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Reader Comments (23)

Posted: Jun 2nd 2011 4:02PM Interitus said

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I'm not really a fan of the new enterprise. The neck seems like a huge structural weakness. And I would asusme everything travels through the thin neck structures. They just look like giant "shoot here " markers. Asthetically it doesn't look appealing either. I like the overall design, but I think they should have just made the neck solid instead of the two seperate struts.

Posted: Jun 3rd 2011 9:03AM CapnBludd said

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@Interitus

So tired of the vulnerable neck complaints. Tos and Tmp had thin necks, all have bridges poking out he top of the ship, and every nacelle is attached by thin struts. It is all explained away in Trek terms by the ultra-strong metals, the structural integrity field, and heavy shielding.

"Realistic" combat with trek ships would consist of cutting off nacelles and bridge popping, but it isn't real so that isn't what happens.
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Posted: Jun 4th 2011 4:37AM Interitus said

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@CapnBludd

And I agree previous ships had weak necks. But they were solid. Forget damaging them, how akward would it be to simply move From the saucer to the rest of the ship? You have to go to the side of the saucer, back down and into the interior. I just see things like that and think.. even on the most basic level it doesn't function well.

And I agree, in TNG I never got why they never targeted the nacelle struts. They look paper thin.
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Posted: Jun 2nd 2011 4:10PM BarGamer said

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A lot of people are going to be mad that their class also restricts what kind of ship they can fly. On the other nacelle, I hope that such restrictions mean that investing points in your Admiral-level skills gives you better/higher ranks than what you'd get from the skill-buyer NPC anyways.

Posted: Jun 2nd 2011 4:53PM Reubens said

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It seems that a lot of this is going on, I just got an e-mail saying

"We announce that Kalicanthus Entertainment, the leader of Italian online games, have been acquired by Golden Worlds Entertainment Media Group, an USA company specialized in gaming with offices in Las Vegas, Phoenix and New York. "

Kalicanthus made the MMORPG Craft of Gods.

Posted: Jun 2nd 2011 5:07PM MMOaddict said

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Makes one wish companies had done this a few years back to at least save games like Tabula Rasa and the Matrix Online by having this FTP moguls pick em up and convert them to FTP.

Posted: Jun 2nd 2011 5:45PM Equillian said

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@MMOaddict
F2P Tabula Rasa... great idea :)
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Posted: Jun 2nd 2011 6:10PM prfella said

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@Equillian

OMG Please dont tease us.

Great idea is a gross understatement. If done correctly, that is.
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Posted: Jun 2nd 2011 6:16PM Lateris said

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So will this give CS access to new game engines with a new owner?

Posted: Jun 2nd 2011 7:03PM Space Cobra said

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@Lateris

By CS, you mean "Cryptic Studios", right?

It very well could, but I am thinking Cryptic will stay within it's own design studio and game engine.

It promoted the heck outta that engine and I think it can be flexible to do a few other things (I bet they were going to use it on NWN and their other horror-title that has yet to be released/pushed-back). Cryptic has pride in the engine (although I am sure someone will post and say that pride is misplaced) and has worked on it to be flexible.

To abandon it would be rather curious, IMO.

What about the reverse: Will future PWE games use the Cryptic engine?

Possible, but I can't see any game being programmed with said engine done OUTSIDE of Cryptic's studios or without their intimate knowledge of the engine. I'd suspect, at best, sorta a casual atmosphere, but PWE treating Cryptic as an independent studio.

Again, PWE is learning of our market and how to infiltrate it. With this in mind, they seem very eager to learn more than do at this time. I can't quite see a full-on PWE game that was fully developed by PWE hosted by Cryptic.

But, that's my two cents.
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Posted: Jun 2nd 2011 6:17PM Space Cobra said

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@Brendan Felczer

"One big question that is floating around out there yet again is "Will STO go free-to-play?" Over and over again in the past, we were assured that this model was not in consideration for the game, even though CO had converted. Overall, STO has made much more profit for the studio, and there are new accounts being created everyday. A week ago, I would have still been on the "no way" side of things, but after learning about Perfect World's main business model, I honestly now think that it is just a matter of time until STO is converts."

I am going to say a carefully guarded, "No." and tell you why I think it.

Given the example of Torchlight and Runic Games and how they run things, it hasn't gone all "f2p happy-go-lucky" for the moment.

You also have to consider that CBS holds the owning partnership of the license and would have to agree to this change.

Now, maybe STO will go f2p, but I don't think it is a question so easily answered yet. They may put in more cash-shop elements, but leave the game as-is. It seems to me that, basically, CBS has a strong say in this and we don't know their decision.

As to newer games from Cryptic, most likely.

Posted: Jun 2nd 2011 7:17PM Yukon Sam said

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We live in interesting times. It remains to be seen if this is a blessing or a curse.

I remain cautiously optimistic.

Posted: Jun 2nd 2011 7:47PM STO Otter said

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I'm placing all my hopes on the fact that CBS Likes a pay to play model...or that STO will adapt the CO model of Silver and gold members.

Deal breaker, if they institute a class regulation on ships...I WILL quit playing period end of subject, that's making the variety of ships that we currently enjoy un-needed and worthless, it'd be akin to seeing nothing but sovereign class ships in the opening scenes of First contact...Then the enterprise would be nothing special. LETS NOT LET THIS HAPPEN...or just enforce it on the Free play dummies.

