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Reader Comments (12)

Posted: May 26th 2011 8:06PM Ordegar said

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Wow that's so realistic!! What mmo is that picture from?

;)

Posted: May 26th 2011 8:47PM Degu said

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@Ordegar
Little House on the Prairie = WoW killer.
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Posted: May 27th 2011 12:59AM KDolo said

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@Ordegar

looks like 90% of LotRO gameplay
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Posted: May 26th 2011 8:39PM Kaahn Stewart said

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"(There's not a lot to do outside of a 'Mech and not much to do inside of one other than shoot things.)"

But how many MMOs are really more than that? Look at World of Warcraft, for instance. 9/10 of that game is just combat, it just depends on where that combat is focused on accomplishing.

Now turn that into a game focused on the Battletech Universe. Suddenly, you're a Mercenary who has to keep completing Escort or Hunt-and-kill contracts to maintain your Battlemech, or upgrade it. Suddenly you're with House Davion and the Federated Suns, fighting on a contested planet to prevent key locations from being taken, for fear of the whole planet falling to the Draconis Combine. Suddenly you fight for the Lyran Commonwealth to prevent the Clans (NPCs?) from encroaching further on the Inner Sphere. That's a lot of combat. But what about other professions? Traders, Builders, Free World politicians, think EVE Online... with Battlemechs.

Every MMO so far has a very high focus on combat. The defining factors are HOW, WHO, and WHY.

Posted: May 26th 2011 11:07PM Suhaira said

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OMG!
There is an Amish mmo on the way!!??

Squeeeeeeeeee!!!!

Posted: May 26th 2011 11:28PM Bramen said

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Is CCP's Eve expansion just practice for making an MMO based on human models vs. spaceship for their up coming vampire MMO? Should we view Incarna as a sneak peek?

Posted: May 27th 2011 1:11AM Yarr said

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Wow, Eliot managed to get a screen shot from Paradox's upcoming Salem MMO? I must say the graphics are much more realistic than I expected and it shows that cooking will be one of the crafting professions.

Posted: May 27th 2011 2:24AM Skyydragonn said

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OMG Zynga is making a FARMVILLE MMO....That pic is totally the Amish faction! We know that the Catholic faction who is at war with the Hebrew faction who are also a war with the Christian faction!!
Meanwhile the Amish quietly subvert the masses with thier "wholesom food and drink"

P.S Don't drink the kool-aid.

(* No religious institutions(Or Dieties) were harmed in the making of this advert*)

Posted: May 27th 2011 5:30AM kasapina said

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Regarding voice chat, one of the problems would be that it's not always apparently present - I've played some games where I realized its existence much later than I should have. Additionally, voice chat use is a lot more common among organized group players, meaning that trying to use the game's voice chat to contact randoms most often results in a chat conversation or a lack of reply - it's only common to have a microphone on hand and plugged in the computer if you're in a guild that requires it than if you're just doing some casual leveling. For example, in APB, if I were to enter in a random group, the most likely outcome would be one where nobody uses a mic, even when asked. The second most common outcome would be a clan group that has voice chat and is looking for a filler player. It's rare to meet a random player who is able to use voice chat.

Another problem is that ingame voice chat is not available out - of - game, and it often is zone/group - specific. It's customary for my guild wars guild to have 2 - 3 players who don't have their game turned on and are just hanging out in vent, either in wait for a dungeon invitation by a guildie or just to pass 10 minutes. And how do we go about alliance councils, which sometimes have more than 100 people connected? You can't force that many players to leave what they are doing to come within earshot of each other, and you can't exactly group with them either. Thus, at the very least, voice chat in a game needs to both be popularized by the developers and be independent of player location, group, guild, and faction, to be viable -

Posted: May 27th 2011 8:37AM Dracones said

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There'd be a decent amount to do in a Battletech MMO. First you have normal battlemechs and aerotech. There's battlefield scavenging, resource control, crafting would be done via engineering new mech components from scavenged parts.

Clans, politics, base building, contracts, maybe owning dropships.

It's pretty sad nothing has been done with this.

Posted: May 27th 2011 11:29AM enamelizer said

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The UO question is loaded in that it assumes the game is not making money. The 2008 estimated numbers were 75,000 subscribers. At $13/mo that is $975,000 a month in revenue. If you were a company would you want to give up that much revenue (or even half that) every month?

There is very little reinvestment into UO, this revenue is mostly icing for EA's cake.

Posted: May 27th 2011 10:38PM Space Cobra said

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Shades of HR Geiger urban-legendary!!!


(Geiger was known for having a chef fix his meals in one color. The gal is holding purple...berries/dates? and dressed in purple. I think Geiger also liked to dress in one color while eating?)

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