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Reader Comments (40)

Posted: May 26th 2011 5:11PM Keen and Graev said

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Real open world persistence or instanced persistence? That is what I want to know.

Posted: May 26th 2011 5:23PM Equillian said

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@Keen and Graev

I cant see how you can make it fast paced AND open world. It's gotta be instanced.
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Posted: May 26th 2011 5:47PM Xocolatl said

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@Keen and Graev
Instanced.

But supposedly you can drop in and out of a game as desired, so kind of "open" in that sense. Imagine it like Demon Soul type of multiplayer. I think the drop in only work for PvE though. Anyone know anymore detail?
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Posted: May 26th 2011 6:27PM Wild Colors said

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@Keen and Graev

It's hard to do real open world persistence with RTS's, but I really miss the games that tried it (Time of Defiance, anyone?).

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Posted: May 26th 2011 6:42PM paterah said

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@Wild Colors It could be done with a campaign map like Dawn of Fantasy, though I'm not sure if Trion is aiming at those players. I believe they are aiming for competitive and fast paced style much like Starcraft but with some peristence instead of the well thought-out guy. It looks quite interesting anyway.
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Posted: May 26th 2011 5:14PM slash beast said

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Sounds really interesting. Can't wait to get my hands on it.

Posted: May 26th 2011 5:29PM Keen and Graev said

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@Equillian Indeed. This raises the question then as to why the developers say it is a MMO.

What makes it any more MMO than a standard 26v26 FPS game? Global Agenda ran into the same problem. They claimed real time impact on a world, but the world was a map that showed who controlled what and had no real existence -- nothing tangible. In the end it was all instanced persistence. It boiled down to being 12v12 fights like Team Fortress 2. The winner of the fight got "control of the territory", aka their name on the map.

If nothing is persistent except what we are being told, instead of what we can see, then I question if that is truly capable of being "MMO", on top of being 26v26 fights.

Posted: May 26th 2011 5:46PM Fabius Bile said

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@Keen and Graev nope it isnt. "MMO" is just a catchphrase to gain publicity. This game looks sorta like starcraft on B-net.
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Posted: May 26th 2011 5:52PM Xocolatl said

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@Keen and Graev
1. The units are persistent (character progression).
2. An old trailer said that they have a drop in-drop out function, so people can join the map at any time. That much is "MMO".

3. Too bad it's not RPG..
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Posted: May 26th 2011 5:51PM (Unverified) said

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Keen and Graev's question needs to be answered before I go anywhere near this one.

Posted: May 26th 2011 6:01PM Sephirah said

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@(Unverified)

Trion just hired someone to answer that question as they got scared by the thought of not having you play End of Nations!
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Posted: May 26th 2011 6:06PM (Unverified) said

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@Sephirah

More like they just hired someone to spin some hype about some unimportant feature, to distract you from your original question.
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Posted: May 26th 2011 6:27PM Oskari said

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@(Unverified)

Judging by your reaction, even a well thought out and detailed answer would still illicit scorn.
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Posted: May 27th 2011 6:08PM (Unverified) said

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@Oskari

I am Scorn incarnate. ;p
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Posted: May 26th 2011 5:54PM Gaugamela said

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Well I wonder what kind of activities this game will have besides the normal ones on a RTS.
I think that you have a lobby where you choose where to go.

Posted: May 26th 2011 6:13PM SaintV said

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If the game is fun then who cares if it is open world persistence or instanced persistence.

Posted: May 26th 2011 6:18PM Keen and Graev said

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@SaintV Usually the determination of fun is made after having played the game. If I'm going to buy a game I'd like to know what I am buying. It would be nice if this information was made available upfront.

Posted: May 26th 2011 6:29PM Oskari said

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@Keen and Graev

Even if it was, there's still no guarantee of fun.
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Posted: May 26th 2011 7:27PM alucard3000 said

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@Oskari True but there is the guarantee that if it is made clear and it isnt the type your interested in you wont spend money on it and find out the hard way that you dont like it.
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Posted: May 26th 2011 6:18PM Barri said

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Who said MMO had to be a one map rpg concept. Anyways for it to have a rts element there would have to a place where you customize your units and what not. Don't think you can do that on a map where they are getting shot at. This is a MMO wargame not rpg.

Got to look at things from technical viewpoint as well.

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