Posted: Jun 5th 2011 12:11AM Dalrint said

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@STO Otter

This! If I can't randomly hop in my defiant or my voyager and go cruising around feeling silly just because I'm an engineer I'll pretty much just stop playing.

(yes I like the tv show ships shush.)
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Posted: Jun 2nd 2011 9:07PM (Unverified) said

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F2p RUINS QUALITY GAMES - if its like an APB or DDO , its different

But to make STO f2p will seriously remove over half the players within a few weeks - unless its the Hybrid, where people can sub or get a watered down version for free

BUT. if they go the way of ALL PWE titles, then soon we'll see an Anime-STO with a mssive cash shop and more asian players than NA players lol

I hope devs start waking up and realizng that subs make MORE MONEY,. so long as they promote the game

NO MMOS PROMOTE to the majority of gamers anymore, they promote to current mmo gamers and its dumb, Millions and millions of people do not even know mmos exist!

Posted: Jun 2nd 2011 10:15PM Liltawen said

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When I first saw the drawing of the new Enterprise I couldn't make any kind of sense of it; but now that the rough CGI picture is done I kind of like it.
I think that if the forward pylons retract/fold-into the secondary hull (ie.:'disappear them') that could look really good.

Posted: Jun 2nd 2011 11:23PM Stellar25 said

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I'm confused here. Doesn't Atari have rights to the Star Trek license (like D&D)? If they do couldn't that possibly mean that Cryptic will lose control of the game?

Posted: Jun 3rd 2011 2:24AM Space Cobra said

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@Stellar25

Licensing can be a weird, many-headed beast.

It seems that Cryptic holds the rights to their games, like CO, and Atari was only an overlord/master that owned the studio. With Atari selling the studio, the rights remain with Cryptic so they go along with Cryptic.

STO is a bit harder to figure out, because CBS probably has ultimmate rights to it. I would guess, much like my explanation of CO, Cryptic had the rights to the license as well.

The only pure rights Atari has, IMO, is Neverwinter Nights. If Atari decided to make this game themselves or farm it out to a different studio, they have that right. In this regard, I think Atari is coldly business-minded and, as per its history, just wants cash, but keeping the game with Cryptic as a Developer probably means, "No hard feelings; this is just business." Atari has always shown they want the fast money more than long-term profits (Cryptic lost less money in its 2nd year compared to the first, that would be a GOOD sign of future profits in the business world).

So, the only real game affected is really NWN. CBS licensed the game to Cryptic, so it would seem, and Atari distributed it (like it did with CO) so it was more of a distribution partner. Given this, one could extrapolate that Atari probably got the operating profits from Cryptic, but made the bulk of their main money with boxed sales and digital downloads of the main game and not the cash-shop items.
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Posted: Jun 3rd 2011 4:34AM NoHopeForSome said

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PWE buying Cryptic is their attempt to take a corner out of the Western market, as Asian/Anime MMO's don't do great here. Hopefully, the new owners realise that not only is the expectation of content different between the new markets, but also the deliver is different. Western MMO players would rather pay a sub and have a minimal/cosmetic store, rather than have a free MMO with a heavy stocked store. STO, at current, is in an ideal position. Maybe the C-Store is too heavy with ships and things, but there is still a lot of choice in game and the ships, at the end of it, are purely cosmetic (Apart from the MVAM, which I am still unsure if you can get in game) and so I don't really see it as an issue.

I hope that PWE won't try and force their models on the market and instead realises the difference in MMO culture between Asia and the West. Run it as two seperate businesses, thats their best shot at making a profit, which I expect they will.

Posted: Jun 3rd 2011 11:20AM Controlled Chaos said

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Not to rock any boats here, but I find the comment that STO has made a lot of profit for the studio to be quite interesting...

Cryptic has two games...one is CO, the other is STO.

After Champions Online went free to play, which is apparently heralded as the doom of all things by people who claim that $15 a month just naturally makes a game better (sorry, it really doesn't, but that's beside the point), Cryptic themselves said that not only did their player base multiply by ten times, but so did their profit margin. That basically says that the alteration to the new store allowed them to become far more profitable.

Sooo, where did the severe yearly losses come from, year to year? If STO was really that profitable, then are you claiming that CO's profitability was so bad that even a ten time multiplication of profit still managed to drag the company down like 7.5 million dollars? I suppose you could cling to the belief that Atari somehow did it, but nearly their entire loss on the year was from Cryptic and, to date, they haven't exactly come across as pushing that hard to get new updates for STO out.

I hate to break it to people, but STO is not a game worth $15 a month right now. Like Global Agenda, DDO, Lord of the Rings Online, Age of Conan, Everquest II, and numerous others, a changeover can sometimes work to the company's advantage. It just doesn't have the content to entice the non-fans of Star Trek...and sorry to say, the mainstream is where most of these guy's money comes from. Enticing the new people to try out their stuff. This is likely why the Federation in the game seems a good bit more interested in how many pieces you can blow an enemy ship into instead of hosting them for tea and diplomacy.

Personally, I hope STO goes free to play, because as much as people screech about how it 'doesn't work in the West', there are a lot more success stories about free to play games pulling out of the muck and succeeding than there are sub games coming back from the grave.

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