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Reader Comments (57)

Posted: Jun 4th 2011 8:49AM Dumac said

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@(Unverified) Maybe try logging into the joystick main site and posting something over there?
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Posted: Jun 3rd 2011 7:44PM (Unverified) said

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test

Posted: Jun 4th 2011 12:15PM (Unverified) said

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@(Unverified)

welcome to my world, heh heh, I've tried everything, logging in on every page, Massively, Wow Insider and Joystick.
I give up.
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Posted: Jun 3rd 2011 8:00PM EndDream said

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I like rift because there aren't addons, but at the same time a friend of mine quit playing with me because she couldn't check whether her spec was good because there were no counters... so at least maybe this will get her to come back

Posted: Jun 3rd 2011 8:23PM MMOaddict said

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I liked addons in WoW and I will like them in Rift. When I decide to try it out again in a year. Right now, there still isn't enough content to warrant subbing to the game again.

Posted: Jun 3rd 2011 8:34PM Valkesh said

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Urg, and so this crap begins. I knew it was only a matter of time before the game became infested with millions of "required" add-ons either of utterly useless design or based entirely around finding new and exciting ways to criticize other players performance. Oh well, I was running out of things to do in RIFT anyway /=.

Posted: Jun 3rd 2011 8:42PM Dunraven said

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Second stupid move on Trions part (the first being hiring ex Atari VP) WoW is dying for a reason...Trion needs to be less like them not more.

Posted: Jun 3rd 2011 8:45PM (Unverified) said

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All the things that made my choice to leave WoW are slowly creeping into Rift.
This may be the last nail for me...

I'm seeing the complete takeover of Rift by WoW players that are twisting Rift like they twisted WoW... demanding, until the game sucks.

It reminds me of a person who marries a wonderful person, then slowly changes them to the 'perfect mate' until they can't stand the sight of them.

I have gotten to the point where MMO's are not my choice of gaming anymore, I look for single player games now, at least I know it won't be destroyed by whining players and spoiled WoW demanding epeen'ers.

Posted: Jun 3rd 2011 10:30PM dudemanjac said

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This all seems like a lot of useless whining, and pretty petty at that. At no point in all the years I played wow, did I feel that I absolutely had to get an addon. The main ones that I used were the agro/dps meters and the quest finder. News flash! There is already a built in quest finder and the dps meter was for kicks and there were plenty of times i went without it. No one ever forced me to get it. In fact I went the longest time without even knowing what ppl were talking about when I saw "addons" in chat.

Posted: Jun 3rd 2011 10:40PM Ghostspeaker said

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@dudemanjac

That's been my experience too, though I will add that boss timers were required for raiding in every guild I ever raided with. But I don't hear anyone whining about boss timers.

Don't like meters? Don't download one. Though there's one already built into the game, so I guess all the whiners should just uninstall and go back to Hello Kitty Online.
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Posted: Jun 3rd 2011 10:48PM Ghostspeaker said

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I'm all for it. More customization is never a bad thing, especially since the default UI isn't the most efficient around. People need to quit their bitching and realize that no one's going to put a gun to their heads. If they want to use the default they can.

Personally, I always saw the customizability of WoW as something that brought the community together. It created a whole sub-community of creators and innovators, one of the coolest things I ever saw come out of an MMO.

It wasn't the user-made add-ons that killed the WoW community. It was the content and systems designed by the devs that killed WoW.

Posted: Jun 3rd 2011 10:59PM Valdur said

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@Puremallace

No...players who play as healers suck so now they will have a program to do it for them.I'm glad I cancelled my subscription yesterday, Rift is not Rift anymore because it's WoWification process is almost over...welcome back to Azeroth.

Posted: Jun 4th 2011 12:28AM Weiji said

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@Valdur Rift has been a 1:1 copy of WoW from the beginning.

p.s. the API isn't going to "play" the game for anyone.

Posted: Jun 4th 2011 1:18AM Nandini said

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I'm constantly amazed by the personal insecurities this subject brings up in players.

I've been a member of a formerly prominent raiding guild in WoW for years (no world firsts, although we have some fourths and fifths under our belts). No one has ever required me to use any addon, neither in PUGs nor in guild runs. I've seen Fraps recordings from half a dozen guildmates who use the stock UI for all their dungeons and raiding.

I've also co-authored a few WoW addons, mainly dealing with unit frames and data presentation. I've written many more little personal utilities that I use just for my own convenience. I've learned so much by working with the addon community.

Compared to WoW, LOTRO (which I also play weekly) has an extremely limited API that only allows access to data from a handful of game systems. Nevertheless, authors have written some absolutely wonderful plugins for LOTRO that visualize data in a much more intuitive way than the default UI does. I'd never think of requiring anyone to use them, though.

