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Reader Comments (40)

Posted: May 25th 2011 4:37PM Danteeeee said

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The final profession, damn you Eriiiiiiiiiic!

Posted: May 25th 2011 5:19PM Rho said

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@Danteeeee

If it turns out that the last profession really *is* the Mesmer and ANet's just been holding out on us, I don't think there's a word in English or German that I could use to describe my reaction. :|

As for the article and interview itself, it's nice to see Mr. Flannum clarify (again) how choosing atypical or outright off-the-wall race-and-profession combinations does make sense, at least in the context of this game. To say that being able to roll up a Charr Guardian tickles my fancy doesn't go far enough, really. It would be more accurate to say that it sent me into paroxysms of joy.
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Posted: May 25th 2011 5:26PM Lenn said

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@Danteeeee I realize you're hoping for Mesmer, but my sources tell me it will be the Janitor. This class's sole function in the game will be to clean up after the Engineer.
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Posted: May 26th 2011 8:08AM natethehero said

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@Rho
Remember that Arenanet will only reveal stuff officially once it's in the game to their liking, and an official reveal also entails creating skill videos, doing a profession write-up along with art for the front page, etc.


Considering how different the combat in Guild Wars 2 is compared to the first, trying to take such a unique profession like the mesmer and get it working in Guild Wars 2 while still exuding much of the same charm and feel, cannot be easy. Remember the combat has to be geared towards movement and placement and must be easily identified through visual effects.

How exactly do you create a shutdown specialist like the mesmer in Guild Wars 2, when very little of the mesmer's spells give any visual indication of what is going on during combat. I can only think of a few like Energy Storm and Soothing Images that have an actual visual effect (other than a brief symbol that appears during casting for all non-instant spells). This has probably required a massive rethink to the mesmer's skills and/or mechanics, so that they fit in with the new combat yet still manage to make you feel like a mesmer should. Taking all of that into consideration, I can easily see why the Mesmer (if it is indeed the final profession) would be taking the longest to get right.
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Posted: May 26th 2011 10:55AM Dirame said

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@natethehero

They also said in an interview that they have been releasing the professions based on their complexity. So its not just the building of the prof that factors in here.
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Posted: May 25th 2011 5:27PM MrFinesse326 said

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"Like that final profession, for example..."

They tease and they tease...I'm so sucked into this.

Posted: May 25th 2011 5:28PM (Unverified) said

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I was really geeked about GW2, but no endgame.... only replay value that doesn't why in the MMO market. I'm leery now, leaning towards Tera.

Posted: May 25th 2011 5:42PM Irem said

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@(Unverified)
It's not "no endgame" as in you hit 80 and there's nothing to do. They're just veering away from the standard model, which is that the bulk of the game (leveling content) is obsolete once you hit max level, after which you're basically playing an entirely different game than the one you'd been playing until then. They -will- have more challenging content at high levels, just not in the form of "okay, gear up and then go raiding."
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Posted: May 25th 2011 5:52PM cingeto said

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@(Unverified)

I'd personally have fun stuff thrown at me continuously as I level up than having to first level up THEN get to the juicy 'endgame'. But that's just me I guess... (and Anet)
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Posted: May 25th 2011 5:53PM (Unverified) said

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@Irem

That where I find a major flaw, MMO players invest alot of time on their "mains." Alot of us don't have interested in rerolling, we're perfectionist that want to perfect one toon, plus more importantly, use the cap level skills and gear we obtained. The standard model does need reworking, most games screw up endgame, and it has game ending effects. This could shoot GW2 in the knee cap before they get off the ground if players hear about this.
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Posted: May 25th 2011 5:53PM Daeths said

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@(Unverified) Ya, just like how GW has no end game. Oh, wait. its ALL endgame! never mind.
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Posted: May 25th 2011 6:02PM Lenn said

