| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (15)

Posted: May 23rd 2011 9:36PM MMOaddict said

  • 2 hearts
  • Report
Wait, so is the xp and ap rate going to increase when it goes live or was that ONLY for the test server? If it goes live I will resub the very day it happens. I HATE how slow it felt to level in AION, everything just felt like I was moving at a snail's pace so that even for those who enjoy the "journey" the leveling was/is a nightmare.

Please tell me it stays how you described it, pretty please.

Posted: May 24th 2011 3:43PM Naru now in 3D said

  • 2 hearts
  • Report
@MMOaddict How long ago did you play Aion? Leveling and xp rates have changed a lot (read: gotten much faster), as have drop rates on a lot of things, but that's old news. I played a month of Aion for the first time in January of this year and got to level 40 by the end of the month without even trying.

The leveling speed on the test server, and only the test server, is increased XP *on top* of the changes that have already been made to Aion, so that's why it was described as so crazy fast.
Reply

Posted: May 23rd 2011 9:52PM (Unverified) said

  • 2 hearts
  • Report
Xp and leveling been fixed for a while, but there still no endgame, and PVP is pretty much forced.

Posted: May 23rd 2011 10:42PM MMOaddict said

  • 2 hearts
  • Report
@(Unverified)

Not fixed enough for me personally. Still took forever to plod through levels. Would be nice to see this PVP everyone talks about, but I couldn't stand the repetitive grind in the low 20s just to get to 25. The game seriously needs a rework of either xp given or how the quests flow and how fun they are.

For being a subscription game, they still seem to have kept the odd leveling scheme from FTPs and kept the boring mindless kill x collect x quests with no real motivation from FTPs as well.
Reply

Posted: May 23rd 2011 11:20PM (Unverified) said

  • 2 hearts
  • Report
@MMOaddict

Ya that's a good thing to point out, it's PVP focused, but the PVP is broken.
Reply

Posted: May 24th 2011 12:36AM Zyrusticae said

  • 2 hearts
  • Report
@MMOaddict

It sounds a whole lot to me like traditional MMOs are soooo not your style.

If you find the game itself boring, no amount of creativity in the quest design is going to alleviate that. I can't help but find it rather irritating when people rag on the "grind" when what they really mean is that they don't find the core gameplay engaging enough to make the "grind" unnoticeable.

Traditional MMOs are really all about the combat, and the "quests" are just fancy ways to dress up the combat with some lore bits. If you don't like the combat the questing is obviously not going to make up for that in any way.
Reply

Posted: May 24th 2011 3:41AM Averice said

  • 2 hearts
  • Report
@Zyrusticae Ugh tell that to Rift then please. The grind is so stupid because you are not doing combat, you're going back and forth between the same quest zone over and over again in order to complete vaguely different quests, it just has you trekking across half the zone each time.

Also, I actually disagree with you. Grinding the same way for 5 hours to get a level is not fun. You're supposed to be playing the game, not grinding. No game can make doing the same repeated 3 buttons over and over again fun, which is where most MMO's fail, because their PvE quest combat only entails using 3 buttons. Dungeons require more, as does PvP, but for some reason leveling only ever takes 3.
Reply

Posted: May 24th 2011 7:08AM MMOaddict said

  • 2 hearts
  • Report
@Zyrusticae

I'm thinking you don't know a good quest when you do one. I love playing WoW and Lotro and sometimes EQ2. Vanguard quests are great fun too for how they differ from kill x, collect x by adding in flavor or other nuances to make them stand out. Those are traditional MMOs. What games are you playing? Aion quests are plain boring, at least all the ones I've done up to 23.
Reply

Posted: May 24th 2011 7:27AM (Unverified) said

  • 2 hearts
  • Report
@Zyrusticae

Aion isn't a traditional MMO, that's why it's failing in the NA market.
Reply

Posted: May 23rd 2011 10:54PM Nhoj1983 said

  • 2 hearts
  • Report
There's plenty endgame.. PVE wise they're adding two new dungeons to the four already available right now at end game (not including dredge, tallocs, or the forts.. add another 3-5 instances and one raid if your faction is in power) and another single player instance in the patch after this one (2.6) as well as the new LFG system(dungeon finder) and we're not even talking pvp here. (still needs work there... cough.. nc I want 24 7 dredge..)

Agreed though hands down ap gear for pvp is still the best.. pve wise you can do better with instance loot. At high levels there's really no place to be "safe" from pvp though it's not nearly as bad as the early levels were at launch. It's not WoW but it's far from "no endgame". Though the curve at endgame IS rather steep.. and ap gear is generally the easiest way to gear up.. hence pvp.

As the previous poster points out the leveling curve is majorly smoothed out.. but then again.. quests generally aren't all that special either. It's not for everyone but it's a good quality mmo... your experience will vary depending on the people surrounding you though aka a bad apple will poison the lot.