In any case, how is someone "requiring" you to use an addon any different than "requiring" you to be in voice chat so they can yell at you what to do? If you don't want to use it, don't install the addon. If you don't want to listen to your raid leader's screaming, mute the voice chat.

You're gaining the choice to use or not to use addons. Make your choice and I believe other players will respect you either way.

Posted: Jun 4th 2011 2:02AM Xpress0 said

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Addons for alternate data presentation is very cool and should be encouraged in all MMO's.

Things like damagemeters/combat log parsers/threat meters etc should not be allowed.

Posted: Jun 4th 2011 2:28AM jplayer01 said

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I don't understand all the hate for addons. I can live without the abomination that is Gearscore ... but seriously, you can't tell me with a straight face that you have only two addons installed, GS and a DPS meter.

I have about 81 addons installed and only one of them is a DPS meter (obviously). The rest improve the interface in some way that Blizzard wasn't able to. I mean, sure, they could have improved the mailbox interface, or added a list view to vendors, or added the sell value of items, or allowed us to skin our buttons, changed the shape of our minibar, add custom action bars, add detailed damage/healing/DPS/DPR/DPM information, given us a myriad of health bar display options, allowed us to move all frames, added indicators to items for whether they're better than what we have equipped or not, given us the option to choose our UI font, given us an alternative/sleeker roll frame, removed the destroy item prompt, a function to tell us when that DPS DK taunts a mob off of you (as tank), given us a talent template editor, fully customizable casting bars, fully customizable buff/debuff frames .... and the list goes on and on and on and on and on.

But these are all improvements that Blizzard couldn't have foreseen. You have to imagine that there are thousands of different interest groups with different preferences, wants and needs from their UI ... and Blizzard (in the end) has to cater to the largest possible audience. Added features and improvements have to benefit the greatest possible percentage of the player base or it's wasted development time they could've put into more useful features.

The changes listed above are things Blizzard could never have implemented themselves, considering the massive workload they *already* have with generating new content, balance changes, textures, new items, etc. every six months. Think about how many man hours went into the development of these 81 addons ... and many are used by (at most) a couple of thousand people, which makes it questionable that Blizzard would ever put developers on adding this improvements themselves.

So it's up to us to make the changes that we feel we want or need, that we feel will improve our experience (or not, for those who are completely content with the standard UI).

Posted: Jun 4th 2011 3:00AM (Unverified) said

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I have no issues with DPS parsers. They are already available and a large percentage of people use them.

What I don't want to see is addons telling you how to beat a encounter.
Trion has done a good job of making the boss fights intuitive where you can use onscreen feedback to know when to run, interrupt, jump, etc....
EQ2 aoe timers and the necessity to use ACT in order to beat raid encounters always irritated me.

Posted: Jun 4th 2011 5:17AM Dril said

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@Amusednow

The staggering hypocrisy in your last sentence is incredible.

Posted: Jun 4th 2011 5:28AM Bhagpuss said

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In my four months of playing WoW the only add-ons I ever felt the need to use were a couple that blocked duel messages and other onscreen spam. Apart from that I used the UI out of the box and found it did everything I needed. I never felt the need for any kind of meters, either to monitor what I was doing or what others did.

Consequently, I don't foresee the addition of add-ons to Rift making a huge amount of difference to my experience there. I don't currently use any form of parsing, and indeed I have most damage reporting switched off in the Trion UI since I don't actually care about the numbers and I'd rather have an uncluttered, movie-like image to watch.

I can see the mob's health bar and I can see when he falls over, what more does anyone need?

Posted: Jun 4th 2011 8:22AM ed511df3 said

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Frankly, this is a good move on their part to include the ability to create addons. Everyone wants to focus on all of the negative addons, but how about the stuff that makes it easier for people to get more immersed in the game? I'm not talking addons that will actually do things for you, I'm just talking about ones that adjust your UI, adjust how the map looks on your screen, put your buttons into a smiley face, etc. None of that is gamebreaking, and many people enjoy having that level of customization because it allows people to play the game how they want, without being functionally different from someone using the base UI.

Granted, WoW has had addons in the past that went too far, like decursive and such. However, Blizzard removed functionality for those, or changed things in the base UI to make such things un-needed. If people are really worried that Rift will go too far, why not have it setup so addons are on a whitelist? Make a perpetual test server where any addon without blacklisted functions can test, and then let the company see for itself if they want to allow it or not. After that, white list it so it can be used on any server. Sure, it's more complicated, and you'd certainly need to devote a few people to that task, but isn't that a better compromise than saying no to all addons, or patching functions out because you allow any?

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