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Reader Comments (32)

Posted: May 19th 2011 4:37PM claytondora said

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Bioware: Bitchin company, full of win

Posted: May 19th 2011 8:36PM Monkey D Luffy said

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@claytondora. Where's this "win" you're talking about? Dragon Age 2? Or perhaps the almost exact copy of WoW that they're making.

I've watched the video of a guy playing TOR beta for over an hour and that game is nothing special.

Their only philosophy is to do whatever their masters at EA commands them to do.
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Posted: May 19th 2011 8:52PM claytondora said

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@Monkey D Luffy
Seeing as how you haven't actually played TOR, I won't consider you to have an informed opinion on the game (I have). Besides that, ME1, ME2, KOTOR, Baldur's Gate, Neverwinter Nights, and Jade Empire are just a few of the highly acclaimed and highly enjoyable games I've played that they've made. Go play some madden or COD, bro.
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Posted: May 19th 2011 9:06PM (Unverified) said

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@Monkey D Luffy You're either seriously trolling or are seriously retarded.
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Posted: May 19th 2011 9:25PM (Unverified) said

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@(Unverified)

I'm thinking he's just a seriously retarded troll :)
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Posted: May 20th 2011 2:16AM (Unverified) said

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@(Unverified) Just read his other posts. Serious moron.
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Posted: May 20th 2011 6:23AM Borick said

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@Monkey D Luffy
At the risk of another flame war, this article does seem heavy on fluff and talk of process.

Someone should explain to Ray that the word 'Vision' has a negative connotation among MMO gamers (At least the old EQ burnouts), but he seems to be preaching to his investors anyway.

Bioware can produce the most consistent, polished product out there, but in my opinion the narrative-heavy on-rails themepark has been done to death, as has the Star Wars IP.
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Posted: May 30th 2011 9:54AM Monkey D Luffy said

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@claytondora. Poor kid, you're just delusional.
I seem to be the only one with any sense on this site.
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Posted: May 30th 2011 8:11PM (Unverified) said

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@Monkey D Luffy

Generally speaking, if you see yourself as the only one in a crowd of people who isn't delusional, that's a good sign of the contrary.
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Posted: May 19th 2011 4:44PM Space Cobra said

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A year or so ago, a gaming magazine (Maybe PC Gamer?) also had a similar interview. This was in relation to the release of the first Mass Effect and it did a pretty excellent and eye-opening job of explaining Bioware's gaming philosophy (this was before the EA buyout).

From your description of this article, it sounds like they said basically the same thing here. I am not surprised. Those folks are humble, yet methodical. Glad to see it repeated here.

Posted: May 19th 2011 5:06PM cowboyhugbees said

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Ah, those two medical doctors give this medical student hope.

Posted: May 19th 2011 5:49PM BigAndShiny said

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Some how, they made it. Of all the RPG studios that tried to be, they succeeded. And Why?
They focus on quality. Every time you open that game box, you know the experience will be something special, something you won't regret. Every time the never dissapoint, and even their 'failures' would be amazing successes for other studios.
Thank you, Muzyka and Zeschuk, for making gaming fun again.

Posted: May 19th 2011 6:17PM cotheer said

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@BigAndShiny
*cough*DA2*cough*
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Posted: May 19th 2011 7:53PM Laephis said

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@BigAndShiny

That's some serious ass-kissing going on there. BioWare has fallen a long way from the quality that Baldur's Gate 2 represented. I've been playing their games since 1998, and Dragon Age 2 was the first one I didn't purchase (and have no plans of ever purchasing). TOR remains a firm "wait and see."
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Posted: May 20th 2011 11:46AM Argo747 said

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@Laephis

I'm confused as to why this is being down voted. He's just expressing his opinion. There's no trolling going on.

Though I will say when I think of BG 1 & 2 I think more of Black Isle (RIP) than Bioware.
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Posted: May 19th 2011 6:17PM Mikx said

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I like what Bioware tries to do with story and character, but ever since Kotor and the consoles became the focus of development, their games have fallen short in the mechanics department.

There may be a few interesting choices you make with the conversation system and the ethical system, but there are no actual choices in the game mechanics department. You want the best lightsaber/axe/bow/pistol, you have to do X, kill this NPC, whatever, and your choices are blind unless you go to the wiki or something.

Worse, if you want to be a good guy, and you want the best weapon, well too bad because you can only do it by being evil.

And the companions make just about every game a generic experience. You are punished for not taking the same group composition of companions every time, since you wont be able to open locked boxes if you dont have a rogue, so you need a rogue, you need a healer unless you want to waste a lot of money on med kits, etc...

And then the game doesnt give you control over the companions without having a compromised character. You couldnt make the wookie in Kotor a great crosssbow user like Chewie because the game forced his early skill choices into swords. Again, taking away some choice. And then there is the problem of duplicating skills and party roles. I loved Garrus in ME, but I also wanted to be the ranged rifle user/sniper , so I was less likely to actually use the guy.

And then you come to level design, where bioware makes the levels about as on rails/narrow corridors as you can get.

Posted: May 20th 2011 12:05AM Space Cobra said

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@Mikx

It's about flexibility and repeated playthrus as a different class (although I prefer only one playthru).

As for Garrus, nothing stopping you from having two snipers or focusing on Garrus' shotgun ability. ;P
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Posted: May 19th 2011 6:47PM SaintV said

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Since they sold NWN I havent been as interested in them because it seems they only focus on single player rpgs all the time now. Sure TOR is a mmo with multiplayer but it isnt' the same.

Posted: May 19th 2011 7:08PM (Unverified) said

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I loved Bioware, I really did, but my opinion of them went down with the release of DA2. It was such a blatant attempt at riding the success of DA:O, that is very not like the Bioware I grew to love. I would of been interested to see their philosophy on that on how they could possibly justify releasing such a bad game. Now I have to second guess Bioware games when before they were a sure purchase.

Posted: May 19th 2011 9:05PM Irem said

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I like to think they've learned from that. I'm hoping that the release date pushback of ME3 was a result of DA2's poor critical reception and that they've gained the leeway thanks to that to take their time and get it right. Agreed that it was an attempt to ride DA:O's success, and to do it as quickly and cheaply as possible, and whoever pushed for that is responsible for the reputation of the company taking a hit.
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