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Reader Comments (14)

Posted: Jun 2nd 2011 5:33PM BigAndShiny said

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I think the PWE acquisition will be great for CO. If anything, as a commenter in the original thread said, the budget for Cryptic games will be tripled and we'll start seeing zones, expansions, raids etc etc. really really frequently. That's probably when ill sub for good.

Posted: Jun 2nd 2011 6:21PM Space Cobra said

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@(Unverified)

"Cryptic has a horrid reputation with gamers that it earned numerous times over. It also was a huge red smear in Atari's accounting books..."

So, without question and not getting your facts straight, you love all current Atari games, including the new Daggerdale release and happily agree that Atari was in the right treating Cryptic the exact same way it has treated their previous aquisitions of earlier studios that they dissolved soon after they purchased them for fast cash?
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Posted: Jun 2nd 2011 6:27PM Space Cobra said

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I am thinking PWE isn't going to change Cryptic too much, given the example of Runic Games and Torchlight.

I don't see too much integration on Torchlight. I can see some more heavy advertising exchange linkage between games. It may be great, but I see more advertising links and promos being offered on both sites and emailed. I think too big a change in a website and its operations to existing players would be too jarring.

They may get rid of Cryptic points and go to the Zen system, but I can also see them leaving such points in and give a standard exchange rate between Cryptic and Zen points over all their games. Basically, if I had Cryptic points, I probably could log onto a PWE game shop and have a connected (or same) account and it would just take out the equivalent Cryptic-to-Zen amount instantly. And vice Versa.

As for other things, we shall see.

Posted: Jun 2nd 2011 6:38PM Yellowdancer said

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@Space Cobra
How PW handled Ruinic has nothing to do with what they will do with Cryptic. Its up to CO and STO to bring in revenue if they want to stick around or remain unchanged.

And one thing I hope happens...Cryptic is cash shopping the heck out of their paying customers and some are even lining up like lemmings...even going so far as to ASK cryptic to put more stuff on the cash store. This is from paying customers. Why on earth can SOE, Blizzard, Turbine, CCP, Mythic and even funcom deliver massive amounts of content for $15 and Cryptic finds the need to charge you for a pair of pants? One day, they're going to put the login button in the cash shop as a 1 use item.
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Posted: Jun 2nd 2011 6:53PM Space Cobra said

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@Yellowdancer

"How PW handled Ruinic has nothing to do with what they will do with Cryptic. Its up to CO and STO to bring in revenue if they want to stick around or remain unchanged. "

Exactly. That's also my point.

We have an example in Runic Games and we have an example in a PWE-dev-and-bred game. The two are pretty darn different.

They could leave it unchanged, they could change it, or something else we haven't considered (or something in-between).

We don't really know WHAT will happen and frankly, I'd like more clues and facts. No one can really predict it. From the ones who are saying it will be "more cash shop x infinity" to others who think things will stay the same.

I've only a hunch, based on Runic Games, and I could be very well wrong.
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Posted: Jun 2nd 2011 7:02PM Ghostspeaker said

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@Space Cobra

I don't think they'll get rid of CP completely. In the FW cash shop ZEN is converted into the native FW cash shop currency whose name I can't remember off the top of my head (Leaves or something). I expect they'll do the same thing with CO.
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Posted: Jun 2nd 2011 6:37PM BGExorcist said

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Expect extreme pay to own now, name one PWE game that isnt.

Posted: Jun 2nd 2011 6:57PM alucard3000 said

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@BGExorcist Considering the fact that you can buy cash shop currency from other players with in game gold name one PWE game that is.
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Posted: Jun 2nd 2011 6:58PM Ghostspeaker said

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@BGExorcist

All of them.

Seriously, have you ever actually played a PWE game? I'll grant you that a few other F2P companies have this problem, but PWE has always given free players ways to obtain everything in the cash shop without spending real money. Every game I've ever played by them (PWI, FW, and ESO to be specific) has an in-game currency to cash shop currency conversion. Their worst cash shop crime is the occasional lottery item.
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Posted: Jun 2nd 2011 6:50PM Ghostspeaker said

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Since PWE games have never been pay-to-win I have hopes that the current pay-to-win model may be softened somewhat. I'd really love to see the freeform characters available to Silver members, level the playing field at least a little. Also, since it's pretty much CO's biggest selling point that'll help bring in more free players since this way they can actually play the game the way it was meant to be played instead of being forced into playing half-assed underpowered classes in a game that wasn't balanced for them.

Posted: Jun 2nd 2011 7:25PM danubus said

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PWE games have never been pay to win? Are you serious? Crawl out of that rock your under, bro.

Posted: Jun 3rd 2011 5:15AM dudes said

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When Atari wrought off Cryptic then it was gone in my mind. But who knows, who knows, it may survive, or maybe not. PW are entitled to rip the company to shreds and whore out the games Cryptic make, now. But we shall see.

Posted: Jun 3rd 2011 8:49AM (Unverified) said

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Patrick, maybe I missread or my english was not good enough to rightfully interpret your article, but did you just write on ways PWE and Cryptic could exploit the players even more and make sure they buy even more crap from the store, going so far as criticizing their 5th bag slot reward for free?

I loved CO when it came out. It was fun. But I played WoW at the time and that game still had its hook on me, so I quit Champions. I came back when it became F2P only to be disgusted by the way Atari/Cryptic handled the model. Yeah, it's pay to win now and A LOT (and I mean A LOT) of cool features of the game were taken away and put on the C-store. Character creation got so much more limited, archetypes, travel powers, bag space (this was the worst) and much more. As a free player, I felt crippled and did the only logical thing. Stoped playing.

There's no chance in hell I'm gonna play a game that makes me feel that limited. Companies that launch P2P games then turn them F2P really don't understand how it should be done.

I've played FOrsaken World (from Perfect World Entertainment) and that is the best handling of a Item Shop I have ever seem. Everything can be obtainable in-game, they don't sell equipment, and most of the useful stuff, like bags, are also given to you through leveling and questing. Every 5 levels you get special rewards. Also, you can exchange in-game currency with item shop currency, or even buy item shop stuff from other players.

THAT's how it's done. What they did was make me feel appreciated as a player, not as a paying customer and that resulted in me happily buying ZEN from their website to get some stuff on the game's Item Shop.

Botton line, I never felt crippled in Forsaken World like I did in Champions Online FFA. And anyone who says PWE games are pay to win and thinks they are going to ruin Champions, probably never played their games, at least the newer ones, and just hops on the "f2p mmos/asian mmos are pay to win" stereotype

Posted: Jun 3rd 2011 10:30AM Chiren said

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@(Unverified)
"THAT's how it's done. What they did was make me feel appreciated as a player, not as a paying customer and that resulted in me happily buying ZEN from their website to get some stuff on the game's Item Shop."

THIS!

THIS!

THIS!!!!!!!!!

You said EVERYTHING I wanted to say. I had so much, SO MUCH fun with Champions Online, then when it went Free to Play I was so disappointed with the crippling that I wasn't remotely incentivized to upgrade to a subscription, I just quit.

"A LOT (and I mean A LOT) of cool features of the game were taken away and put on the C-store."

EXACTLY!!! My frick'n metal gloves that I had my superhero wearing the whole time I was playing CO from level 1 to level 34, then when they went F2P, the gloves became a C-Store item that I had to spend Atari points to get back. That felt just so insulting, coupled with so many other things - I just lost any love I had for the game any more.

And its a shame because I LOVED that game. I LOVED running around, picking up a couch over my head, then throwing it at bad guys while yelling "Have a seat!" in group chat.
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