Posted: May 23rd 2011 11:39PM (Unverified) said

  • 2 hearts
  • Report
That is not endgame, for being released for this long, and having a expanision out, there should be 9 endgame instances, and 4-5 raids. An a raid is not something that only have access to if your faction owns the PVP fort area (and ownership is for a ENTIRE WEEK) and once you gain access to the fort raid, it's ONE BOSS. That's not a raid, or end game, I want a dungeon raid, with story, movie clips, a huge area to explore, trash mobs, 6-10 bosses. It's a dirty trick to play this game then find out you have to PVP, learning curve, that's bull. It's a PVP MMO, and sadly for you PVP people, that's broken due to faction inbalances, and factions trading the areas. Game is such a let down, because you want to love it so much. Gear is amazing looking, and so much options to customizing appearance. Oh and for a game where you have angel wings, you can't fly anywhere.... bad memories.

Posted: May 24th 2011 8:57AM (Unverified) said

  • 2 hearts
  • Report
I've reactivate my account because of the 2.5 trailer. I admit, I love a good looking game. Sadly, I was fooled again by Aion's videos. I was equally amazed by this game before it came out, but when I actually played it, everywhere there were visions of extremely blurried textures. But that's not why I didn't continue playing the game, though.

But I'll admit the improved engine looks better and, aside from the still blurred textures in some places and the flickering shadow effects, there are some really cool vistas and the sunshaft effect is really nice. Colors are more vivid too, but the difference is nowhere near what the trailer made me believe it was =/

But I digress. I've been enjoying my time in the PTS. I'm looking at it kinda of like a preparation for my live character. I will not be continuing my lv 28 templar that I left behind when I quit. Instead, I'll be cerating a new character, still not sure what class, though. I want to use the new customization tools and start from scratch to see what changes were made to the game flow. Also, my templar is Elyos, I want an Asmodian now.

But yeah, the PTS is pretty much empty. but I think the main reason for that is the fact that you don't have the option to transfer you characters or creat a maxed lv one to actually test anything. XP and loot rates are dramatically increased, but not enough for a test server. You still take quite some time to lv up the stronger you get. Again, I'm not comparing the time to the live server, I'm saying it takes too long for a server that only has a purpose (most of the time) for a high lvl character. We shouldn't have to level up from zero in the PTS, and I think that's the main reason why not many people use it.

Also, I think it's curious that they open the PTS so late. Two weeks to test a big patch? SOmething tells me they just wanted to let people have a taste of it before it went live, but I really doubt anything major, bug or not, will get changed on live servers.

Posted: May 24th 2011 2:59PM Yarr said

  • 2 hearts
  • Report
@(Unverified)

If by "blurried" textures you mean the double images you can get in some places with reflective surfaces (like ice), I've seen that on both ATI/AMD and NVidia cards. You can get rid of it by adjusting the graphics slider detail for water downwards, at least on some video cards.

The 2.5 graphics can also be tweaked quite a bit. Once you turn them on you can click on the advanced settings and adjust things more to your liking. Bloom effects work differently with the new features as well. The overall effects are pretty good, but on the Asmodian side the new ultra vibrant colors and such take some getting used to. The overall feel and mood of areas is certainly better, IMO.

As to the PTS in the west, it isn't for bug testing. That is done in Korea with the Korean players. Our PTS is for deployment testing, just to catch anything major the tiny staff of NCWest might have introduced when they turn on the English text/voice and turn off features the Koreans have (like various emotes, costumes and such we never get). All NCWest can, or are allowed to do, is minor tweaks and such. They don't even have access to the game code or know how much of the game actually works, that is apparently for Korean devs eyes only.
Reply

Posted: May 24th 2011 5:02PM MMOaddict said

  • 2 hearts
  • Report
I played it at launch and about a month ago. Again, I still think the xp doesn't come fast enough as it is on Live servers. Or maybe it's the horrible quest design in the game. Something is off when it comes to leveling, and I've seen similar posts in their official forums claiming the same issues so I'm not alone on this. One big example of this issue is when you hit level 23 and are forced to run the solo dungeon, which has repeatable quests, over and over. Until you get to a level where you can finally head elsewhere. Bah, I think it's just horrible quest design. All the eastern games have this issue I've noticed.
Reply

Posted: May 24th 2011 5:49PM Naru now in 3D said

  • 2 hearts
  • Report
Oh, yeah, I a do agree about how dumb it is that they ask you to do the solo instances over and over again. (They expect you to do it again in 10 levels or so with Kromede's Trial... I REALLY hated the crappy voice acted cutscenes in that instance by the 5th time lol).

So it's not really an issue with level progression as much as the pacing of new areas, dungeons, and instances I guess.

In my experience, leveling in Aion is a lot more fun if you duo with a friend or play with a group and hunt powerful loot-dropping nameds while you level. (Plus, the pvp is usually really exciting.) But Aion kinda sucks at providing you with novel/new things to do or explore.

Rift or EQ2 or Vanguard are probably a bit better in that regard, but WoW is just as repetitive as Aion I think (at least the last time I played, during the Burning Crusade era, it was.)
Reply

Featured Stories

Betawatch: August 23 - 29, 2014

Posted on Aug 29th 2014 8:00PM

The Stream Team: Becoming a TERA BAM killer

Posted on Aug 29th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW