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Reader Comments (34)

Posted: May 23rd 2011 10:02AM Raikulxox said

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The waits getting harder each new tidbit of info I learn about ;)

Posted: May 23rd 2011 10:16AM Grumms said

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@Raikulxox I'm with you brotha. :(
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Posted: May 23rd 2011 10:12AM PaperSpeaks said

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A bard! Yes pl0x!

Posted: May 23rd 2011 10:34AM Valdamar said

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Uggh, catgirls! Nooooooooo!

Posted: May 23rd 2011 10:48AM Space Cobra said

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Well, the Bard is epic silliness! ;)

But, too much rhythmic movements over and over too soon.

And while there was only a second of more than two allies fighting at once (with a spellcaster teleporting them in), there is a danger I see of allies using the same rhythmic combat instead of individual styles. In short, some Asian MMOs have this choregraphed synchronized fight style that should be avoided.

Also, the clothing choices, as far as this video, were rather lite.

Wish I could send in my impressions on their forums...if they had any...and if they read english.

Posted: May 23rd 2011 11:30AM Borick said

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@Space Cobra "some Asian MMOs have this choregraphed synchronized fight style that should be avoided."

I picked up on the synchronized movements and was impressed. Why do you say that it should be avoided?

I'm tired of looking at icons and cooldowns. If the action of the combat is apparent to me through the movement of the characters, it leads me to think that I can dispense with most of the current focus on number-crunching and icons rather than action.
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Posted: May 23rd 2011 11:30AM (Unverified) said

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@Space Cobra
Sometimes I think people criticize things just for the sake of it!
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Posted: May 23rd 2011 2:12PM Space Cobra said

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@Borick

"I picked up on the synchronized movements and was impressed. Why do you say that it should be avoided?"

Because if I my avatar is swinging down his sword at the same time as 2 others in my party, who are the same class, are swinging down their swords in the exact same style manner...or even if the game times our animations at the same time, it just looks fake/cheap.

But, I will say, looking at it again, it's 2 different classes and styles (1:02).

@Unverified

And yep, it's the internet. But, I will admit, I may be wrong in the intial assessment, but to criticize such a lazy programming move is important. It shows a game is polished and animations more realistic. If I am in a large group and we are stepping each step or fighting exactly the same with same animation at the exact same second (and I have seen this in other Asian games), to me, that means the game is cheap and I lose my sense of immersion. It's pretty much like wearing the exact same clothes/armor as everyone else.

They can give classes/races their own animation, and this would break it up a bit. Also, timing of the animation needs to be randomized.

It may be nitpicky, but heck, even the sound article on SWToR has meaning in its attempt to emphasize sound in an MMO. Animation is about the same thing (or more important, since we are so visual).

But, I admit, I am only picking scant scenes from the early development phase. Just expressing my concern and wishes they do address it, even if they may already have and I am not catching it. :)
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Posted: May 23rd 2011 2:18PM Space Cobra said

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@Space Cobra

Again, if someone could point me to some forums or an email, I'd be happy to try to communicate in a non-Korean way; I just want to help the game get better.

;p
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Posted: May 23rd 2011 3:10PM Borick said

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@Space Cobra -- Great reply. I could see it as off-putting if all of the 'warriors' surrounding the dragon are swinging with the same timing like a bunch of carbon copies?

...and yet, I look forward to a combat system that finally eliminates the 'tick based' text-scrolling sort of combat with something more dynamic. If I see my opponent pull back for a high blow, I want to be able to dive and roll, or counter with a low block. Whether I am hit or not is determined less by a set of stacked attributes, dice rolls and my knowledge of the free-fall mechanics of each class, but by how well my actions counter and riposte my opponents actions.

Pace must be the trick here. Is it possible to reduce the combat 'tick' to the point where it is irrelevent, without making the game into a bloody first-person shooter?

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Posted: May 24th 2011 1:12AM Zyrusticae said

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@Space Cobra

You're kidding me, right?

You really don't realize this happens in EVERY COOP GAME EVER MADE?