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@(Unverified) I find it amazingly refreshing to finally have a game without "end game". Although I am puzzled by the whole idea of still having levels. Even in GW1 levels are pretty meaningless. You'll hit the cap of 20 long before finishing even one campaign, and you'll be collecting skills and points long after that. Those 20 levels feel more like an extended tutorial than a true levelling experience.
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Posted: May 25th 2011 6:07PM paterah said

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@(Unverified) Please, please, PLEASE for the love of god, don't confuse end-game with instanced raiding. How many times I have said this even I don't know. End game does not mean instanced raiding, if you can't comprehend how this can work then I feel sad. But f***ing seriously now, you want another game where people meet every night under the exact same roof to go kill the bosses you have been killing for the past 2 months? Is that what you call end game?
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Posted: May 25th 2011 6:14PM Lenn said

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@paterah Unfortunately, in many MMOs, end-game is exactly that: people meeting under the exact same roof every night to go kill bosses they have been killing for months.

Release a game without raids or something similar, and people will go ".... huh?", simply because they have come to expect an MMO to have that type of "end game". (Aren't MMOs supposed to be endless anyway?)
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Posted: May 25th 2011 6:40PM Eamil said

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@(Unverified) - "That where I find a major flaw, MMO players invest alot of time on their "mains.""

You seem to be under the impression that "leveling content is not obsolete at max level" means that the replay value consists of leveling new characters and nothing else. I personally disagree with this notion because the fact that the game will scale you down when you go back to revisit lower-level content means you can go back and have fun doing lower-level events without vastly overpowering them, and even still get gold/loot rewards for it. I'm sure there will be plenty of regular dungeons to do at the level cap too, not to mention large-scale events. I personally feel this is a good model - "hit 80 and the entire game is open for you to have fun in" rather than "hit 80 and everything but dungeons/raids at max level is now meaningless."
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Posted: May 25th 2011 7:27PM Sephirah said

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@Lenn

"Hardcore raiders" are a bunch of people spending week after week killing the same bosses to gain purple pixels to show in towns, whining on the forums "Epics aren't epics anymore. When I started playing years ago..."
It would be a nice change to be able to not have them in GW2 but only people playing for fun...
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Posted: May 25th 2011 7:28PM JoolaPrime said

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@paterah

Ah yes...its called, end-of-game
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Posted: May 25th 2011 9:36PM Irem said

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@(Unverified)
"The standard model does need reworking, most games screw up endgame, and it has game ending effects. This could shoot GW2 in the knee cap before they get off the ground if players hear about this."

There are also a lot of us who are drawn to it for exactly the same reason. After WoW, I don't think I can ever get invested in a game again where the purpose of the world is to get me to max level to funnel me into a series of raids with every other player. To my immense sadness, even just KNOWING that there's a gear treadmill and traditional endgame waiting at max level now kills any desire I have to get immersed in a game world. And I know I'm not the only one who feels this way, because I hear people saying how thankful they are that GW2 isn't going to do that all the time. Will it be enough when the game goes live? We'll see. Will the concept drive players away in droves? I don't think so.

I don't think it's a bad idea at all for ArenaNet to be trying it, either way. There are millions and millions of MMO players now, enough that games will probably make more money in the long run by -not- trying to be everything to everyone. If what GW2 does well are dynamic events, dungeons, and PvP, then polishing them up as much as possible and providing more challenging or complex versions of them at higher levels will serve them much better than trying to construct an "endgame" just for the sake of having one. Interviews and information suggest that people who want to perfect their characters and tweak them ad nauseum will have plenty to work with, regardless.
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Posted: May 26th 2011 6:07AM BGExorcist said

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@(Unverified)
If half of what they say the game will be, is real, with NO MONHLY SUB, I dont need to tell you what this means :)
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Posted: May 26th 2011 10:58AM Dirame said

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@Puremallace

NCsoft? THIS. IS. ARENANET!!!!!!!!!!!

Old but appropriate.
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