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Reader Comments (33)

Posted: May 25th 2011 3:21PM Kaoy said

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'I was invited to one once, though.'

I won't lie, that made me laugh my ass off.

I tried SL very very briefly way back before they had the content locks, ect. The most off colour thing I ran into during that time though was a community helper who walked around in pasties and spats. I didn't personally like it, mainly since I felt the creation tools just were intuitive enough for my tastes, but I do have to say the game gets more of a bad rap than it deserves. I think most people just assume the second they log on they will be assaulted by 20ft-tall vaginas and battered by 4in-thick hard-ons.

Posted: May 25th 2011 3:21PM (Unverified) said

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I've really been looking at Second Life for awhile. I've been a bit of a role-player in the past, but how much of SL is actually RP? What made you decide to play over a leveling MMO?

Posted: May 25th 2011 3:43PM Beau Hindman said

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@(Unverified) Well, I play so many games that no one game takes place of others. Still, the creativity and tools...and oh yeh, the housing...that made me stick around.

There are entire "sims" (a sim is basically a private server, think of it like a city block) that are made for RP. The players have made RP systems that act just like a conventional MMO, albeit sometimes a little rougher, but that allow you to have magic, combat, etc.

Some RP communities are HUGE, spanning dozens of sims. Even though I'm not down with dracula and all that pleather vampire stuff, one of my favorite sim was a vampire-themed one. The people were ALWAYS in character, and they even rented out apartments so you could truly live in the world. Back then, we wore backpacks that allowed us to participate in combat.

The point is, if you can think of it there is probably literally someone who has built it. SL is awesome for RP. :)

Beau
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Posted: May 25th 2011 4:54PM (Unverified) said

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@Beau Hindman Thanks! Since it's free and all, guess there's nothing to lose for trying it, n'est pas?

Also why is it showing my name as "unverified" and how do I change that? >
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Posted: May 25th 2011 5:03PM Beau Hindman said

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@(Unverified) Try logging into Massively with a different browser. We've had this issue for a long time (due to get fixed, I think) but unfortunately we writers aren't the web people! lol

But yeh, try a different browser, that should do it.

Beau
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Posted: May 25th 2011 4:09PM (Unverified) said

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Second Life seems like a experiment in the next generation of internet. It's a game interface, with out a game. It never quite got the pickup wind. I could see Second Life become truly established if they introduce virtual store for real life products. Like a Ebay store, where your avatar could browse through the shopping aisle. It could fix one of the problem online shopping has; it's not easy to browse for goods you don't know about. Online shopping is good if you know the exact product you want tot get. Ebay and other shopping sites then provide "like" product other people tend to buy who bought that item too.

Anouther avenue, is making a virtual space similar to facebook and myspace, my personal room.

In the long run, their entire client system would needed to be part of a internet browse perhaps... dunno, just brain storming.

Posted: May 25th 2011 4:19PM CheapHeat said

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As someone who's been playing SL since 06, I can tell you this much. It's dying rapidly. Copybotting rampant. Inside Developer fights. It's a sinking ship ladies & gentlemen pretending to be ladies.
I've seen every bit of SL and what it has to offer. Going into it with the goal of making money, will quickly find you in disappointment.
There's a time when there were two grids. One for Adults, and one for the teens. But as of last year, Linden Labs have dismantled the teen grid, and pretty much opened the door for them onto the Main grid. A lot of residents hate this (I find it humorous of course, because it's mainly them yelling "Get off my virtual lawn!").
But yeah I did it all just about in SL. RP was meh.. I could not get into it. And I'm a former D&Der here. Combat is horrible and laggy. So no sense in joining a virtual army to fight other virtual armies (I did that too for two weeks until I was kicked for wearing a black avatar).

The only saving grace for SL is it's real time voice chat, which brings people together. In my opinion, it was the last great milestone Linden Labs achieved.

The only thing that could keep it a float in my opinion, is if they rewrite everything and start over. It's very dated software to begin with.

Posted: May 26th 2011 6:39AM (Unverified) said

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@CheapHeat

Second Life "dying rapidly" ?

No, that is so NOT true.

I've been playing Second Life since 2006 too, and I kept hearing this song - "Second Life will close in the next 6 months" - and then, nothing happens.
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Posted: May 26th 2011 7:02AM (Unverified) said

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@CheapHeat

Interesting how people perceive things in different ways. A lot of people hate having teens in the adult grid? There was a bit of gnashing of teeth by some but the matter was soon forgotten, as I expected it to be. It is certainly not an issue now.

Dying rapidly? Yeah, right... how long have people predicted SL demise? Since... forever? Matter of fact is, SL is still there and thriving, people are busy with their activities as usual, projects are launched, development proceeds at a fast pace, the company is hiring and had, quoting, "two consecutive quarters of strong cash flow and profitability with Q1 2011 the most successful in Linden Lab’s history" (http://community.secondlife.com/t5/Featured-News/Q1-2011-Linden-Dollar-Economy-Metrics-Up-Users-and-Usage/ba-p/856693)

There is no denial that Linden Lab went through rough times and has not yet fully recovered, and anything can happen. What is not happening right now is a company that is "rapidly dying". Rod Humble, the new CEO, is doing a very good job at taking the helm of the company to straighten its course. Rod is gaining lots of respect from a user base that can be very harsh with criticism and based on a number of hints the same seems to be happening with Linden Lab employees.

But no matter what, to the eyes of many users with an ax to grind or those who are just a bit out of touch, SL will always be the platform that is rapidly dying. It's part of the SL culture. The rest of the users out there merrily proceed with their second life.
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Posted: May 25th 2011 4:20PM enamelizer said

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Interesting article, although I don't agree with the basic premise that exploring sexuality in a virtual world is bad and we need to be protected from it.

