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Reader Comments (3)

Posted: Jun 3rd 2011 8:09PM Palebane said

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Such a great article. In bringing these RPGs online, we have largely lost our Game/Dungeon Masters. The developers create scripted content and quest chains which are fun for awhile, but there is no room for creativity or deviation as you point out so well.

I think it would be great to have some professional DMs hired for certain aspects of online role-playing games. Its so much fun to not know exactly what will happen next. That is what is the most engaging in any game for me. Quest chains can tell some decent stories, but you are still just doing quests. It seems like many developers have suplanted having more options, obstacles, and the unexpected with treadmill gameplay, in my opinion.

Posted: Jun 4th 2011 5:28AM (Unverified) said

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Personally, it's my experience that those of us that were DMs/Storytellers/GMs for our friends in PnP table-top are sometimes the more pliant and adaptable in regards to adapting to the requirements of trying to roleplay in online RPGs. Having to adapt to the chaos of a gaming group is some of the best mental exercise and some of the hardest testing of my creative chops that I've had outside of working as a professional in speculative fiction.

Great article.

Posted: Jun 4th 2011 12:24PM JuliusSeizure said

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What my character does when I'm pursuing gameplay goals rarely has anything to do with what I consider that character to be doing In Character, especially in themepark games. It's not just about not wanting to compromise my character's personality for the sake of constant immersion, though that does play a part. It's the overwhelming tendency for the storylines to paint you as the one, special and unique hero who did these things. It's quests and dungeons that should logically only be completed once,

When it comes time to roleplay with other players, not just in my head, it doesn't work very well if we're all the special, unique hero who did all the amazing things we al did exactly the same. And don't get me started on the sheer number of enemies we've slaughtered, number of brushes with death we've each had, volume of useless trash we've vendored or natural resources we've plundered to make crappy nicknacks we're just going to vendor as well, when all combined.

The only way to roleplay immersively in the vast majority of MMOs is to not get too immersed in gameplay.

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