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Reader Comments (19)

Posted: May 27th 2011 10:07AM Ardanwen said

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"We're practically in the Yellow Pages under 'Crusaders'."

BioWare is being beaten by Funcom in quality dialogues.

Posted: May 27th 2011 10:36AM Kitanishi said

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@Ardanwen

Has been for a long long time.

*points at The Longest Journey and DreamFall*

:)
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Posted: May 27th 2011 10:40AM Snichy said

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@Ardanwen. I realise I am in the minority but I found Mass Effect 2 boring - too much talk and not enough action, hence why I'm not too bothered about TOR.
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Posted: May 27th 2011 10:38AM Snichy said

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Super excited about this game but the proof will be in the playing, not the talking. Now I have found out the basic elements of the game, I would be happy not to have to listen to all the marketing bollocks and just wait around for release where I can make a real decision!

Posted: May 27th 2011 12:59PM Kaoss said

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@Snichy
You have to listen to this?
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Posted: May 27th 2011 10:42AM (Unverified) said

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On the fence with this game, so are alot of burned AoC folk. Their going to have to earn players, and win them over.

Posted: May 27th 2011 11:02AM Poordevil said

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Earning and winning players is all up to the game itself. It doesn't have the hype or anticipation of Guild Wars 2, but suppose it turns out to be as good or better? Also, I think it is very possible TSW will be a deeper, richer game than The Old Republic.
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Posted: May 27th 2011 12:05PM aurickle said

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I'm in the same boat. I remember all too well how wonderful AoC's systems sounded right up until the game launched.

DX10 on the box -- but not in the game until much later.

Guild Cities - Touted as being attackable by NPC's that had their own camps and would grow steadily stronger. You could leave the NPC's alone and let them grow stronger, granting better rewards when you finally wipe them out but also risking letting them become too powerful to where they could destroy your own town. Too bad it never actually got in the game, even though aspects of this were talked about right up to launch day.

Honor System - Sounded like a great way to discourage all but the most determined griefers while still encouraging balanced PvP. If I remember right, this system was even in the game's documentation at launch even though it wasn't in the game itself. A bastardized version made it in much later.

Combos - Another item that sounded great on paper but when actually played made a lot of us feel like we'd powered up the old Simon Sez game. It amounted to password protected skills. This wound up being something that people either really love or really hate.

Even "open beta" wound up feeling very deceptive. After all, you were limited to Tortage. So you had all the voice over work and the very rich storyline. It wasn't until the game launched that we learned this all but disappeared as soon as you leave Tortage.

Add to that the various bugs that have been in the game since launch yet never fixed. (Herald of Xotli's disappearing hair, anyone?)

People love to tout Longest Journey and Dreamfall as being examples of how great Funcom can be. And it's true. But the key part of that phrase is "CAN be". It's key to remember that both of those titles are not MMO's. What's more, Dreamfall was always meant to be followed by another game that finishes the storyline. It's now 5 years later and there's no hint of said sequel. So even these two great Funcom titles end up serving as an example of how even when the company gets it right they still manage to fall flat.

The bottom line is that I just can't trust Funcom anymore. No matter how good Secret World sounds prior to launch, I am simply not going to buy it until at least six months after launch -- and even then, only IF the player reviews are highly favorable.
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Posted: May 27th 2011 11:04AM (Unverified) said

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They will have their chance with me on this one for sure ... crossing my fingers. AoC killed me ... but this looks interesting enough for me to give them one more chance.

Posted: May 27th 2011 11:05AM Nerves said

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A quality open beta will be key to changing people's opinions on funcom. Like rift did. I'm VERY excited about this game, and the potential it has to be something NEW in a market where it seems no studios are willing to take risks. /crosses fingers that it won't suck

Posted: May 27th 2011 11:09AM (Unverified) said

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Wondering if something as simple as 3 factions (which of course has been around forever and seemingly has been forgotten till now) will be one of the things to breath life back into MMOs

Posted: May 27th 2011 11:51AM (Unverified) said

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@(Unverified)

this. 2 faction pvp systems dont work. your best case scenario is having something WoW-like.
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Posted: May 27th 2011 11:52AM OmegaDestroyer said

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That was WAR's greatest failure in my book. Here you have a mythology where everybody is constantly at war and they break it up in to 2 factions. When presented with a shot at redemption with the Skaven, they make them playable by both factions.

