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Reader Comments (66)

Posted: May 31st 2011 2:55PM Ghostspeaker said

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@BigNastey Isn't TERA already out in Korea? Or do you mean when its NA beta comes out? If the latter, I agree that I hope they do, but I doubt they'll be able too. NA betas typically include non-disclosure agreements, which would preclude any preview articles.
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Posted: May 31st 2011 3:01PM Jef Reahard said

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@Ghostspeaker

TERA is out in Korea, but it requires a Korean social security number to create an account, and I'm not real keen on obtaining one of those illegally.

We will definitely be doing TERA impressions as soon as we're able though.
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Posted: May 31st 2011 3:21PM Ghostspeaker said

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@Jef Reahard

Not willing to go to jail in the name of journalistic integrity, huh? ;)
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Posted: May 31st 2011 4:25PM tk421242 said

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@Jef Reahard

An MMO that requires a social security number? Now that is a scary thought. I still get into arguments about leaving that blank on forms everyday.
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Posted: May 31st 2011 5:58PM BigNastey said

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@Jef Reahard

Really happy to hear that! TERA deserves it for real, it's the underdog which has the potential to blow away all of the big hits that might be releasing this year. (GW2 & SWOTR)

About the Korean TERA situation, yes as Jef Reahard said, only way to play is to get a KSSN. This will not be the same for NA/EU. TERA will follow the same standard subscription policy as any other MMO, so don't worry about putting in Social Security Numbers lol.

The CBT won't be under any NDA, only thing that is, is their Focus Group Tests. I'm surprised Massively didn't get into the Community Play Event En Masse held in April. Maybe you guys did though? At least I didn't hear anything about it...

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Posted: May 31st 2011 2:35PM paterah said

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We heard you like games so we put a game in your game so you can play while you play!

Pirates of the Burning Sea HD within ArcheAge. I'm excited.

Posted: May 31st 2011 4:36PM Kitanishi said

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@paterah

Alongside minecraft:simpleversionHD.

Even more excited.
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Posted: May 31st 2011 2:51PM Tavar27 said

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What i want to now from this whole article is how do you have a monitor that supports 2560x1600 resolution (quick newegg search says at least $1000) yet, have a computer that cant run it? I paid rough $700-800 for my whole computer and i could probably run on 2560x1600 lol.

Posted: May 31st 2011 3:05PM Jef Reahard said

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@Tavar27

Well I didn't say it wouldn't run it, I said the frame rates sucked. I was getting 12 - 15 fps at 2560 with Fraps running in the background (so, playable but not enjoyable). For a random comparison, I run Conan at 2560 with the sliders maxed and get around 40 fps.

Whether it would run on your $800 box depends on a number of things. My system cost around $1000 a year ago not counting the monitor which I've had for awhile. I linked the specs in the article if you're curious.

In any event, I'm sure XL will doing a lot more optimization prior to release.
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Posted: May 31st 2011 3:03PM Ghostspeaker said

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I remain cautiously optimistic. It sounds like it's shaping up to be a solid game, but then so did Vanguard.

Though to be honest, I'm more worried about the players. A lot of the talk I'm hearing from other gamers is the same as when religious nuts talk about the Rapture. Nothing could live up to the expectations people seem to have about it. In my experience this is a recipe for badness.

But I'm not one to count my chickens before their hatched, dead or alive. We'll see, either way.

Posted: May 31st 2011 3:09PM Chris Atlas said

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Great review and great looking game. Hope its going to make it to the US soon.

I'm surprised enterprising Korean / English speakers arent offering English guides or to be an online guide.

Posted: May 31st 2011 4:44PM Celtar said

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The game looks graphically beautiful but I never play a game for the graphics first. Beautiful graphics are in my opinion just the fluff, the frosting on the cake. Sure they snag your attention but I need more substance to a game to have it draw and keep me.

