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Reader Comments (64)

Posted: May 18th 2011 5:41PM The Ogre said

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@MrFinesse326 "it NOT being a grind."

Except it's going to be even more of a grind than most other games, what with having to wander around from 1-80 killing random things and hoping you run into one of the events happening. At least with quests you have structure.
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Posted: May 18th 2011 5:57PM Oskari said

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@MrFinesse326

Personally I like Rift. If I am comparing them, it is to give GW2 props. Having experienced dynamic events in Rift, I am more willing to buy GW2 simply because I find the game more interesting now that I see what these types of events can do.
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Posted: May 18th 2011 6:00PM Irem said

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@The Ogre
There are scouts to direct people who want it toward event hotspots, and events, from what's been shown in demos, happen very frequently. If you're the type of person who hates exploring and just wants a straight, quick line through as many quests as possible to get to max level, then this probably isn't going to be a game you'll enjoy anyway.
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Posted: May 18th 2011 7:17PM (Unverified) said

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@The Ogre

I dont get your point at all... Every MMOrpg iv ever played has running around killing things from start level to last....

To eliminate grind you should have a sense of real purpose for doing these things... So if ur defending a town from harpies or whatever and it stays defended for a forseeable amount of time then theres virtual purpose surely!??!

Also i think alot of people are forgetting that these events are within complex chains. This not only means that every event could feel different to the last but ALSO the fact that these chains can prevent people from viewing events as predictable cycles (as in RIFTs case). Ill give the example said within the interview, if centuars are pushed back from a town, players can actively keep them 'pushed back' to keep the town safe... Once they move on and no new players come in to deal with the problem, the enemies in question will then fight back and enter the cycle again... therefore cycles are less about time and more about player participation. I find it really exciting to think that, if i login to a zone that has been overrun, i MUST fight back in order to progress, instead of time wasting and waiting until the cycles reset... that would immediately immerse me and give me purpose within the game world.
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Posted: May 18th 2011 7:32PM (Unverified) said

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@The Ogre

ALSO (sorry missed this out from last reply) you talk about quest giving structure... With the scout system detailed (a system showing u exactly where the hotspots for dynamic content are) you could imagine that is your quest giver. Now tell me, (apart from content being as close to dynamic as mmos can get atm) whats the real difference between this and traditional structure?

Your trolling doesnt make sense.
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Posted: May 18th 2011 5:16PM BigAndShiny said

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=They said in a eurogamer interview in April they are aiming to be the number one mmo in terms of players in the world DIRECT QUOTE FROM ARENANET

=GW1 it's not ingame power they're selling in any way, at least it wasn't for the first 3 years of gw

Posted: May 18th 2011 7:26PM (Unverified) said

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@BigAndShiny

Your taking that quote out of context.

ANET have even said on numerous occassions that they are not challenging wow in any way.
The fact that gw2 will be buy to play, means that they arnt even in the same market. Sure wow fans might purchase gw2 but that doesnt mean they will unsubscribe because gw2 doesnt require them to subscribe to something else.
Yes they want to be number one in terms of players but that doesnt mean they want to kill any other game because quite simply, there payment model means thats improbable. Alot of wow fans (for example) will buy the game (thus becoming a gw2 player in statistical form) and then still play wow...
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Posted: May 18th 2011 7:44PM DevilSei said

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@BigAndShiny

What part of "B2P" do you not understand shiny? So they want to be the best MMO they can be, so what? They aren't shooting to dethrone WoW or any other P2P game out there.

And really? Point me to where exactly in the shop is the "I win" button, please, enlighten me. Because last I looked, the most I saw were skills. The same skills anyone could grab in just a couple of minutes. Skills that are AVAILABLE in either version of the game with little, if any work.
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Posted: May 18th 2011 5:51PM JoolaPrime said

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GW2 looks to be the first game in ages that forces people to admit what type of MMO player they are.

Right now there are hardly any AAA titles that do it different to the general EQ/WOW method so its easy to complain about wanting something different.
But when that something (maybe GW2) comes along with a different viable style and people have to choose between one, we'll see who really wants to step out of the theme park waiting line

Posted: May 18th 2011 6:06PM Irem said

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@JoolaPrime
Yeah, I'm kind of looking forward to that.

It still is a theme park, but it's geared very strongly toward explorers and their philosophy on endgame rules out stuff like large-scale instanced raiding. Which is going to disappoint some people, but there are tons of games out right now that reward powergaming and develop content for it almost exclusively. I don't think it's possible to still have the gear treadmill and the focus of the entire world being on funneling people into max level endgame activities and still do something demonstrably different.
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Posted: May 18th 2011 9:55PM Randomessa said

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@JoolaPrime

Haha yes, JoolaPrime, exactly. It's not just ArenaNet who will have to put their money where their mouths are.
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Posted: May 18th 2011 7:32PM SaintV said

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Old News.... We're supposed to be getting a class reveal this month but I supposed this is nothing more than a gap filler.

Posted: May 18th 2011 8:48PM Monkey D Luffy said

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"living, breathing world"
Sucks that they will have a teleport system set up where you can teleport to each city, it's really a horrible idea.

Posted: May 18th 2011 10:18PM Laephis said

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@Monkey D Luffy

A relic from GW1 that they probably don't want to give up. I tend to agree that "super fast" travel systems make the game feel abnormally small and shallow.
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Posted: May 18th 2011 11:25PM Faction 3 said

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@Monkey D Luffy Of all that ive read about GW2, this point that Monkey makes is probably the ONLY issue that ive came across so far that irks me.

The Teleporting Travel is'nt really the most....."dynamic" of travel options. But besides that, the only other issue I see so far is the lack of Mesmer.
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Posted: May 18th 2011 11:25PM Eamil said

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@Monkey D Luffy

At least this time it'll cost money to teleport.
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Posted: May 18th 2011 11:42PM Utakata said

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@Faction 3

It beats staring at the back of a flight path bird for seemingly hours on end, as it meanders in every direction accept the one it's supposed to go. It's one immersion I can frankly do without.
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Posted: May 19th 2011 9:12AM MediaMaster9000 said

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@Utakata "It beats staring at the back of a flight path bird for seemingly hours on end, as it meanders in every direction accept the one it's supposed to go. It's one immersion I can frankly do without."

Spot on my friend. Spot on. On several occasions I've resisted the urge to yell at my "flight path" mount as it takes me on the scenic route, thus extending the time it takes to get from point A to point B by anywhere from 20 seconds to 5 minutes, depending on the total distance. Anger... wells up inside me. The teleporting option puts a smile on my face.
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Posted: May 18th 2011 11:34PM Faction 3 said

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He's a jizzrag, leave him be. He's obviously one of theose WoW fanbois that see the writing on the wall and are doing everything to proclaim the next big thing to be inferior in every way.

The games a minimum year off before full release, and he's saying it blows....Maybe we should be a jerkoff like him and declare a game not even created yet to suck too.

I vote:

- Diablo 4 is awful because there's no Cow-Level.
- Mass Effect 4 blows, the story does'nt make sense.
- Halo 5 can suck my taint, as it has no dynamic content.
- GTA 5 sucks, its not long enough.
- God of War 4 is gay.

Am I doing it right, Ogre?

Posted: May 18th 2011 11:35PM Faction 3 said

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@Faction 3 *A reply to (Unverified) about The Ogre's asshattery....

Must be lagging here....
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