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Reader Comments (28)

Posted: May 21st 2011 8:22AM LeStryfe79 said

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I built a mouse clicker shaped like a giant finger out of an erector set. Its very useful for crafting in games while AFK without resorting to 3rd party software. I'm speaking to you Entropia Universe!

Posted: May 21st 2011 8:29AM Mynsc said

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Wall "hacked" my way into a GM test area where I managed to level at blazing speed thanks to a very advantageous mob placing pattern. :D

There, me and a friend also encountered a bot that was grinding 24 / 7. We decided to fill his inventory with crappy stuff (by placing down stuff near him and he would automatically pick it up) and then we just checked his drops every 15 mins or so and we picked up the valuable ones. Good times. :D

Kal Online was the game... crappy f2p korean mmo.

Posted: May 21st 2011 9:31PM lib53 said

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@Mynsc GENIUS! lol XD
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Posted: May 21st 2011 8:39AM Urlaz said

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My guild Fury of War almost took first kill on Chromaggus back in classic wow by pulling him into the doorway into his room and using the line of sight in front and behind him to allow everyone but the tank and an overflow healer to avoid bronze: paralyzation (a believed exploit at the time.) The first week we got him down to 6% and the server crashed on us, with a server restart before it came back up. The next week we were beat out on world first by like a day. We were kind of bummed out.

Posted: May 21st 2011 9:07AM (Unverified) said

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Mine's not an in game thing so much as a way to play. My wife has various joint and muscular problems, if you think arthritis you'll not be a million miles out, that make reaching over the keyboard to activate shortcuts difficult. Being a programmer I took the chance to create a game controller for her iPad and iPhone so she could just tap on single buttons rather than having to stop playing. Since then I've released it on the app store and it's got a comitted, if not huge, group of users who have offered feedback and helped develop it into quite a nice product (if you want to see it go check out Tap Play: Star Controller on the iTunes App store)

Posted: May 21st 2011 11:53AM pcgneurotic said

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@(Unverified)

You should show that to Beau here, he does stuff with gamers with physical impairments and so on.
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Posted: May 21st 2011 12:19PM (Unverified) said

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@pcgneurotic Any idea how I contact him? I'm kinda new :P
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Posted: May 21st 2011 5:10PM Kaoy said

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@(Unverified) His Twitter account might work. Guys a bit tweet happy, so he will most certainly see it soon.
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Posted: May 21st 2011 9:46AM Bramen said

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The observation: I'm sleepy.
The hypothesis: I'll stay awake if I drink caffeine
The results: Head butted keyboard. Many friends died. Kicked from group.
Conclusion: Only sleep cures teh sleepy.


Posted: May 21st 2011 9:54AM Monkey D Luffy said

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I use my surroundings to my advantage to kill groups of players ganging up on me and players that out gear me on my Warlock.

I once took out 7 Alliance that out-geared me quite a bit, they were attacking a quest hub town in WoW so I fought them by myself using gorilla tactics and my surroundings on my Warlock. That's back when I used to click all my buttons rather than key-bind them.

Posted: May 21st 2011 10:23AM Loopy said

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@Monkey D Luffy
Gorilla tactics? Is that like running up at them and just wailing on 'em with your arms?
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Posted: May 21st 2011 2:08PM tooright said

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@Loopy

No it's where you roll a series of barrels in rapid succession.

Glad I could help
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Posted: May 21st 2011 10:00AM Suplyndmnd said

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This happened quite by accident but a friend and I who I always duo'ed with in FFXI found a glitch that could make bad guys run after us but never catch us. Well, sort of. Here was how we did it.

Me: Warrior with Provoke
Her: Black Mage with spells

I would pull the monster from far away so i could get into position then stand in a certain spot. It was next to a fence and when they would come near me i'd step 6 inches to the right, touching the fence. Well, the game/monster would take this as i'm now obstructed and turn around and run to the other side of the fence. Now if i stayed there they could hit me but as soon as they run across the other side, i'd move back over. They would then run all the way back around the long way to me.