It doesn't matter *what* you do, there is simply literally no way to make it so that animations never, EVER repeat themselves across similar character types or classes, ever. Hell, you'll even see it in PSO, where the sword swings are about the most basic you'll ever see. They are FAR from being "choreographed", but it is still inevitable that you will get the "whoa, deja vu" moment from someone wielding the same weapon as you. Same thing with Vindictus - basic attack animations are always, ALWAYS going to be repeated and you're going to see people of the same character class do the same move as you.


The only thing the "fancy" animation does is make it more obvious. But it's still bloody obvious even with "realistic" sword swings, simply because it's not possible for them to create enough variety in the animations to prevent that from happening fully. Too many development resources, etc., not to mention it plays hell with a player's ability to play the combat with their eyes and instinct instead of watching cooldown timers all the time.

If you really want to see less repetition in the moves between characters of the same class you're going to have to wait until the day every MMO has move sets on par with games like, say, the Soul Calibur series. But you're gonna be waiting a LOOOOOOOOOOOONG time...
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Posted: May 24th 2011 7:39PM Space Cobra said

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@Zyrusticae

I think you are reading my message a bit wrong, because, this HAS been done in MMOs, even WoW, to my liking.

Really, while they CAN do totally different animations for such classes, I am not expecting this: That wasn't my point. I think you got a bit of my point, but not all. There are certain games that do this and while Asian games do this more, lower budget games are not immune.

Basically, think of an old 16-bit RPG where you walk into a town of blacksmiths and every single NPC blacksmith is hitting their anvil at the exact same time.

I've seen this in some MMOs and merely wish to avoid it here. Some of these MMOs seem to force animations to start at the same exact time, even though players may hit their buttons differently.

And really, while I liked PSO, I am hoping for something more advanced here.

I think you kinda went into detail over my detail! ;P Sure, totally different animations would knock my socks off and leave me speechless, but I am just focused on the timing of them. And really, animations only enter into Action-styled games in terms of counter moves, most other MMOs are purely cooldown-timers. We are seeing some games coming out with both and I cope with it fine. In fact, different animations are needed in those particular games because it would make things MORE boring during fights.

Repitition makes it more obvious, but I am not even asking for that, just that the proc of animations are slightly off because other lesser MMOs fail to do this, but there are many that I currently play that do it just fine and I have no problem with.
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Posted: May 23rd 2011 11:16AM Saker said

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Absolutely BRILLIANT! I didn't see anything that I didn't like. The casters abilities awesome, loved the necro like drain and the crows! Not to mention the hand! Oh gods above and below let me play it -NOW-!

Posted: May 23rd 2011 12:51PM (Unverified) said

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cant say i like the animations. too over the top.

Posted: May 23rd 2011 1:20PM pid said

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I was hoping for a more western style.
Many aspects of crafting ecc. are very intriging, but I really cannot stand those eastern effects/moves/sounds...
I don't say it's bad in an absolute way, I'm just saying that my very personal opinion is that nothing, really nothing, can make me swallow this crap.
What a waste...

Posted: May 23rd 2011 1:25PM Ryukan said

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This has the flashy look of a console game. Hopefully it doesn't end up a case of style over substance.

But then again I am rather burnt out on fantasy MMO's in general, with or without the flashy combat and animations.

@Valdamar - Ditto on the cat chicks.

Posted: May 23rd 2011 1:38PM Tyrang said

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While I don't like cat girls, i see nothing wrong with the combat style.

And some of the comments were like asking Asians why are they so Asians.... kinda funny.....

Posted: May 23rd 2011 3:52PM Fakeassname said

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@Tyrang

lol, yeah no shit:

Asian mmo having elements that are popular in Asian culture .... NO WAY! how could they completely ruin this Korean MMO with all these Asian design elements.

it's inconceivable!
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Posted: May 23rd 2011 1:59PM (Unverified) said

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At first I thought the classes they were showing were related to the art shown before each video clip; it had me confused. :P

Anyway, it's too little to surmise anything about how the classes and combat feel, but the abilities look nice at least.

Posted: May 23rd 2011 2:36PM HokieKC said

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Game looks cool, but I could do without the feline humanoids.

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