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Reader Comments (13)

Posted: Jun 1st 2011 12:09PM Tearofsoul said

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That is indeed mad :D

Posted: Jun 1st 2011 12:31PM Borick said

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Mad it may be, but more power to 'em. My MMO dream role is 'pilot'.

Posted: Jun 1st 2011 12:50PM enamelizer said

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Err they just formed the studio and they are looking at a release next year?

Hopefully they have been working on the product for a lot longer than a year, or it is a toy they are making to sell hardware.

And I hope the game doesn't have the same quality as their hardware :)

Posted: Jun 1st 2011 2:24PM Space Cobra said

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"Angry"?

Maybe more "Insane" fits.

And teaming up with a predatory bird that loves the sound of tempest storms???

Time for the loony bin.

And what does Microsoft's flight simulator have to say about it?

Posted: Jun 1st 2011 6:10PM Jef Reahard said

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@Space Cobra

MSFS is unfortunately rebranding itself into a simplified monstrosity called MS Flight, the entire purpose of which seems to be to make obsolete the years of community-created FlightSim mods and put new dev-created content in a cash shop.

Hopefully no one will buy it, lol.
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Posted: Jun 1st 2011 3:45PM Vagrant Zero said

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TIE FIGHTER ONLINE!

TIE FIGHTER ONLINE!

TEA GIHGJ....*strokes out*

Posted: Jun 1st 2011 7:54PM Graill440 said

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Just my dollar and two cents,

You do not want to start a war among flight sim enthusiasts and those masses that play arcade action flying games, which is where Madcatz falls under. There is no way to get the average gamer to read a huge manual and practice a flight sim, even in MMO form, unless they want to, and as the vast majority of MMO gamers have shown, they have the WOW and EVE mentality, the simpler the better, or hardcore carebear combat, meaning those people that think they are playing a hardcore sim are fooling themselves, and trust me, we laugh at you folks. (really, we do)

Mad catz may come out with an action flying arcade game, and the semantics argument can be flushed here, but they will not make a successful flight simulation in MMO form.

For those of you wondering, imagine trying to put a real simulation like A10C or Blackshark or the latest microshaft flight in MMO form for example, first the size, and specs, as either is a beast and would be the first issues, and then the folks used to playing action arcade like EVE online or HAwk(x) or something similar, so comical to think about.

You want to make a sim in mmo form? Then you will have to create something that does not exist and call it a sim because "you" say so, and we all know how that works.

What madcatz wants to make is an arcade action online flight MMO and i wish them luck, however, they would be foolish to even attempt a flight simulation MMO of any real quality. Reading the Madcatz press release and the ceo's uninformed statement i imagine they think games like Hawx is a flight sim..........I already see their targeted demographic, and these people are not flight sim enthusiasts, they are action arcade folks.

Hmm, doesnt sound as sexy as a flight simulation MMO though......does it. (Big Grin) right now i am going to post on the flight sim sites what this company is going to try and do under the auspice of the word "simulation", should get a good laugh or three. (smile)

Posted: Jun 1st 2011 8:22PM Space Cobra said

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I dunno about that, but "average gamer" is subjective.

I remember many big communities and drop-ins to the Air Warrior games on GEnie and other similar games. While these games are not as common as they used to be, there are still dedicated player bases (and modders) for this kind of stuff.

And that's not counting all the other wild/weird things, like Remote-Control Heli/plane simulators and making a game outta that!

And then there is the similar stuff and the most obvious is the "BattleTech/Mechwarrior" things you can do with such advanced controls, some games even came with special controls and eager players.

There is definitely a market out there. It's just being very dormant because there has been no big studio AAA release to capitalize on such a game. Granted, it may be niche, but you DO have a customer base currently out there wanting such action-flight sims, be they space ship, World War 1/2, jets, Mech, or other.

To underscore this, I can go to most well equipped computer stores and STILL buy at least 2 kinds of flight sticks (basic and advanced) or more! It's interesting that these sticks are still stocked on shelves because, from your view, they should not sell or be popular, right? But there they are, still stocked on store shelves year after year.

Like I said, the market IS out there.

Posted: Jun 2nd 2011 5:37AM FrostPaw said

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I used to love playing military flight sims, Gunship 2000, Janes Longbow 2, Apache, B17 flying fortress, Battle of Britain, TFX, TF2000 and ADF were my favourites.

Somewhere along the way I also dabbled with Maddox flight sims, the simulation parts were great but the mission design felt a little lacking in flair and presentation which meant I always struggled to really get into them.

These days though I view flight sims like I view driving games...I don't own a joystick or a steering wheel now so they become more expensive to "get into" when you have to buy dedicated controlers as well as the game. Especialy when you consider there are not that many top quality games in each genre that you would get the use out of the controllers.

Posted: Jun 2nd 2011 2:06PM Jef Reahard said

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@FrostPaw

Haha, never thought I'd see Flying Fortress mentioned on Massively, right on. I was also partial to Aces of the Pacific circa 1991 or so.
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Posted: Jun 2nd 2011 10:04AM ApathyCurve said

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I think it's possible to strike a balance between "simulation" and "arcade" that will please a wide variety of people. But you don't have to believe me: just look at World of Tanks.

I was raised on flight sims; two of my first were SubLogic Flight Simulator and Spitfire, both on the Apple ][. I've played many, many sims since then, and I love World of Tanks. It's not hyper-realistic, but there's enough "faux-realism" to keep me coming back night after night, (along with an addictive leveling curve). That's because it's FUN TO PLAY -- something that many self-labelled "hardcore simmers" have completely abandoned in their slavish pursuit of realism. I mean... a full 20 minute start up sequence while sitting on the ramp? REALLY?! That's not realism, that's neurotic.

Make it fun, make it addictive, and people will play it, whatever label you choose to slap on it.

Posted: Jun 3rd 2011 11:19PM mattwo said

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The ex-makers of the gameshark want to make games? HA.

Posted: Jun 4th 2011 6:05AM mattwo said

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They made controllers huh? This is a flight sim huh? Did they make joysticks? >.>

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