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Reader Comments (17)

Posted: Jun 1st 2011 11:56AM Dunraven said

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My hands on time with Tera was interesting, it will depends on how the community shapes up if I will play it or not...M ratings usually mean the community is anything but.

Posted: Jun 1st 2011 12:04PM Gamingstjean said

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I personally think the guild on guild wars are gonna be epic.

Posted: Jun 1st 2011 12:13PM Grumms said

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I'm actually debating on buying / playing the Korean version in the meantime. Mostly to get a feel for having to deal with not knowing a language, for ArcheAge (KR)

Posted: Jun 1st 2011 12:14PM (Unverified) said

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Hah, Guild Wars. A seldom used, but very fun part of EQ. Interesting to see Tera's devs actually touting that.

Posted: Jun 1st 2011 12:24PM Kitanishi said

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Considering just how many problems korean version of tera is having due to instability, economics system being completely unbalanced, lag problems, huge tiresome grind and very clunky coding of the game...

This game just does not excite me anymore.

Next week, the server amount in korean Tera gets cut in half from 30 to 15(and thats a second time it happened). Not good, not good.

Posted: Jun 1st 2011 1:17PM Ganathar said

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@Kitanishi
I woldn't worry about the server merges beacause all new MMOS merge servers a few months after release.
It is also worth to note that the game didn't get released with all it's content, it was supposed to be up to lvl 60, however the EU/NA release will have all the said content + more quests then the Korean version.
This game is also NOT grindy which may affect it negatively in the Korean market.
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Posted: Jun 1st 2011 1:30PM paterah said

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@Kitanishi If the game launches with these fixed how will it affect you exactly? :/
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Posted: Jun 1st 2011 1:39PM Kitanishi said

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@Ganathar

Game has easy level curve. IT is STILL Grindy.

Its pretty much like aion in that after certain point level you HAVE to group up in order to progress in anyway.

As game is right now, you rush through to max level and grind the same dungeon that takes few minutes to do, bringing the game economy down with each go

Then we have the fact that mid-to-end game content is more buggy than Fallout New Vegas or Magicka co-op were on release. Servers have very poor framework, client coding is bad, there are constant memory leaks and graphical bugs, collision detection is not properly working ever since the closed beta out there ended and thousands of other problems.
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Posted: Jun 1st 2011 1:44PM Kitanishi said

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@paterah

So far most of complaints get failed to get fixed ever since the launch, so I would not hold my breath with that.


Economy unbalance is something INBUILT into everything in the game. Pretty much everything in end-level content needs to be reworked if they do not want to have the game flooded with 6465464646468 gold costing weapons and market death.
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Posted: Jun 1st 2011 1:45PM Ganathar said

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@Kitanishi
You have a point but there will be a NA/EU beta which means there will be a chance to fix those problems, it has also been mentioned that part of their "westernization" is making more solo quests for those levels.
For these reasons I believe we should wait for beta rather than jump into conclusions.
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Posted: Jun 1st 2011 1:59PM Kitanishi said

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@Ganathar

Well but solo-acessibility will only add to the speed of leveling and NA/Eu servers will be in the point KR servers are right now.

What is the situation right now? Let's just say the game code is running out of digit count for the item prices :)
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Posted: Jun 1st 2011 3:05PM Braiks said

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@Kitanishi They've already talked about economy and they said it will be different in NA/EU.
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Posted: Jun 1st 2011 3:42PM Kitanishi said

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@Braiks

"they" also said they will fix it in kr servers in one month. The problem persists for more than a year already. :)
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Posted: Jun 1st 2011 4:15PM Braiks said

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@Kitanishi I'm talking about En Masse not Bluehole Studio.
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Posted: Jun 1st 2011 12:30PM Valdur said

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The game is not doing that well in Korea with another server mergers from 35 to 15 coming soon.At least we will have the game with the new update when it's released in the west.

I really hope that En Masse re evaluate the leveling curve so that we don't breeze through the game up to end game, then sit there or grind like it was the case with the Korean version.

Posted: Jun 1st 2011 12:59PM (Unverified) said

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Any info on a US release date?

Posted: Jun 2nd 2011 12:07AM (Unverified) said

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I do not know why you are making a big deal about this supposed "update" being on the EU publisher's website. Those of thus who have been following Tera have known about the level cap increase and dungeon additions for some time. As well as the server vs server PvP. Tera's developers issued a statement to these facts a number of weeks ago.

As for the game's future, I am holding off judgement. Its more and more obvious that Asian MMO developers are releasing unfinished products in Asian and using that area's playerbase as a way to complete the game while getting paid. This was a common practice since the release of FFXI on the PS2 a decade ago. Aion and Tera both have been released on that continent in a very incomplete and unpolished state, but both did their very best to polish the game before its NA/EU release. Aion didn't quite hit in the states, but it is still the top dog in Korea. Tera is a bottom feeder in its own country, Bluehole is obviously hoping to make it something special before releasing it to the world and getting their money back on the project.

The game looks awesome, its combat is faster paced, even if a bit clunky and only really shines when you are using a controller and not the typical keyboard and mouse setup of most popular MMOs. I wish it all the best, but I am looking forward to seeing what GW2 does. If that doesn't hit the mark, then its probably going to end up being another decade for Blizzard.

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