As the interview points out, Brevik is familiar with the ups and downs of the industry, having been involved in the hugely successful Diablo II and the failed (and soon-to-be relaunched) Hellgate: London. A persistent theme of the interview is figuring out how to change the way that MMOs are viewed and how to prove that an MMORPG can be more than a DikuMUD clone. In addition, Brevik talks about the philosophy behind making MUO ostensibly the first free-to-play (from launch) Western AAA MMORPG as well as how the studio is planning to bring the epic overarching stories that Marvel comics are known for to the world of MUO. For the full interview, head on over to Gamasutra.
Posted on Mar 10th 2014 12:00PM
Posted on Mar 10th 2014 8:00AM
Posted on Mar 9th 2014 8:00PM