I really, really hoped the WH40k MMO would avoid it but it seems (from what little information is out there), they're going to go the 2 faction route again. :(
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Posted: May 27th 2011 10:33PM Space Cobra said

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@OmegaDestroyer

In regards to Warhamer and 40K 2 faction and 3 faction.

They probably have to seriously emphasize that 3rd side and find a reason for it. The problem with both Warhammer and 40K is that ALL factions can be on their own team. Orcs, Neocrons, Eldar, Marines, Chaos, etc. Ideally, I agree that it'd be great just to give all these factions their own playable section.

But, it's alotta grunt work to program not only starting zones for each faction, but separate quests, too. Then there is the gripe of using essentially the same quest for (re-using) for different factions: makes things look a bit cheaper in quality terms.

They just have to either leave the door open for a third faction (in 40K) and add it in as an expansion or just beef it up...AND, Ideally, give some reason for mashing some of these factions together.

Marines could be their own faction, but you can put in Planetary scouts and forces into them. Chaos would be a popular opposing choice and I can see cramming some Orcs and *maybe* Tyrannid.

Eldar, I believe, would make an awesome third faction, but who to add to their forces? They can be as haughty as Imperial Marines. Again, you may have to flex things and I am sure the TableTop fanbase would complain.

I think if you go beyond 3 factions, possibly 5, you run into the danger that you thin out players playing a particular side. Many players only play one alt or side, focusing on it. Others can be altaholics, but they may not be enough if many choose one side for a night's play and you are on a lesser side. I think multi-faction can work, but balance is tricky. Three is a "sweet spot". Four and Five probably are do-able, but if you aren't setting things right, one or two sides may still suffer. Some races are just more popular and I am sure everyone will probably have a Marine character. So, you got to control/balance this and it ain't easy.

But yes, I am with you on we need more 3-faction games. But just saying it's not so easy to include armies together with history and bring balance to people playing all sides consistently. More than 3 and you are looking at diminishing returns that could hurt the game if Devs don't do it right.
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Posted: May 27th 2011 1:49PM Anatidae said

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Good story sets a nice background to an MMO, but I don't think it is what "hooks" people.

If I wanted to play a game with great story, there are far superior single player games for that. What I want is to live in a world where my actions make the story.

Funny enough, the first MMOs were more like that. Ultima Online - very little story - but if you find an old UO player, you will hear plenty of stories. And they will remember them far more than the general storyline of WoW or any other MMO out there.

The next huge MMO is going to be one where the developers take what works with the story/quest on rails so successful with WoW and others and mix that with a sandbox world filled with tools to create communities and the natural formation of personal stories of herosim, villainy, conquest or just friendship.

Posted: May 27th 2011 3:30PM Valdur said

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I'll give Funcom a last chance with this game because they are really doing something new and innovative .I'm fed up with things like Resilience/focus/toughness and damage meters running the same dungeon ad nauseam

I think this game will breath some new perspective to the genre and also brings back the sense of adventure and the RPG back in MMO.

Posted: May 27th 2011 4:09PM (Unverified) said

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This game is the only thing to look forward to over the next 18 months. Hopefully it will be to complicated for all the wowlings and wannabe jedis for them to even try it.

Funcom have made some stunning games. Anarchy online is stunning for actual gameplay, Conan has the best PVE content going, (mostly done by the awesome folk who have now moved to secret world :D )

Death to the Illuminati !!!!

Posted: May 27th 2011 7:15PM winterborn said

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I have no interest in this type of world so I will pass on this game.
Good luck to them.

Posted: May 28th 2011 2:29AM Seldra said

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Recently I've been on a streak of playing MMOs with deep and rich storyline, and that's something I feel that was missing with my time on WoW. I've also learned the lesson first hand of "it only feels like a grind when the story moving you forward it is in fragments."

MMOs have to have a clear path/s and constant flow of storyline to present a player while they level. Games like WoW(before Wrath) and Mythos have issues with no real storyline or just a lot of filler in between storyline progression quests. It's those games that feel like a grind because there's nothing to do but kill X number of whatever from some farmer standing next to a cow for a large section of the leveling process.

It's wonderful to see dev teams finally realizing the importance of story on the leveling aspect of MMOs, if the player is engaged in it they won't even realize their exp bar they leveled till their character blows up fireworks out of their ears and the "Ding!" sound erupts from their speakers.

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