I also tend to have doubts and concerns about a foreign produced game where they have to translate and convert into American. Our mindset and culture is different enough that often we tend to not quite mesh well with how another culture thinks and reacts to things like user interface layouts, skill mechanics etc.

Part of my issue with Funcom and AoC is that very thing. It always felt like someone translated it into American English but they one weren't a native speaker nor did they understand the mechanics of the game they were translating. So yeah I do have concerns about cross over into our market and having it done right.

That said the game looks freaking impressive and I want to see and learn more. Keep up the coverage.

Posted: May 31st 2011 5:09PM DarthDan said

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"and over the side went 15 to 20 players, all of them whooping and hollering (in Korean, unfortunately, so I don't know what they were saying -- but I can guess)." LMAO.

This looks promising. And while I can totally understand your concerns about trying to please two crowds and two mindsets, blending themepark and sandbox, games like EVE could have really benefited from a built in introduction like you describe here. And even if this isn't the One Game prophesied to return and fulfill the legacy of SWG and Ultimate Online, props should definitely be given for all of its fluff and design that goes outside of the themepark box. Even if it isn't a pure sandbox, it's a creative vision, which is more than I can say for 90% of the titles out there.

The shots of the sailing vessels and airship are out of hand.

Great article, Jef.

Posted: May 31st 2011 6:28PM mysecretid said

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Thanks for the article!

It doesn't really matter to me if ArcheAge gets everything perfect -- just the fact that /somebody's/ trying to make a current MMORPG that's a /world/ instead of just "Diablo With A Monthly Fee" has my interest.

Posted: May 31st 2011 6:59PM Graill440 said

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I like the look very much of this title but not the company (Xlgames) so i will wish it good luck and pass. While i like take 2, the practice of splitting devs among many titles is a bad idea from the outset no matter how much spin they throw to get people to see past this.

On a side note Take 2 needs to aquire The Witcher series rights and take the idea and run with it putting their all into it and making it an MMO.(Evil grin)

Posted: May 31st 2011 9:57PM Locus said

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Why doesn't Massively just hire someone who's fluently bilingual in English and Korean? Seriously.

Posted: May 31st 2011 10:31PM donweel said

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I would feel beter about the game if I knew they had a team working on a North
American version in tandem. But this is completely Asian focus. So it would seem that the release wil be in Asia and perhaps they will do a North American release some time later or maybe not at all. Asia is a huge market I suppose.

Posted: Jun 1st 2011 12:31AM Araxes said

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Here's my nickel:

The game looks amazing, and in theory it sounds like a terrific open-world experience.

However, past experience in Vanguard, and to a lesser degree, EQ2 when it first launched, informs me that Western gamers generally scatter after taking a brief taste of a true open-world experience. For better or worse, we seem to like generally being herded and directed. We like it in our jobs, we like it at our sporting and entertainment events, and we like it in our gaming. When these things are not present we cite any number of reasons as to why a thing "sucks" or "fails" or "is awful."

I personally really have a hard time playing Eastern-developed MMOs. Their aesthetic is different; they have an underlying texture that doesn't gel with me. Things are definitely "lost in translation."

Posted: Jun 1st 2011 11:12AM Araxes said

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@Tempes Magus

Oh certainly. I'd count myself among that group, too. It seems that we're a minority, however.

It will be interesting to see if time -- and burn out -- has actually changed the way a large group of people feel about it, enough to constitute an actual market.
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Posted: Jun 1st 2011 9:48AM Mynsc said

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Cool, thanks for the details.

I would also love it if they would take some advice from EVE and make not only time and resources the factors, but introduce skill too. You'd have to be a specialized and experienced carpenter / scluptor / whatever to be able to build the most advanced houses, ships and maybe castles too ?

Also, I'd love it if for example there would be quarries, mines, farms etc that would give extra resources or maybe even rare ones but couldnt be owned by a single player. You'd need a guild to take ownership and ofc the "ruler" could change if a rival guild attacks it and manages to conquer it (or the zone its in).

But yeah, day dreaming.... :D
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