With a system like SL that is designed to provide a canvas for constant exploration of fantasy scenarios, it seems natural that people explore sex in what is the safest way I can think of, a virtual world.

It seems strange to me that we can have article after article about MMOs, where players spend their time murdering incessantly, but sex in a virtual world is what is taboo.

I apologize if I took away the wrong message from the article, but there is a lot of strong negative language against sex in SL in the article, but I would argue the opposite. Sex in virtual worlds is as natural as it is in real life, and last time I checked humans are doing a great job procreating.

Posted: May 25th 2011 4:36PM Beau Hindman said

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@enamelizer Actually, I am all for sex in Second Life. "I will not pretend that playing sexy dress-up is the most evil thing in the world. I would even bet that for some folks it is a much-needed social outlet, something they might not physically or mentally be able to have otherwise. I get that."

No, I am not coming out and saying that I, personally, think it is cool or fun or neat to have virtual sex. The fact is, I am strongly against it. Me being against it does not mean that I think it is bad, though. I can dislike the taste of root beer, and would rather not ever see it again, without thinking that root beer drinkers are evil.

The point of the article is not to ask for the removal of sexual content -- I simply asked those questions for players who will inevitably ask those questions to me -- the point was to clear up how it works. Also, I want to clarify that if I do not want to see it (which I do not) then I should have the choice not to.

The real problem does come into play when you have players dressing up as children for roleplay, for example. LL had issues with that a few years ago, but I did not include that in the article because it would require more research than I care to put into it. I do think that any "illegal" activity should not be allowed, but I can rest assured that LL thinks the same.

Beau
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Posted: May 25th 2011 6:39PM enamelizer said

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@Beau Hindman

Thanks for clarifying. I understand the feeling, people playing child avatars is something that makes me uncomfortable, and not something that I would want to associate with. However I would never advocate denying someone the opportunity to explore the role.

I do appreciate the article, as it really got me thinking about virtual worlds and morality today, even if that wasn't exactly your goal.
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Posted: May 25th 2011 6:43PM Beau Hindman said

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@enamelizer Thanks for the comments. Second Life does bring up some really strange subjects, but that's a good thing...then I get to have cool discussions like this one.

I think I could have made it clearer in the article, too. But I do tend to use some semi-dramatic language occasionally because I write in the moment (I plan sometimes, but sometimes just go for it) and it comes out a little dramatic. At least it makes it a bit more entertaining! lol

Beau
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Posted: May 25th 2011 4:33PM (Unverified) said

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Yes, I agree the anti-sex bent sounded a bit prudish. However, it always seems to be the focus one way or the other (human nature). Nevertheless, it's nice to see an effort being made to demonstrate that everyone in SL® is not a sex-starved adolescent (or worse).

I, for one, have always been attracted to SL because of the content creations. I like graphic art, and in SL people can express themselves very creatively and freely on a 3-D platform in extremely compelling ways.

It's why I started photographing (screen capturing) all of my explorations there years ago (2006) and have posted them for enjoyment on Flickr @ http://www.flickr.com/photos/caliburnsusanto/

There are about 4-1/2 thousand snaps there (so far). Folks who avoid SL because of rumor and innuendo are depriving themselves of a lot of visual entertainment, as well as many other activities (concerts, for instance).

Posted: May 25th 2011 4:37PM Beau Hindman said

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@(Unverified) Great shots, but are they all safe for work viewing? If NSFW, I would just like to note it in case someone wants to check them out. There are some really cool shots in there! :)

Beau
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Posted: May 25th 2011 4:55PM (Unverified) said

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@Beau Hindman I don't photograph porn, and the stream is rated as Safe by the Flickr staff.

And thank you, by the way, it's a very enjoyable pastime. :-)
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Posted: May 25th 2011 5:03PM Beau Hindman said

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@(Unverified) OK cool, just in case I wanted to Tweet it. Thanks!

Beau
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Posted: May 25th 2011 5:10PM Brianna Royce said

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@(Unverified) Your shots are amazing -- thank you for sharing this link!

-Bree
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Posted: May 25th 2011 5:26PM (Unverified) said

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I been in Second Life since 2007 and it's been a frigg'n blast the whole time. XD

I went in expecting an open ended experience with no up-front expectations. So unlike a game with goals, tasks, missions, and quests... That stuff is all hard work anyway... I found myself in a place where I could be what I want to be and do what I want to do. =^-^=

I found a near endless supply of creative opportunities from the simple 'two torus prims with a 1/8-torus as a bridge *bing!* glasses!' to constructing entire cities. Building, scripting, hanging out with friends, making new friends, experimenting with the physics engine, nah... I'm not going to put up a whole list here. It'd be spamming! XD

There have been some declines. "M" Linden's Second Life was more an extension of Facebook where people will carry the same old societal masks and baggage in with them. the new CEO, Rod, well I continue to say he gets it. (^_^)

To this day, I remain a builder, scripter, land owner, teacher, artist, and far closer to my true self than real life allows. Could I have done this on another platform? Maybe, maybe not.... Likely not. =^-^=

You can SL without the SLex (no matter how fun it is). Take a peek at all the locations listed in the Destination Guide. Those are fine examples of how mediocre SL can be. From there, you can branch out to some wonderful works. Even my own stuff. No need for me to post links to my stuff... Just Google my avatar name or "Darkly Cute", you'll find me. Caution: I'm often taboo, NSFW, and flipp'n crazy! (^_^)y

Posted: May 25th 2011 5:43PM axelfox said

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Yeah,i've noticed it too. Like boards will shut any post about Second Life down,even when we mention they have concerts and such. I think all people think about SL is about sex. Hopefully LL will do what IMVU did and remove the adult content to repair the image.

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