The whole time she's on BLM nuking away. If i lost hate, Provoke. They never would hit us. It was a slow way of doing things but we were beating IT++ mobs in a duo with no power healing with just a warrior and a Black Mage. Like I said, we actually stumbled upon this by accident and did use it quite frequently just to have some fun. It wasn't practical so we'd only do it to show off or if we needed to get a specific item from monsters in that region.

Posted: May 21st 2011 10:00AM Vunak said

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Me and my guildies came up with an alternative Warfront game when we were playing Rift. There warfronts got pretty boring. So we created Fangball. Anyone that plays on Sunrest probably knows that long thread between Kindred Rising and Dissonance, good times;.

Posted: May 21st 2011 10:23AM Lolzor69 said

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I have drank myself down to about 13 brain cells over the years. When I first started playing Star Wars Galaxies I knew nothing about keybinding, nor very little about there being "hidden special moves" like "auto-run."

So, when I had 46.5 minutes of travel time between Tatooine Remote Point A and Tatooine Remote Point B I would stick a pair of tweezers in between the up and down arrow keys. I MacGuyver'ed the HELL out of that game.

Posted: May 22nd 2011 12:54AM (Unverified) said

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@Lolzor69
I also remember running around on Tatooine before I discovered the NumLock button's bound feature :)
SWG was my first MMO as well.

I'll add that the people who decorated their homes in that game often came up with some VERY creative solutions as well. Putting smaller random items together like some improvised puzzle, to create a bigger decoration item that didn't exist in the game as one item.

Such a creative sandbox title.
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Posted: May 23rd 2011 12:50PM Monkey D Luffy said

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Dot a few of them and get off a few long cast spells before they see me then retreat and hit them from another direction. Also using my Warlock teleport spell to attack then warp to a roof out of range of the melee players and nuke them into oblivion.
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Posted: May 21st 2011 10:26AM DancingTaco said

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The only thing I can think of happened in Lotro after Moria came out. When Watcher 2.0 was still pretty tough to beat you had to rely on Dark Delvings to get a rad helm, but even that place was (and still is to many) a nightmare. Our kin was small, but after mastering the other 5 places we started trying to beat it. At that time the exploits had supposedly been taken out so we attempted it the old-fashioned way.

So after a long night of failures and an apparent wipe I was on my burg and HIPS'd to avoid dying. Well the boss bugged out and the loot room door opened. Everyone retreated and came back in through that newly opened exit and we were able to slowly unbug the boss wear him out, then bug him back out if people needed heals, rinse, repeat. We did that for about a week and then the fight was fixed, but it was enough time to get most of us our helms... I guess cheating does not pay because a few months later I somehow sold my helm by accident at a vendor and even though I caught it within an hour the GM's could not get it back for me.

Posted: May 21st 2011 1:22PM Borick said

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The cleverest solution I've ever been a part of was a collective effort and not my own. During the days of cutthroat non-instanced raiding it was almost impossible for a friendly guild to even get practice at killing boss mobs. If you weren't in the top three guilds on your server, odds were you didn't raid often enough to become a competitive team.

Except for the Rathe server. In what was (as far as I know) a singular occurance, the players of the Rathe banded together and enforced a civil sysem of raid scheduling coordinated through a web forum -- The Rathe Travel Agency. New guilds could 'break into' the rotation, and had a forum for dealing with drama in a democratic manner.

The system served both the top guild (Drow), by keeping aggressive competitors from upseting their gear grind, and it let the friends and family guilds all have a fair shot at content.

It worked because the players took responsibility for themselves. The Rathe required less GM intervention than most servers, and in fact our system worked so well that Sony built a premium server based on similar design. It flopped, of course, because it lacked the grass roots support, but I still remember being part of the RTA and those early 'wild west' days before raiding became instanced.

Posted: May 21st 2011 1:23PM Borick said

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@Borick This was EverQuest, I failed to note.
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