gank sucks because people are sociopaths and will use it to grief every time.

Posted: Jun 3rd 2011 8:30AM Toyaga said

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Faction-less, open world PVP with karma system w/o item droping.. you coulda kill everyone you like.. ohh those sweet early days of MMOs. Now..? enjoy your LOTRO PVE fests.

Posted: Jun 3rd 2011 8:31AM Ably said

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If a game has rules in place that prevent for example "griefing" it means the game offers no freedom, hence it isn't massive nor "roleplaying", hence there would be little point for me to play it as a MMORPG.

Posted: Jun 3rd 2011 8:36AM Ably said

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If the game lacks rules that prevents players from attacking each other, it's not "forced pvp." "forced pvp" is a situation in which everyone is require to partake in PvP. In the 3 games named in the article above, NONE of them has forced PvP. You are free to PvP at any time with anyone you want or not want but it is at no point, ever, forced. You can always chose not to fight back and simply die. All of the 3 games listed above have death as a standard experience in the gameplay or in other words dieing is part of the game just like it is in Quake or Unreal Tournament or Starcraft.
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Posted: Jun 3rd 2011 9:05AM fallwind said

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@Ably You are happily picking a flower or doing a cooking quest. I sneak up behind you and stab you in the spleen. I have forced you to stop what you are doing and PVP or die.

That's forced pvp.
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Posted: Jun 3rd 2011 9:21AM Equillian said

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@Ably

You're off your rocker. Forced PvP = the ability to be forced into PvP while attempting to do something else.

Eve Online and friends indeed does have Forced PvP. You're trying to use bad logic, spliting hairs, and twisting words to sweep under the rug, the fact that very few like the ruleset associated with Eve. Sucks when the carebears attack you, dont it...

Now to be silly and hopefully score some internet points, I'd like to dedicate a song to this article - You and your hand by Pink...

*runs off singing "I'm not here for your entertainment!!!....", laughing*
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