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Reader Comments (40)

Posted: May 24th 2011 1:12PM Pyrii said

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He's only done it once, hasn't done it correctly and never vows to do it again, success story almost, apart from the failure part.

Posted: May 24th 2011 4:35PM SnarlingWolf said

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@Pyrii

That is essentially what I was thinking. Basically he came off as "I tried to be a part of making an MMO... and we failed. Since we failed clearly the genre is dead and noone can ever do it right again. I'm going to go fail at something else now and I love attention."

Seriously, this guy is a joke.
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Posted: May 24th 2011 5:18PM Borick said

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Aww. The fast bucks have dried up and the market has been milked so that only indie losers want any piece of it, huh?

This was the LEGO IP, for the love of... the game would have been perfect for what Notch has done with Minecraft. All of that time, talent and effort is going toward turning the best IPs into derivitive crap. All I can say is he obviously got paid too much for his work.

Perhaps he can move on into a growth industry, like finance.

Good for us dorks who actually love the games for their own sake. I'm bloody sick of rockstar developers, and if some of the big boys fail, there's the small hope that all of that code and artwork can flow down and be repurposed by the next generation of developers who have bigger balls to swing.

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Posted: May 24th 2011 1:15PM bleyzwun said

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Good for him. I never played Lego Universe, so I'm not sure what the game really offers. I agree, though, that developers for MMOs are not creative at all.

Posted: May 24th 2011 11:19PM VioletArrows said

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@bleyzwun I tested it and sent in several test reports. I don't know how much they fixed, but after two months I wrote it off when they found they didn't have enough story, puzzle, or "endgame" type content and just dumped a crap ton of grinding for middling gear in there (that and once I'd gotten used to it, I could burn through all the content in a few hours). The freebuilding LEGO part required grinding for both studs (money) to buy normal parts as nothing but weird/unusable-without-contextual pieces dropped off mobs. Massively's been reporting that they're still adding new content and worlds, so maybe they're learning and improving.
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Posted: May 24th 2011 1:16PM Canucklehead said

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We are all still nerds-in-the-basement! Rejoice :)

Posted: May 24th 2011 1:18PM extispex said

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It is pretty funny that after all of this talk, the first game they are making is a MOBA.

Posted: May 24th 2011 1:21PM PR0F3TA said

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um, good for you?

Posted: May 24th 2011 1:25PM Equillian said

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Paraphrasing: "I'm tired of all the self-entitled game companies remaking the same old stuff!!!" - says the Self-entitled developer, making the MOBA...

Hate the formula? Thats ok, there are more formulas out there.

Devs crack me up.

Posted: May 24th 2011 1:47PM BubleFett said

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Can't stand the heat get out of the mmo kitchen.
good riddance.

Posted: May 24th 2011 1:50PM Jay Z said

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Why is this post green?

Posted: May 24th 2011 2:06PM Helghast102 said

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@Jay Z
Because Massively
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Posted: May 24th 2011 2:11PM Equillian said

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@Jay Z
because it doesnt use any paper? HAHAHA!

ba-da BOOM!
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Posted: May 24th 2011 5:07PM Protoavis said

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@Equillian

I lol'd
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Posted: May 24th 2011 2:17PM Beau Hindman said

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He's totally right -- games are automatically "multi" thanks to social media and the fact that players have access to the internet. Even single player games have communities, and let's be honest: a larger percentage of players than ever before play solo in their MMO. It's not so much of a stretch to see the communities around single player games as MMO.

Don't get me wrong, MMOs will only become more common as technology becomes cheaper and internet becomes faster, but for a while it will seem like everyone is abandoning them for single-player or social games. So be it. MMOs ain't goin' nowhere.

Beau

Posted: May 24th 2011 2:26PM (Unverified) said

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@Beau Hindman

I agree with him also. "MMO" sadly does not mean what it used to. Friggin' kids today even think something like Call of Duty with a whole 16 players and a few random maps qualifies as an "MMO".
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Posted: May 25th 2011 9:54AM Kalex716 said

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@Beau Hindman

I agree Beau,

I think a lot of people are misunderstanding where this guy is coming from.

I don't think he is opposed to community style, emmersive, world building games at all, he is just opposed to getting in bed with any development that is just trying to make an "MMO", without really exploring what that even means anymore, or how it can be applied to better game development practices.

One particular point he makes every single fan on this site should read into, is how long and expensive it is to make an MMO, and how in early preproduction and early stages of development, you are trying to build, tackle, and address specific problems "of that time", but years from now when you ship, tastes may be entirely different, and people may not even care anymore. This particular idea is the reason why the genre at large feels so stale half the time.
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Posted: May 24th 2011 2:36PM Sharuk said

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Not all Devs are cut out to make MMOs. MMOs take a lot of work and dedication, and some just don't have it.

Posted: May 24th 2011 2:46PM Dunraven said

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He made a unfun (I mean how can you take the fun out of legos?) MMO with a terrible business model (No F2P with micro transactions really?) and now Vows to never make one again.....

Thank you for that, as the industry is full of suck as it is.

Posted: May 24th 2011 3:05PM Fabius Bile said

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at least this guy is honest.

god knows there are plenty of MMO devs and studios doing trashy, soulless MMOs,no passion involved, almost like they were assembled in factory lines

market it aggressively, steal the latest game's thunder, rack on the initial momentum, and then allow it to go adrift while the paying playerbase slowly realizes "that was it, you can leave now".

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