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Reader Comments (34)

Posted: May 26th 2011 10:41AM PsychoBowl said

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Vashj'ir was horrible. I loathed leveling through that place.

Posted: May 26th 2011 10:43AM (Unverified) said

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If it's done correctly,then yes i would like them.

Posted: May 26th 2011 11:12AM Rho said

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@Eliot

Oh, you and your sneaky Beatles reference. I see what you did there with your octopus' garden (in the shade.)

Posted: May 26th 2011 11:58AM (Unverified) said

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I wouldn't be interested in an MMO that was primarily composed of aquztic environments, however, I would love to play an MMO with an equal amount of terrestrial and aquatic environs. I think a playable amphibious race would be pretty darn cool. Or even a purely aquatic race, that could only move about freely on land, by using a "halo of water" or somesuch spell.

The more variety a game offers me, the better IMO.

Posted: May 26th 2011 12:52PM myr said

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Would I like to be under the sea?
In short: Yes.

Not in the traditional slow clunky autoattack every 5 seconds, swim slower than you run MMO sense though. Swimming/movement has to feel fast and fun. More an action MMO maybe.

This could be pulled off in a 3d environment, but I've always had more fun in underwater games that are 2d. In particular, an older indie title called Aquaria comes to mind...

Would be interesting for someone to try, anyway. It's a largely untapped environment, indeed.

Posted: May 26th 2011 1:01PM Dumac said

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Underwater areas have the potential for a change of pace and introduction of new types of gameplay, but unfortunately, like 3D movies, they only use the third dimension for aesthetics and gimmicks, instead of changing the way we experience things. A waste.

Posted: May 26th 2011 1:10PM Beau Hindman said

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I would love to play an MMO based on underwater settings. Not only would it feel different, but it would be a chance to try out completely new mechanics.

Beau

Posted: May 26th 2011 1:19PM wondersmith said

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EVE Online is already an underwater game. You can use torpedoes to shoot enemies, your ship quickly comes to a halt if you turn off its engines, and your enemies' wrecks stop where they are when you destroy them instead of continuing on forever due to intertia.

Posted: May 26th 2011 3:24PM Rheem Octuris said

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I think it would be cool to make an "evolution" game like spore but in an mmo enviroment.

We start off with the microbial stage which serves as a tutorial etc, and when you hit around level 10 you get to make more and more choices. Herbovior, Canivor, etc, fin or tenticals or legs, etc, stay in the sea, go on land, learn to fly, etc. I think higher level animals would be more out to sea / further inland / higher altitude.

I think the most interesting part of it would be the ways people could create vastly different animals and be able to make whatever they wanted. Dinasaurs, Flying Monkeys, D&D Style beholders, whatever you wanted.

Posted: May 27th 2011 12:29AM Rialle said

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I have never been a fan of totally underwater zones in MMOs. I haven't ever enjoyed it in any game. (Vash'jr is one of my least favorite zones in WoW.)

Posted: May 27th 2011 1:42AM Valdamar said

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Only if we get playable Naga (there just aren't enough reptilian races in MMOs!).

Posted: May 27th 2011 9:20AM TheGreatMachine said

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I like having underwater as a place to find hidden stuff that rewards explorers but it gets tiresome beyond that. EQ2 did it well IMO.

Posted: May 27th 2011 3:43PM Daemodand said

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It's so much better down where it's wetter! Take it from me!

Posted: May 27th 2011 6:23PM Pyrate said

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When I saw this Daily Grind I just had to LOFL!
I have been working on a concept for an underwater MMO for about 6 years now (too bad I cant code or have a s**t ton of $$$ other wise Id probably have it done. lulz)
Anyway, I agree, the potential for an underwater MMO is huge, with the use of a 3d plane (x/y/z axis) the playing area expands 3 fold.
Like someone said, think EVE, but with water instead of space (though on a smaller scale).
Alot of people dont like the idea of playing underwater and I agree, but thats because all MMOs to date suck at underwater movement.
Its clumsy and awkward, they make it hard to see, etc. Underwater in other MMOs are just a far after-thought. (like meaningful PvP LOL)

My idea for making underwater game-play feasible is to re-use/re-tool the Flight Mechanic (ie- flying mounts in WoW and the Flight/Hover Power in CoX, etc). Just replace the Graphics for Air with that of Water. (Flood The World!)
Replace the Flying Mount with 1-3 man Subs (or even large 8 man Subs for Teams) and the Flight/Hover Power with a Personal Underwater Jetpack for when your character is out of the Sub exploring.
Done! Underwater MMO.
The movement for Flight in most games is perfect for an underwater environment (slightly altered to give a bit more of submerged feel of course), all it really takes is a change in graphics.
Well that, and some people with talent, $$$$$$, and the balls to try it.
Id LOVE to see this done.
So much potential for a 20k Leagues/SeaLab 20XX type game.

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